Difference between revisions of "Board"
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{{Wood Resources}}[[image:NewTypesofWood.gif|right|thumb|100px]][[Image:OrdinaryLog.gif|frame|A log]] | {{Wood Resources}}[[image:NewTypesofWood.gif|right|thumb|100px]][[Image:OrdinaryLog.gif|frame|A log]] | ||
− | Using an [[Axes|Axe]], a [[Lumberjacking|Lumberjack]] can chop '''Logs''', which in turn can be used to produce wooden '''Boards'''. Beginning Lumberjacks will only be able to harvest plain wood, but with | + | Using an [[Axes|Axe]], a [[Lumberjacking|Lumberjack]] can chop '''Logs''', which in turn can be used to produce wooden '''Boards'''. Beginning Lumberjacks will only be able to harvest plain wood, but with practice, they can extract types that come with special properties. These are used by [[Carpentry|carpenters]] and [[Bowcraft/Fletching|fletchers]] for [[crafting]] purposes. |
Whenever a tree refreshes after being harvested from, there is a slight chance it will change resource type. For example, a tree that yielded Bloodwood today might give plain wood tomorrow, and vice versa. | Whenever a tree refreshes after being harvested from, there is a slight chance it will change resource type. For example, a tree that yielded Bloodwood today might give plain wood tomorrow, and vice versa. |
Revision as of 16:29, 26 March 2009
Template:Wood ResourcesUsing an Axe, a Lumberjack can chop Logs, which in turn can be used to produce wooden Boards. Beginning Lumberjacks will only be able to harvest plain wood, but with practice, they can extract types that come with special properties. These are used by carpenters and fletchers for crafting purposes.
Whenever a tree refreshes after being harvested from, there is a slight chance it will change resource type. For example, a tree that yielded Bloodwood today might give plain wood tomorrow, and vice versa.
Making Boards
Logs weigh two stones each, but can be converted to boards using Carpentry Tools. Boards are just as useful but only weigh a single stone.
Coloured logs require high levels of Carpentry or Lumberjacking skill to trim down into boards and the minimum skill requirements for each type are listed in the table below. For Lumberjacks, the skill required to process logs into boards is the same skill level required to produce that same level of resource from trees.
Unlike the smelting of mined ore there is no chance of failure.
Wood Types
Heartwood Properties
The Heartwood random property is different for each type of equipment.
- Armor - Luck 40, Durability 50%, Lower Requirements 20%, Damage Increase 10%, Lower Weight 50%, Hit Chance Increase 5%, Mage Armor
- Shield - Dexterity Bonus 2, Strength Bonus 2, Physical Resist 5%, Reflect Physical Damage 5%, Self Repair 2, Cold Resist 3%, Spell Channeling
- Weapon - Luck 40, Durability 50%, Lower Requirements 20%, Swing Speed Increase 10%, Lower Weight 75%, Hit Chance Increase 5%, Hit Life Leech (variable), Luck 10
Additionally, not all wooden shields found as loot on creatures can be enhanced with Heartwood. Anecdotal evidence suggests little rhyme or reason to which can be enhanced and which cannot; while some Spell channeling, Defense Chance Increase looted shields can, others with the exact same item properties cannot be enhanced with Heartwood.