Difference between revisions of "Ophidian Zealot"
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− | [[Image: | + | [[Image:Ophidian zealotkr.jpg|frame]] |
+ | <i>Both the Ophidian Zealot and the Ophidian Justicar are Magi who ascend to the top of their order. They have become an Archmage. A Zealot has access to the rarest of spells, and will use them freely in battle. The Zealot will attack on sight, and give no warning. It is said that a chill in the air is the only thing that heralds such an attack, and few enough have lived to tell such tales. | ||
+ | |||
+ | For more on the Ophidian race, see [[Ophidian]].</i> | ||
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==Statistics== | ==Statistics== | ||
{{Creatures | {{Creatures | ||
− | |spawnlocations= | + | |spawnlocations=[[Ophidian Lair]], [[Terathan Keep]], [[Cold Blood Champion Spawn]], [[Terathan Keep Underground]], [[Lost Lands Desert]] |
|fame=11500 | |fame=11500 | ||
− | |slayer=[[ | + | |slayer=[[Slayer|Ophidian Slayer]], [[Reptile Slayer]] |
|karma=-11500 | |karma=-11500 | ||
|alignment=EVIL | |alignment=EVIL | ||
|firstseen=[[Ultima Online The Second Age|UO:T2A]] | |firstseen=[[Ultima Online The Second Age|UO:T2A]] | ||
|packinstinct=None | |packinstinct=None | ||
− | |gold= | + | |gold=275-325 |
|magicitems= | |magicitems= | ||
− | |specialloot= | + | |specialloot=level 2 [[Treasure Map]], 2 Medium level [[Scrolls]], 5-15 [[Reagents]] |
− | |cutuploot= | + | |cutuploot=1 [[Raw Rib]] |
|str=281 - 305 | |str=281 - 305 | ||
|hitpoints=169 - 183 | |hitpoints=169 - 183 | ||
Line 22: | Line 24: | ||
|int=226 - 250 | |int=226 - 250 | ||
|mana=226 - 250 | |mana=226 - 250 | ||
− | |bardingdifficulty= | + | |bardingdifficulty=81.5 |
|tamingdifficulty=N/A | |tamingdifficulty=N/A | ||
|basedamage=5 - 10 | |basedamage=5 - 10 | ||
|preferredfoods= | |preferredfoods= | ||
|wrestling=20.2 - 60.0 | |wrestling=20.2 - 60.0 | ||
− | |poisoning= | + | |poisoning=0 |
|tactics=65.0 - 87.5 | |tactics=65.0 - 87.5 | ||
|magery=95.1 - 100.0 | |magery=95.1 - 100.0 | ||
|magicresist=75.0 - 97.5 | |magicresist=75.0 - 97.5 | ||
|evalint=95.1 - 100.0 | |evalint=95.1 - 100.0 | ||
− | |anatomy= | + | |anatomy=0 |
− | |meditation= | + | |meditation=0 |
|specialskill= | |specialskill= | ||
|physicalresist=40 - 45 | |physicalresist=40 - 45 | ||
Line 48: | Line 50: | ||
==See Also== | ==See Also== | ||
+ | * [[Ophidian]] | ||
* [[Ophidian Apprentice Mage]] | * [[Ophidian Apprentice Mage]] | ||
* [[Ophidian Avenger]] | * [[Ophidian Avenger]] | ||
+ | * [[Ophidian Brood Queen]] | ||
* [[Ophidian Berserker]] | * [[Ophidian Berserker]] | ||
* [[Ophidian Enforcer]] | * [[Ophidian Enforcer]] | ||
+ | * [[Ophidian Healer]] | ||
* [[Ophidian Justicar]] | * [[Ophidian Justicar]] | ||
* [[Ophidian Knight-Errant]] | * [[Ophidian Knight-Errant]] | ||
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* [[Ophidian Shaman]] | * [[Ophidian Shaman]] | ||
* [[Ophidian Warrior]] | * [[Ophidian Warrior]] | ||
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[[Category:Monsters]] | [[Category:Monsters]] |
Latest revision as of 16:30, 21 July 2008
Both the Ophidian Zealot and the Ophidian Justicar are Magi who ascend to the top of their order. They have become an Archmage. A Zealot has access to the rarest of spells, and will use them freely in battle. The Zealot will attack on sight, and give no warning. It is said that a chill in the air is the only thing that heralds such an attack, and few enough have lived to tell such tales.
For more on the Ophidian race, see Ophidian.
Statistics
Ophidian Zealot Statistics | |||
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Spawn Locations | Ophidian Lair, Terathan Keep, Cold Blood Champion Spawn, Terathan Keep Underground, Lost Lands Desert | ||
Fame | 11500 | Slayer Vulnerability | Ophidian Slayer, Reptile Slayer |
Karma | -11500 | Alignment | EVIL |
First Seen | UO:T2A | Pack Instinct | None |
Loot | |||
Gold | 275-325 | Magic Items | |
Special | level 2 Treasure Map, 2 Medium level Scrolls, 5-15 Reagents | Cut Up | 1 Raw Rib |
Attributes | |||
Strength | 281 - 305 | Hit Points | 169 - 183 |
Dexterity | 191 - 215 | Stamina | 36 - 45 |
Intelligence | 226 - 250 | Mana | 226 - 250 |
Barding Difficulty | 81.5 | Taming Difficulty | N/A |
Base Damage | 5 - 10 | Preferred Foods | |
Skills | |||
Wrestling | 20.2 - 60.0 | Poisoning | 0 |
Tactics | 65.0 - 87.5 | Magery | 95.1 - 100.0 |
Resisting Spells | 75.0 - 97.5 | Evaluating Intelligence | 95.1 - 100.0 |
Anatomy | 0 | Meditation | 0 |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | ||
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 40 - 45 | 20 - 30 | 25 - 35 | 35 - 40 | 25 - 35 |
Damage | 100% |