Difference between revisions of "Dual Wield"
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The Dual Wield [[Special Move]] was added during the [[Samurai Empire]] expansion. This special move allows the caster to swing faster from a short duration. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. | The Dual Wield [[Special Move]] was added during the [[Samurai Empire]] expansion. This special move allows the caster to swing faster from a short duration. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. | ||
* '''Mana Cost:''' 25 | * '''Mana Cost:''' 25 |
Revision as of 03:15, 8 May 2008
The Dual Wield Special Move was added during the Samurai Empire expansion. This special move allows the caster to swing faster from a short duration. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
- Mana Cost: 25
- It is assumed that this special ability increases swing speed to the fastest swing speed formula for a short duration.
- Only one weapon has the special move Dual Wield.
Primary Weapons
Weapons with a primary ability of Disarm require 70 or higher in the appropriate fighting skill, Tactics and 50 or greater Ninjitsu.