Difference between revisions of "Bloodspawn"
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[[Image:Bloodspawn.png|frame|Bloodspawn]] | [[Image:Bloodspawn.png|frame|Bloodspawn]] | ||
− | Bloodpsawn first appeared in the single-player games, specifically in [[Ultima VII]] part II (the Serpent Isle), as a requirement for the more powerful (or diabolical) spells. Prolonged exposure was said to drive men mad with power. | + | '''Bloodpsawn''' first appeared in the single-player games, specifically in [[Ultima VII]] part II (the Serpent Isle), as a requirement for the more powerful (or diabolical) spells. Prolonged exposure was said to drive men mad with power. |
Bloodspawn was intended to be used as a [[Necromancy]] reagent in [[Ultima Online]], under an early design. It is occasionally seen on some shards as a rare item, often worth a good deal of money. It is part of a set of rare items commonly referred to as [[Pagan Reagents]]. | Bloodspawn was intended to be used as a [[Necromancy]] reagent in [[Ultima Online]], under an early design. It is occasionally seen on some shards as a rare item, often worth a good deal of money. It is part of a set of rare items commonly referred to as [[Pagan Reagents]]. | ||
[[Category:Reagents]] | [[Category:Reagents]] |
Revision as of 06:21, 27 August 2008
Bloodpsawn first appeared in the single-player games, specifically in Ultima VII part II (the Serpent Isle), as a requirement for the more powerful (or diabolical) spells. Prolonged exposure was said to drive men mad with power.
Bloodspawn was intended to be used as a Necromancy reagent in Ultima Online, under an early design. It is occasionally seen on some shards as a rare item, often worth a good deal of money. It is part of a set of rare items commonly referred to as Pagan Reagents.