Difference between revisions of "Talk:Spellweaving"
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+ | Just a question. Are you sure the formula is right? real skill devided by 240 will result in .5 at 120 real skill. Yet 120 devided by 24 results in 5 and 100 devided by 24 results in 4 minutes. ect. Seems my spells last longer than your formula allows. | ||
+ | : --Yes, it's correct. You're forgetting to remove the decimal point. So that 120 skill is actually 1200. Don't ask me why... ask the devs! (The skills values are based on fixed point mathematics, basically it is faster to manipulate integers[whole numbers] than it is floating point numbers[those with decimal points] - Daruthe) | ||
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+ | : The skill is actually 1200 so that the server understands it as 120.0 | ||
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== Awesome == | == Awesome == | ||
I had no idea about any of this. Very educational! | I had no idea about any of this. Very educational! |
Latest revision as of 14:59, 31 December 2007
Just a question. Are you sure the formula is right? real skill devided by 240 will result in .5 at 120 real skill. Yet 120 devided by 24 results in 5 and 100 devided by 24 results in 4 minutes. ect. Seems my spells last longer than your formula allows.
- --Yes, it's correct. You're forgetting to remove the decimal point. So that 120 skill is actually 1200. Don't ask me why... ask the devs! (The skills values are based on fixed point mathematics, basically it is faster to manipulate integers[whole numbers] than it is floating point numbers[those with decimal points] - Daruthe)
- The skill is actually 1200 so that the server understands it as 120.0
Awesome
I had no idea about any of this. Very educational!