Difference between revisions of "Criminal"
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As a criminal, you are penalised in similar ways as a [[Murderer]]. | As a criminal, you are penalised in similar ways as a [[Murderer]]. | ||
* Cannot call the guards to your defense. | * Cannot call the guards to your defense. | ||
+ | * Cannot recall, gate, or sacred journey. | ||
* Cannot give [[Murder Counts]] to those who attack you. | * Cannot give [[Murder Counts]] to those who attack you. | ||
* Anyone may legally loot your corpse. | * Anyone may legally loot your corpse. |
Revision as of 10:29, 20 January 2009
Criminals (or grays) are characters who have recently broken the law. They may be freely attacked in guard zones, and their corpses looted by all.
Becoming a Criminal
Blue characters who break the law (regardless of whether they are in a Guard Zone at the time) change in status to gray. Such illegal activities include:
- Stealing from a NPC or player (assuming you're caught!).
- Healing or otherwise buffing a gray or red character.
- Attacking and/or killing another blue character.
- Looting a corpse you do not have the rights to.
- Casting the Polymorph spell.
After a few of minutes without performing illegal actions you will return to the status of an Innocent.
Restrictions
As a criminal, you are penalised in similar ways as a Murderer.
- Cannot call the guards to your defense.
- Cannot recall, gate, or sacred journey.
- Cannot give Murder Counts to those who attack you.
- Anyone may legally loot your corpse.
- There is no Karma or status penalty for harming/killing/robbing a criminal.
Many of these penalties are redundant unless your character is in Felucca, as you may only rob/harm other characters there.