Difference between revisions of "Chesapeake:Pax Lair"

(History)
(History)
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Chesapeake's oldest player-run City, PaxLair was founded on January 19, 1998 in a quiet meadow west of the crossroads of Yew, Minoc, and Britain and the Compassion Shrine on Felucca[http://www.paxlair.com/index.php]. It boasts a number of [[Game_Master|GM]] blessed structures.  Located on the [[Felucca]] [[facet]], here you can find structures placed by GMs such as fountains, benches, and on some actual player-owned homes make this a must-see location for any resident of the [[Chesapeake]] [[shard]].   
 
Chesapeake's oldest player-run City, PaxLair was founded on January 19, 1998 in a quiet meadow west of the crossroads of Yew, Minoc, and Britain and the Compassion Shrine on Felucca[http://www.paxlair.com/index.php]. It boasts a number of [[Game_Master|GM]] blessed structures.  Located on the [[Felucca]] [[facet]], here you can find structures placed by GMs such as fountains, benches, and on some actual player-owned homes make this a must-see location for any resident of the [[Chesapeake]] [[shard]].   
  
Originally a bustling town, this city drew the attention of the Gamemasters for its exceptional commitment to community. In a fit of generosity that is no longer possible, the GMs blessed the city with signs, lampposts, and other decorative, non-functional embellishments to set it apart.  With a thriving roleplaying community, this city welcomed citizens of all creeds, including the feared [[red]] players.  There was a law in Pax Lair that was self-enforced by its residents that reds were not to attack [[blue|blues]] within its borders, although from time to time it happened anyway.   
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Originally a bustling town, this city drew the attention of the Gamemasters for its exceptional commitment to community. In a fit of generosity that is no longer possible, the GMs blessed the city with signs, lampposts, and other decorative, non-functional embellishments to set it apart.  With a thriving roleplaying community, this city welcomed citizens of all creeds, including the feared [[red]] players.  There was a law in PaxLair that was self-enforced by its residents that reds were not to attack [[blue|blues]] within its borders, although from time to time it happened anyway.   
  
 
On any given weekend, you would find people lounging in the pizzeria, dueling in the arena, or practicing magery in the Mage Tower.
 
On any given weekend, you would find people lounging in the pizzeria, dueling in the arena, or practicing magery in the Mage Tower.
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The decline of Ultima Online's player base has seen a decline in activity in PaxLair, as well, and these days, you'll find it mostly a ghost town.  However, many of the original structures still stand, although some GM-blessed homes have been lost as their owners abandoned the game and let their homes collapse.   
 
The decline of Ultima Online's player base has seen a decline in activity in PaxLair, as well, and these days, you'll find it mostly a ghost town.  However, many of the original structures still stand, although some GM-blessed homes have been lost as their owners abandoned the game and let their homes collapse.   
  
It is still currently led by Governor Winfield, who owns the Mage Tower.  A gem of history and rare uniqueness, this city has withstood the test of time, although not unscathed. The Statehood of Pax Lair is still a thriving alliance, and this unique city has spawned a number of offshoots throughout Sosaria, from [[Malas]] to [[Tokuno Islands]].
+
It is still currently led by Governor Winfield, who owns the Mage Tower.  A gem of history and rare uniqueness, this city has withstood the test of time, although not unscathed. The Statehood of PaxLair is still a thriving alliance, and this unique city has spawned a number of offshoots throughout Sosaria, from [[Malas]] to [[Tokuno Islands]].
  
 
The Statehood still holds meetings every Tuesday evening at rotating locations. It celebrated its 11th anniversary January 2009.
 
The Statehood still holds meetings every Tuesday evening at rotating locations. It celebrated its 11th anniversary January 2009.

Revision as of 10:04, 23 June 2009


Pax lair.jpg

PaxLair City

  • Owner: N/A
  • Shard: Chesapeake
  • Facet: Felucca
  • Coordinates: 78o 45'N 25o 31'E
  • Directions:
  • Type: Player-run city
  • Operational Status: Open

History

Chesapeake's oldest player-run City, PaxLair was founded on January 19, 1998 in a quiet meadow west of the crossroads of Yew, Minoc, and Britain and the Compassion Shrine on Felucca[1]. It boasts a number of GM blessed structures. Located on the Felucca facet, here you can find structures placed by GMs such as fountains, benches, and on some actual player-owned homes make this a must-see location for any resident of the Chesapeake shard.

Originally a bustling town, this city drew the attention of the Gamemasters for its exceptional commitment to community. In a fit of generosity that is no longer possible, the GMs blessed the city with signs, lampposts, and other decorative, non-functional embellishments to set it apart. With a thriving roleplaying community, this city welcomed citizens of all creeds, including the feared red players. There was a law in PaxLair that was self-enforced by its residents that reds were not to attack blues within its borders, although from time to time it happened anyway.

On any given weekend, you would find people lounging in the pizzeria, dueling in the arena, or practicing magery in the Mage Tower.

The decline of Ultima Online's player base has seen a decline in activity in PaxLair, as well, and these days, you'll find it mostly a ghost town. However, many of the original structures still stand, although some GM-blessed homes have been lost as their owners abandoned the game and let their homes collapse.

It is still currently led by Governor Winfield, who owns the Mage Tower. A gem of history and rare uniqueness, this city has withstood the test of time, although not unscathed. The Statehood of PaxLair is still a thriving alliance, and this unique city has spawned a number of offshoots throughout Sosaria, from Malas to Tokuno Islands.

The Statehood still holds meetings every Tuesday evening at rotating locations. It celebrated its 11th anniversary January 2009.

Highlights - GM blessed structures

Statehood of Pax Lair

The Statehood of Pax Lair

Created on January the 14th, 2007, the Pax Lair Statehood united a number of player-run cities, led by mayors, in the same mechanical alliance led by Governor Winfield.

According to the book entitled "The Statehood of PaxLair" as written by Governor Winfield: "The STATEHOOD OF PAXLAIR is a community of people working together in the spirit of respect, creativity and the pursuit of companionship."

Allied Cities

  • Dragon's Watch
  • PaxLair City
  • PaxOku