Difference between revisions of "Leather"
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== Leather Material Bonuses == | == Leather Material Bonuses == | ||
− | {| | + | {| style="border:1px solid #9F3215; border-collapse:collapse;" |
+ | ! style="background:#9F3215; color:#FFFFFF;" | Leather | ||
+ | | style="border:1px solid #9F3215; padding:3px;" | [[image:leather_normal.gif]] | ||
+ | | style="border:1px solid #9F3215; padding:3px;" | [[image:leather_spined.gif]] | ||
+ | | style="border:1px solid #9F3215; padding:3px;" | [[image:leather_horned.gif]] | ||
+ | | style="border:1px solid #9F3215; padding:3px;" | [[image:leather_barbed.gif]] | ||
|- | |- | ||
− | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Armor | |
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | [[Normal Leather|Normal]] | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | [[Spined Leather|Spined]] | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | [[Horned Leather|Horned]] | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | [[Barbed Leather|Barbed]] | ||
|- | |- | ||
− | | | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Physical Resist |
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |5 | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2 | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2 | ||
|- | |- | ||
− | | | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Fire Resist |
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |3 | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |1 | ||
|- | |- | ||
− | | | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Cold Resist |
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2 | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2 | ||
|- | |- | ||
− | | | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Poison Resist |
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2 | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |3 | ||
|- | |- | ||
− | | | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Energy Resist |
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |2 | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |4 | ||
|- | |- | ||
− | | | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Luck |
− | |- | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | |
− | + | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" |40 | |
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
+ | | style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | | ||
|} | |} | ||
[[Category:Resources]] | [[Category:Resources]] | ||
[[Category:Tailoring]] | [[Category:Tailoring]] |
Revision as of 11:26, 19 February 2008
Template:Leather resources Leather is one of the material types used for crafting in Ultima Online. Leather can be purchased from vendors or cut with scissors from Leather Hides removed from corpses.
Leather Types
There are 4 different kinds of leather.
- Normal Leather
- Spined Leather
- Horned Leather
- Barbed Leather
Leather is also affected by the "Double Resources" rule in the Felucca Ruleset.
Leather Material Bonuses
Leather | File:Leather normal.gif | File:Leather spined.gif | File:Leather horned.gif | File:Leather barbed.gif |
---|---|---|---|---|
Armor | Normal | Spined | Horned | Barbed |
Physical Resist | 5 | 2 | 2 | |
Fire Resist | 3 | 1 | ||
Cold Resist | 2 | 2 | ||
Poison Resist | 2 | 3 | ||
Energy Resist | 2 | 4 | ||
Luck | 40 |