Difference between revisions of "Damage Calculations"
(New page: All creature and player damage is calcualted using the following formulas. *'''Tactics Damage Bonus''' (Percentage) **''For Tactics Skill Levels < 100.0'' ***Tactics Damage Bonus = Skill ...) |
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All creature and player damage is calcualted using the following formulas. | All creature and player damage is calcualted using the following formulas. | ||
− | *'''Tactics Damage Bonus''' (Percentage) | + | *'''[[Tactics]] Damage Bonus''' (Percentage) |
**''For Tactics Skill Levels < 100.0'' | **''For Tactics Skill Levels < 100.0'' | ||
***Tactics Damage Bonus = Skill Level/1.6 | ***Tactics Damage Bonus = Skill Level/1.6 | ||
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− | *'''Anatomy Damage Bonus''' (Percentage) | + | *'''[[Anatomy]] Damage Bonus''' (Percentage) |
**(Skill Level/2) + 5 | **(Skill Level/2) + 5 | ||
− | *''' | + | *'''[[Lumberjacking]] Damage Bonus''' (Percentage) |
**''For Lumberjacking Skill Levels < 100.0'' | **''For Lumberjacking Skill Levels < 100.0'' | ||
***Skill Level/5 | ***Skill Level/5 | ||
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− | *'''Strength Damage Bonus''' (Percentage) | + | *'''[[Strength]] Damage Bonus''' (Percentage) |
**''For Strength < 100'' | **''For Strength < 100'' | ||
***Strength * 0.3 | ***Strength * 0.3 | ||
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*'''Lumberjack:'''0.0 | *'''Lumberjack:'''0.0 | ||
*'''Strength: '''125 | *'''Strength: '''125 | ||
− | *''' | + | *'''[[Damage Increase]] (Items): '''100% |
'''Tactics Damage Bonus''' = (120 / 1.6) + 6.25 = '''81.25%''' | '''Tactics Damage Bonus''' = (120 / 1.6) + 6.25 = '''81.25%''' | ||
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'''Lumberjacking Damage Bonus''' = 0/5 = '''0''' | '''Lumberjacking Damage Bonus''' = 0/5 = '''0''' | ||
'''Strength Damage Bonus''' = (125 * 0.3) + 5 = '''42.5%''' | '''Strength Damage Bonus''' = (125 * 0.3) + 5 = '''42.5%''' | ||
− | ''' | + | '''Damage Increase from Items''' = '''100%''' |
'''Total Damage Bonus''' = 81.25 + 65 + 0 + 42.5 + 100 = '''288.75%''' | '''Total Damage Bonus''' = 81.25 + 65 + 0 + 42.5 + 100 = '''288.75%''' | ||
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This means the damage range for these specified values is '''19 - 39'''. | This means the damage range for these specified values is '''19 - 39'''. | ||
+ | |||
+ | ==See Also== | ||
+ | *[[Base Damage]] | ||
+ | *[[Damage Types]] | ||
+ | *[[Resistances]] | ||
+ | [[Category:Damage Types]][[Category:Tips]] |
Revision as of 13:02, 19 February 2008
All creature and player damage is calcualted using the following formulas.
- Tactics Damage Bonus (Percentage)
- For Tactics Skill Levels < 100.0
- Tactics Damage Bonus = Skill Level/1.6
- For Tactics Skill Levels >= 100.0
- Tactics Damage Bonus = Skill Level/1.6 + 6.25
- For Tactics Skill Levels < 100.0
- Anatomy Damage Bonus (Percentage)
- (Skill Level/2) + 5
- Lumberjacking Damage Bonus (Percentage)
- For Lumberjacking Skill Levels < 100.0
- Skill Level/5
- For Lumberjacking Skill Levels = 100.0
- (Skill Level/5) + 10
- For Lumberjacking Skill Levels < 100.0
- Strength Damage Bonus (Percentage)
- For Strength < 100
- Strength * 0.3
- For Strength >= 100
- (Strength * 0.3) + 5
- For Strength < 100
- Total Damage Bonus (Percentage )
- Tactics Damage Bonus + Anatomy Damage Bonus + Lumberjacking Damage Bonus + Strength Damage Bonus + SUM(Damage Increase Items)
Final Damage = Base Damage + (Base Damage * Final Damage Bonus)
EXAMPLE
Assume the following statistics
- Tactics: 120.0
- Anatomy: 120.0
- Lumberjack:0.0
- Strength: 125
- Damage Increase (Items): 100%
Tactics Damage Bonus = (120 / 1.6) + 6.25 = 81.25% Anatomy Damage Bonus = (120 / 2) + 5 = 65% Lumberjacking Damage Bonus = 0/5 = 0 Strength Damage Bonus = (125 * 0.3) + 5 = 42.5% Damage Increase from Items = 100%
Total Damage Bonus = 81.25 + 65 + 0 + 42.5 + 100 = 288.75%
Now, final damage using a weapon with a base damage of 5 - 10 can be calculated as follows.
- Min Final Damage = 5 + (5 * 2.8875) = 19
- Max Final Damage = 10 + (10 * 2.8875) = 39
This means the damage range for these specified values is 19 - 39.