Lizardman

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These reptilian creatures are savage, but very Intelligent - perhaps equal in intellect to humanity, though without the moderating influences of civilization. They love gold, and will play the brigand on parties that are insufficiently protected.

Mondain created Lizardmen in his dark laboratories, along with many other strange, hybrid creatures, including minotaurs, orcs, and goblins.

Statistics

Lizardman Statistics
Spawn Locations Cold Blood Champion Spawn, Sleeping Dragon Champion Spawn, Wrong, Crane Marsh, Despise Felucca Level 1, New Haven Mine, Nox Tereg, Lizardman Village, Bog of Desolation, Destard Swamps, Fens of the Dead
Fame 1500 Slayer Vulnerability Lizardman Slayer, Reptile Slayer
Karma -1500 Alignment Evil
First Seen Day One Pack Instinct None
Loot
Gold 50-75 Magic Items
Special Level 1 Treasure Map Cut Up 12 Spined Hides, 1 Raw Rib
Attributes
Strength 96-120 Hit Points 58-72
Dexterity 86-105 Stamina 86-105
Intelligence 36-60 Mana 36-60
Barding Difficulty 50.3 Taming Difficulty N/A
Base Damage 5-7 Preferred Foods None
Skills
Wrestling 50.1-70.0 Poisoning 0
Tactics 55.1-80.0 Magery 0
Resisting Spells 35.1-60.0 Evaluating Intelligence 0
Anatomy 0 Meditation 0
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 25-30 5-10 5-10 10-20
Damage 100%


See Also