Difference between revisions of "Valor"
(New page: Valor is the Virtue that enables characters to start a Champion Spawn. When Knight of Valor is reached, the character can invoke the virtue and target a Champion Spawn altar, thus ...) |
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− | Valor is the [[Virtue]] that enables characters to start a Champion Spawn. When Knight of Valor is reached, the character can invoke the virtue and target a | + | [[Image:Valor gump.jpg|frame|Knight of Valor]][[Image:Shrine valor.jpg|frame|Shrine of Valor]] |
+ | '''Valor''' is a: [[Virtue]]; a [[Shrine]], and an [[Ilshenar]] [[Moongate]]. | ||
+ | |||
+ | ==Virtue== | ||
+ | It is the [[Virtue]] that enables characters to start a [[Champion Spawn]]. When the third level, or Knight of Valor, is reached, the character can invoke the virtue and target a Champion Spawn altar, thus activating it. | ||
+ | |||
+ | Altars can be targeted twice per spawn: once to start it, and one to advance to the next red candle. The second targeting of the altar is often used to finish the harder levels quicker, especially at [[Lord Oaks]], [[Semidar]], and [[Neira]] spawns. | ||
Valor is obtained by killing [[creature]]s in a Champion Spawn. One random Fellucan spawn will activate upon server-up so valor may be obtained to start the rest of the altars. | Valor is obtained by killing [[creature]]s in a Champion Spawn. One random Fellucan spawn will activate upon server-up so valor may be obtained to start the rest of the altars. | ||
− | Valor can | + | Valor can be gained at Ilshenar Champion Spawns, as well as the new Mondain's Legacy champion spawns. However it does not appear that the virtue is gain in the Labyrinth. |
+ | |||
+ | ==Shrine== | ||
+ | The location (157°36'N, 82°7'E) of the shrine is off of the main continent, specifically on an island south of [[Jhelom]]. The Shrine of Valor is a fully functional shrine; a character may lock his or her [[karma]], be resurected, or even [[Chivalry#Tithing|tithe]] gold there. | ||
+ | |||
+ | Wearer of the [[Ankh Pendant]] who chant the word "Ra" at the shrine will receive +2 Stamina Regeneration for one hour. A character need not wear the pendant after chanting to get the increase. | ||
+ | |||
+ | ==Moongate== | ||
+ | Located in the north of Ilshenar (123°45'N, 55°53'W), Valor Moongate is the primary means to the Valor Champion Spawn. Also, it is close to the [[Cyclops Camp|Cyclopian Garden]], the [[Memorial to Gwenno]], and [[Terort Skitas]]. It is an alternative route to the [[Pass of Karnaugh]]. <br>[[Image:Valor moongate.jpg|frame|left|Valor Moongate]] | ||
− | [[Category:Virtues]] | + | [[Category:Moongates]][[Category:Shrines]][[Category:Virtues]] |
Revision as of 20:11, 7 February 2009
Valor is a: Virtue; a Shrine, and an Ilshenar Moongate.
Virtue
It is the Virtue that enables characters to start a Champion Spawn. When the third level, or Knight of Valor, is reached, the character can invoke the virtue and target a Champion Spawn altar, thus activating it.
Altars can be targeted twice per spawn: once to start it, and one to advance to the next red candle. The second targeting of the altar is often used to finish the harder levels quicker, especially at Lord Oaks, Semidar, and Neira spawns.
Valor is obtained by killing creatures in a Champion Spawn. One random Fellucan spawn will activate upon server-up so valor may be obtained to start the rest of the altars.
Valor can be gained at Ilshenar Champion Spawns, as well as the new Mondain's Legacy champion spawns. However it does not appear that the virtue is gain in the Labyrinth.
Shrine
The location (157°36'N, 82°7'E) of the shrine is off of the main continent, specifically on an island south of Jhelom. The Shrine of Valor is a fully functional shrine; a character may lock his or her karma, be resurected, or even tithe gold there.
Wearer of the Ankh Pendant who chant the word "Ra" at the shrine will receive +2 Stamina Regeneration for one hour. A character need not wear the pendant after chanting to get the increase.