Difference between revisions of "Exceptional"
(New page: Exceptional is a tag which is given to Armor or Weapons if made by a crafter of sufficient skill. * An exceptionally made piece of Armor will gain a 6% bonus that is distribut...) |
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− | [[Exceptional]] is a tag which | + | [[Exceptional]] is a tag which may be given to items made by a [[crafting|crafter]] of sufficient [[skill]]. It adds bonuses to [[Weapons]] and [[Armor]] that may be furthermore enhanced by using [[Runic Tools]]. |
− | + | If a [[Grand Master]] or above creates an Exceptional item, it may furthermore receive their [[Maker's Mark]]. | |
− | + | ==Armor== | |
+ | |||
+ | An exceptionally made piece of [[Armor]] will gain a 6% bonus that is distributed randomly among the base [[resistances]] of that item. For example, an exceptionally made [[Platemail Tunic]] could have 2% applied to Physical, 2% to Fire, and 1% to each Cold and Poison. Or, and this would be extremely rare, all 6% could be added to Physical. | ||
+ | |||
+ | Exceptionally crafted armor also receives an additional 1% bonus (again randomly distributed) for every 20 points of [[Arms Lore]] your [[character]] has. The maximum bonus is therefore 11%. | ||
+ | |||
+ | ==Weapons== | ||
+ | |||
+ | Exceptionally crafted [[Weapons]] get a 35% [[Damage Increase]] bonus as a free [[Item Property]]. | ||
+ | |||
+ | This is boosted by 1% for every 20 points of [[Arms Lore]] your [[character]] has. The maximum bonus is therefore 40%. | ||
+ | |||
+ | ==Other Items== | ||
+ | |||
+ | Charged items (such as [[Tools]]) will have more uses attached to them if crafted exceptionally. Items such as furniture receive no benefits other then the [[Maker's Mark]]. | ||
+ | |||
+ | [[Category:Game Terms]] |
Revision as of 05:11, 15 October 2008
Exceptional is a tag which may be given to items made by a crafter of sufficient skill. It adds bonuses to Weapons and Armor that may be furthermore enhanced by using Runic Tools.
If a Grand Master or above creates an Exceptional item, it may furthermore receive their Maker's Mark.
Armor
An exceptionally made piece of Armor will gain a 6% bonus that is distributed randomly among the base resistances of that item. For example, an exceptionally made Platemail Tunic could have 2% applied to Physical, 2% to Fire, and 1% to each Cold and Poison. Or, and this would be extremely rare, all 6% could be added to Physical.
Exceptionally crafted armor also receives an additional 1% bonus (again randomly distributed) for every 20 points of Arms Lore your character has. The maximum bonus is therefore 11%.
Weapons
Exceptionally crafted Weapons get a 35% Damage Increase bonus as a free Item Property.
This is boosted by 1% for every 20 points of Arms Lore your character has. The maximum bonus is therefore 40%.
Other Items
Charged items (such as Tools) will have more uses attached to them if crafted exceptionally. Items such as furniture receive no benefits other then the Maker's Mark.