Difference between revisions of "Bone"
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Originally meant to be a [[necromancy]] [[reagents|reagent]], '''Bone''' is currently a [[Tailoring]] [[Resources|resource]] that is used in the creation of [[Bone Armor]]. Just as hides must be processed into [[leather]], characters must use a pair of [[scissors]] on bone piles to create the resource, bone. | Originally meant to be a [[necromancy]] [[reagents|reagent]], '''Bone''' is currently a [[Tailoring]] [[Resources|resource]] that is used in the creation of [[Bone Armor]]. Just as hides must be processed into [[leather]], characters must use a pair of [[scissors]] on bone piles to create the resource, bone. | ||
− | In addition to bone piles, the resource bone can be made from the following: pelvis bone; a bone; jawbone; and a spine. | + | In addition to bone piles, the resource bone can be made from the following: pelvis bone; a bone; jawbone; and a spine. Such items are most easily found on the [[Shadow Wisp]]s that frequent the [[Champion Spawn]]s in [[Ilshenar]]. |
[[Category:Resources]] | [[Category:Resources]] | ||
[[Category:Tailoring]] | [[Category:Tailoring]] |
Revision as of 01:10, 17 May 2008
Originally meant to be a necromancy reagent, Bone is currently a Tailoring resource that is used in the creation of Bone Armor. Just as hides must be processed into leather, characters must use a pair of scissors on bone piles to create the resource, bone.
In addition to bone piles, the resource bone can be made from the following: pelvis bone; a bone; jawbone; and a spine. Such items are most easily found on the Shadow Wisps that frequent the Champion Spawns in Ilshenar.