Difference between revisions of "Arms Lore"
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* '''Maximum Skill Possible:''' 100 | * '''Maximum Skill Possible:''' 100 | ||
* '''NPC Trainers:''' [[Armorer]], [[Blacksmith]], [[Blacksmith Guildmaster]], [[Weaponsmith]], [[Weapons Trainer]], [[Fighter]], [[Warrior]], [[Mercenary]], [[Paladin]], [[Merchant Guildmaster]] and [[Warrior Guildmaster]] | * '''NPC Trainers:''' [[Armorer]], [[Blacksmith]], [[Blacksmith Guildmaster]], [[Weaponsmith]], [[Weapons Trainer]], [[Fighter]], [[Warrior]], [[Mercenary]], [[Paladin]], [[Merchant Guildmaster]] and [[Warrior Guildmaster]] | ||
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==Lore== | ==Lore== | ||
− | <i> | + | <i>“Behold my powerful Sword of Vanquishing!” |
<br>“Err. It’s broken.” | <br>“Err. It’s broken.” | ||
<br>“Oh. I didn’t notice that.” | <br>“Oh. I didn’t notice that.” | ||
<br> | <br> | ||
<br>Nothing is permanent in Britannia, least of all your weapons and armor. Through battle after battle, a dent in your shield grows weaker and weaker until one day you find yourself facing a daemon wondering why your shield just crumbled to dust. With a studied background in Arms Lore, you can keep a close eye on your gear and know in advance when it’s time to visit your local blacksmith for a repair.</i> | <br>Nothing is permanent in Britannia, least of all your weapons and armor. Through battle after battle, a dent in your shield grows weaker and weaker until one day you find yourself facing a daemon wondering why your shield just crumbled to dust. With a studied background in Arms Lore, you can keep a close eye on your gear and know in advance when it’s time to visit your local blacksmith for a repair.</i> | ||
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==Active Use== | ==Active Use== | ||
− | To use arms lore you can either set a [[Macro]], take out the [[Skill Gump Icon]], or press the blue button next to its name in the [[Skill Gump]]. Doing so will bring up a targetting cursor and | + | To use arms lore you can either set a [[Macro]], take out the [[Skill Gump Icon]], or press the blue button next to its name in the [[Skill Gump]]. Doing so will bring up a targetting cursor and a system message asking, "What item do you wish to get information about?" |
Target the piece of weapon or armor you want to learn about. There are two possible outcomes: | Target the piece of weapon or armor you want to learn about. There are two possible outcomes: | ||
* '''Failure''' - A system message says, "You are not certain..." | * '''Failure''' - A system message says, "You are not certain..." | ||
* '''Success''' - A system message says, "You study the item in an attempt to learn more about its craftsmenship and use." | * '''Success''' - A system message says, "You study the item in an attempt to learn more about its craftsmenship and use." | ||
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==History== | ==History== | ||
− | * Arms Lore used to be required in order to preform the [[Wrestling]] special moves [[Stun]] and [[Disarm]]. This requirement was drop with the [[Age of Shadows]] expansion. | + | * Arms Lore used to be required in order to preform the [[Wrestling]] special moves [[Stun]] and [[Disarm]]. This requirement was drop with the [[Ultima Online: Age of Shadows]] expansion. |
− | * The following tables show the information Arms Lore used to give when the skill was useful. | + | * The following tables show the information Arms Lore used to give when the [[Skills|skill]] was useful. |
{| border="1" cellpadding="2" cellspacing="0" width="400" bordercolor="#000000" | {| border="1" cellpadding="2" cellspacing="0" width="400" bordercolor="#000000" | ||
| bgcolor="#2f317b" colspan="2" align="center" | <font color="#ffffff">Durability</font> | | bgcolor="#2f317b" colspan="2" align="center" | <font color="#ffffff">Durability</font> | ||
|- | |- | ||
− | | align="center" bgcolor="#2f317b" | <font color="#ffffff">Condition of | + | | align="center" bgcolor="#2f317b" | <font color="#ffffff">Condition of Item</font> |
| align="center" bgcolor="#2f317b" | <font color="#ffffff">Assessment Response</font> | | align="center" bgcolor="#2f317b" | <font color="#ffffff">Assessment Response</font> | ||
|- | |- | ||
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| Might scratch their opponent slightly | | Might scratch their opponent slightly | ||
|} | |} | ||
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==See Also== | ==See Also== | ||
* [[Item Identification]] | * [[Item Identification]] |
Revision as of 00:27, 30 December 2006
Arms Lore is a skill used to identify the condition of a weapon. This used to be a very important complimentary skill for Blacksmithy, but is no longer so. Any player can tell the exact amount of Durability left on an item by clicking on it.
- Professional Title: Warrior
- Maximum Skill Possible: 100
- NPC Trainers: Armorer, Blacksmith, Blacksmith Guildmaster, Weaponsmith, Weapons Trainer, Fighter, Warrior, Mercenary, Paladin, Merchant Guildmaster and Warrior Guildmaster
Lore
“Behold my powerful Sword of Vanquishing!”
“Err. It’s broken.”
“Oh. I didn’t notice that.”
Nothing is permanent in Britannia, least of all your weapons and armor. Through battle after battle, a dent in your shield grows weaker and weaker until one day you find yourself facing a daemon wondering why your shield just crumbled to dust. With a studied background in Arms Lore, you can keep a close eye on your gear and know in advance when it’s time to visit your local blacksmith for a repair.
Active Use
To use arms lore you can either set a Macro, take out the Skill Gump Icon, or press the blue button next to its name in the Skill Gump. Doing so will bring up a targetting cursor and a system message asking, "What item do you wish to get information about?"
Target the piece of weapon or armor you want to learn about. There are two possible outcomes:
- Failure - A system message says, "You are not certain..."
- Success - A system message says, "You study the item in an attempt to learn more about its craftsmenship and use."
History
- Arms Lore used to be required in order to preform the Wrestling special moves Stun and Disarm. This requirement was drop with the Ultima Online: Age of Shadows expansion.
- The following tables show the information Arms Lore used to give when the skill was useful.
Durability | |
Condition of Item | Assessment Response |
100% | Brand new |
90% | Almost new |
80% | Barely used, with a few nicks and scrapes |
70% | Fairly good condition |
60% | Suffered some wear and tear |
50% | Well used |
40% | Rather battered |
30% | Somewhat badly damaged |
20% | Flimsy and not trustworthy |
10% | Falling apart |
Effectiveness of Armor | |
Armor Rating | Assessment Response |
31+ | Is superbly crafted to provide maximum protection |
26 - 30 | Offers excellent protection |
21 - 25 | Is a superior defense against attack |
16 - 20 | Serves as sturdy protection |
11 - 15 | Offers some protection against blows |
6 - 10 | Provides very little protection |
1 - 5 | Provides almost no protection |
0 | Offers no defense against attackers |
Effectiveness of Weapons | |
Average Damage | Assessment Response |
26 | Would be extraordinarily deadly |
21 - 25 | Would be a superior weapon |
16 - 20 | Would inflict serious damage and pain |
11 - 15 | Likely hurt opponent a fair amount |
6 - 10 | Would do some damage |
3 - 5 | Would do minimal damage |
0 - 2 | Might scratch their opponent slightly |