Difference between revisions of "Taxidermy Kit"

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''This page is a stub, content is ripped directly from the (ancient) [[Publish 11]] notes.''
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'''Taxidermy''' Kits will allow for players to use corpses of certain creatures to create trophy deeds, which can be used within houses to generate a wall mounted trophy.
 
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Taxidermy Kits will allow for players to use corpses of certain creatures to create trophy deeds, which can be used within houses to generate a wall mounted trophy.
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Taxidermy Kits will be found on NPC Tanners, usually found within “leather and hide” shops in towns. Only master and above carpenters can use the kit itself, as those without master or grandmaster status in carpentry will be unable to figure out the kit’s workings or purchase them. A master carpenter is defined by UO as a player with 90.1 or above base carpentry skill (base skill, visible by checkmarking selecting “show real” in the skill window).
 
Taxidermy Kits will be found on NPC Tanners, usually found within “leather and hide” shops in towns. Only master and above carpenters can use the kit itself, as those without master or grandmaster status in carpentry will be unable to figure out the kit’s workings or purchase them. A master carpenter is defined by UO as a player with 90.1 or above base carpentry skill (base skill, visible by checkmarking selecting “show real” in the skill window).

Revision as of 22:22, 29 September 2008

Taxidermy Kits will allow for players to use corpses of certain creatures to create trophy deeds, which can be used within houses to generate a wall mounted trophy.

Taxidermy Kits will be found on NPC Tanners, usually found within “leather and hide” shops in towns. Only master and above carpenters can use the kit itself, as those without master or grandmaster status in carpentry will be unable to figure out the kit’s workings or purchase them. A master carpenter is defined by UO as a player with 90.1 or above base carpentry skill (base skill, visible by checkmarking selecting “show real” in the skill window).

The player will need the following items to create a trophy:

When a player with appropriate carpentry skill and materials double-clicks the taxidermy kit, they will get a targeting cursor. This cursor must be targeted on the corpse of the creature intended to be the trophy. The player will need to be at the corpse of one of these creatures to successfully use the taxidermy kit. The taxidermy kit will disappear upon successful usage, and a deed for a trophy will be placed within the player’s pack.

Any player attempting to place the trophy will need to have owner/co-owner status within the house. The trophy will need to be locked down to prevent decay or other players taking it. Double-clicking the trophy if it is not locked down will cause it to return to deed form in the player’s backpack.