Difference between revisions of "Item Properties"
m (→General: added quiver prop, Damage Modifier) |
m (added velocity to Special, moved damage modifier there too, as it's quiver only) |
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Line 19: | Line 19: | ||
| Hit | | Hit | ||
| Jewelry / Weapons | | Jewelry / Weapons | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Defense Chance Increase]] | ! [[Defense Chance Increase]] | ||
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| 1% - 15% | | 1% - 15% | ||
| Hit | | Hit | ||
− | | Armor | + | | Armor / Shields |
|- style="font-size:90%; background-color: #eeeecc;" | |- style="font-size:90%; background-color: #eeeecc;" | ||
! [[Self Repair]] | ! [[Self Repair]] | ||
Line 248: | Line 243: | ||
* [[Blessed]] | * [[Blessed]] | ||
* [[Cursed]] | * [[Cursed]] | ||
+ | * [[Damage Modifier]] | ||
* [[Exceptional]] | * [[Exceptional]] | ||
* [[Increased Karma Loss]] | * [[Increased Karma Loss]] | ||
Line 257: | Line 253: | ||
* [[NO-DROP]] | * [[NO-DROP]] | ||
* [[NO-TRADE]] | * [[NO-TRADE]] | ||
+ | * [[Velocity]] | ||
* [[Weight Reduction]] | * [[Weight Reduction]] | ||
[[Category:Directory]] | [[Category:Directory]] |
Revision as of 01:16, 26 January 2008
Items in UO can have special properties which enhance them. During the Age of Shadows expansion, the list of properties was increased tremendously.
Properties
General
Property Name | Intensity Range | Type | Found On |
---|---|---|---|
Cold Resist | 1% - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
Damage Increase | 1% - 25/50% | Hit | Jewelry / Weapons |
Defense Chance Increase | 1% - 15% | Persistent | Jewelry / Shields / Weapons |
Dexterity Bonus | 1 - 8 | Persistent | Jewelry |
Durability | 1 - 255 | Permanent | Armor / Shields / Weapons |
Energy Resist | 1% - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
Enhance Potions | 5% - 25% | Persistent | Jewelry |
Faster Cast Recovery | 1 - 3 | Persistent | Jewelry |
Faster Casting | 1 | Persistent | Jewelry / Weapons |
Fire Resist | 1% - 15% | Persistent | Armor / Jewelry / Shields / Weapons |
Hit Area Attack | 2% - 50% | Hit | Weapons |
Hit Chance Increase | 1% - 15% | Persistent | Jewelry / Weapons |
Hit Dispel | 2% - 50% | Hit | Weapons |
Hit Life Leech | 2% - 100% | Hit | Weapons |
Hit Lower Attack | 2% - 50% | Hit | Weapons |
Hit Lower Defense | 2% - 50% | Hit | Weapons |
Hit Mana Leech | 2% - 100% | Hit | Weapons |
Hit Point Regeneration | 1 - 2 | Persistent | Armor |
Hit Spell | 2% - 50% | Hit | Weapons |
Hit Point Increase | 1 - 8 | Persistent | Armor |
Intelligence Bonus | 1 - 8 | Persistent | Jewelry |
Lower Mana Cost | 1% - 15% | Persistent | Armor / Jewelry / Spellbooks |
Lower Reagent Cost | 1% - 20% | Persistent | Armor / Jewelry |
Lower Requirements | 10% - 100% | Persistent | Armor / Shields / Weapons |
Luck | 1 - 100 | Persistent | Armor / Jewelry / Weapons |
Mage Armor | - | Persistent | Armor |
Mage Weapon | (-20) - (-29) | Persistent | Weapons |
Mana Increase | 1 - 8 | Persistent | Armor / Jewelry |
Mana Regeneration | 1 - 2 | Persistent | Armor |
Night Sight | - | Persistent | Armor / Jewelry |
Physical Resist | 1% - 15% | Persistent | Armor / Jewelry / Weapons |
Poison Resist | 1% - 15% | Persistent | Armor / Jewelry / Weapons |
Refelect Physical Damage | 1% - 15% | Hit | Armor / Shields |
Self Repair | 1 - 5 | Permanent | Armor / Shields |
Slayer | - | Hit | Talismans / Weapons |
Skill Bonus | 1 - 15 | Persistent | Jewelry |
Spell Channeling | - | Persistent | Shields / Weapons |
Stamina Increase | 1 - 8 | Persistent | Armor |
Stamina Regeneration | 1 - 3 | Persistent | Armor |
Strength Bonus | 1 - 8 | Persistent | Jewelry |
Strength Requirement | 10 - 95 | Permanent | Armor / Shields / Weapons |
Swing Speed Increase | 5% - 30% | Persistent | Weapons |
Use Best Weapon Skill | - | Persistent | Weapons |
Weight | 1 - X | Permanent | Almost everything |
Table Key
- Intensity Range - The allowable range on common items for that intensity. Artifacts and other special items may break this rule.
- Type - The method in which the property works.
- Found On - The allowable items the property can be found on. Artifacts and other special items may break this rule.