Difference between revisions of "Ophidian Justicar"
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− | [[Image: | + | [[Image:Ophidian justicarkr.jpg|frame]] |
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+ | <i>Both the Ophidian Justicar and the Ophidian Zealot are Magi who ascend to the top of their order. They have become an Archmage. A Justicar has access to the rarest of spells, and will use them freely in battle. The Justicar will attack on sight, and give no warning. It is said that a chill in the air is the only thing that heralds such an attack, and few enough have lived to tell such tales. | ||
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+ | For more on the Ophidian race, see [[Ophidian]].</i> | ||
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==Statistics== | ==Statistics== | ||
{{Creatures | {{Creatures | ||
− | |spawnlocations=[[Terathan Keep]], [[Ophidian Lair]] | + | |spawnlocations=[[Terathan Keep]], [[Ophidian Lair]], [[Cold Blood Champion Spawn]], [[Terathan Keep Underground]] |
|fame=11500 | |fame=11500 | ||
|slayer=[[Slayer|Ophidian Slayer]], [[Reptile Slayer]] | |slayer=[[Slayer|Ophidian Slayer]], [[Reptile Slayer]] | ||
Line 12: | Line 15: | ||
|firstseen=[[Ultima Online The Second Age|UO:T2A]] | |firstseen=[[Ultima Online The Second Age|UO:T2A]] | ||
|packinstinct=None | |packinstinct=None | ||
− | |gold= | + | |gold=275-325 |
|magicitems= | |magicitems= | ||
− | |specialloot= | + | |specialloot=2 Medium level [[Scrolls]], 5-15 [[Reagents]], Level 2 [[Treasure Map]] |
− | |cutuploot= | + | |cutuploot=1 [[Raw Rib]] |
|str=281 - 305 | |str=281 - 305 | ||
|hitpoints=169 - 183 | |hitpoints=169 - 183 | ||
Line 22: | Line 25: | ||
|int=226 - 250 | |int=226 - 250 | ||
|mana=226 - 250 | |mana=226 - 250 | ||
− | |bardingdifficulty= | + | |bardingdifficulty=81.5 |
|tamingdifficulty=N/A | |tamingdifficulty=N/A | ||
|basedamage=5 - 10 | |basedamage=5 - 10 | ||
|preferredfoods= | |preferredfoods= | ||
|wrestling=20.2 - 60.0 | |wrestling=20.2 - 60.0 | ||
− | |poisoning= | + | |poisoning=0 |
|tactics=65.0 - 87.5 | |tactics=65.0 - 87.5 | ||
|magery=95.1 - 100.0 | |magery=95.1 - 100.0 | ||
|magicresist=75.0 - 97.5 | |magicresist=75.0 - 97.5 | ||
|evalint=95.1 - 100.0 | |evalint=95.1 - 100.0 | ||
− | |anatomy= | + | |anatomy=0 |
− | |meditation= | + | |meditation=0 |
|specialskill= | |specialskill= | ||
|physicalresist=40 - 45 | |physicalresist=40 - 45 |
Revision as of 18:10, 20 June 2008
Both the Ophidian Justicar and the Ophidian Zealot are Magi who ascend to the top of their order. They have become an Archmage. A Justicar has access to the rarest of spells, and will use them freely in battle. The Justicar will attack on sight, and give no warning. It is said that a chill in the air is the only thing that heralds such an attack, and few enough have lived to tell such tales.
For more on the Ophidian race, see Ophidian.
Statistics
Ophidian Justicar Statistics | |||
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Spawn Locations | Terathan Keep, Ophidian Lair, Cold Blood Champion Spawn, Terathan Keep Underground | ||
Fame | 11500 | Slayer Vulnerability | Ophidian Slayer, Reptile Slayer |
Karma | -11500 | Alignment | EVIL |
First Seen | UO:T2A | Pack Instinct | None |
Loot | |||
Gold | 275-325 | Magic Items | |
Special | 2 Medium level Scrolls, 5-15 Reagents, Level 2 Treasure Map | Cut Up | 1 Raw Rib |
Attributes | |||
Strength | 281 - 305 | Hit Points | 169 - 183 |
Dexterity | 191 - 215 | Stamina | 36 - 45 |
Intelligence | 226 - 250 | Mana | 226 - 250 |
Barding Difficulty | 81.5 | Taming Difficulty | N/A |
Base Damage | 5 - 10 | Preferred Foods | |
Skills | |||
Wrestling | 20.2 - 60.0 | Poisoning | 0 |
Tactics | 65.0 - 87.5 | Magery | 95.1 - 100.0 |
Resisting Spells | 75.0 - 97.5 | Evaluating Intelligence | 95.1 - 100.0 |
Anatomy | 0 | Meditation | 0 |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | ||
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 40 - 45 | 20 - 30 | 25 - 35 | 35 - 40 | 25 - 35 |
Damage | 100% |