Difference between revisions of "Ankh Pendant"
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− | + | [[Image:Ankh_Pendant.png|thumb|Drops in gold or silver colouration.]] | |
− | + | The '''Ankh Pendant''' is a [[10th Anniversary]] item that can be obtained as a [[Artifacts (Virtue)|Virtue Artifact]]. | |
− | + | {{VirtueArtis}} | |
− | + | Should you visit one of the Shrines of the [[Virtues]] and chant the appropriate mantra, you will receive a system message having to do with that virtue as well as a bonus to one or more of the 3 regeneration statistics that will last for 1 hour. | |
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+ | The bonus can only be activated once per day. Each of the shrines will give a unique bonus combination to regeneration statistics based on the virtue for that particular shrine. A character need not wear the ankh once the bonus has been earned. | ||
Each principle is related to a regeneration statistic as follows: | Each principle is related to a regeneration statistic as follows: | ||
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+ | To work, the Mantra must be spoken at the Shrines in [[Trammel]] or [[Felucca]]. The [[Ilshenar]] Shrines do not appear to work. | ||
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==See Also== | ==See Also== | ||
*[[10th Anniversary]] | *[[10th Anniversary]] | ||
*[[Virtues|Shrines of the Virtues]] | *[[Virtues|Shrines of the Virtues]] | ||
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− | + | {{Virtue Artifacts}} | |
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+ | [[Category:Necklaces]] |
Latest revision as of 06:48, 21 December 2009
The Ankh Pendant is a 10th Anniversary item that can be obtained as a Virtue Artifact.
They are randomly awarded (along side other such artifacts) by killing creatures in the Anti-Virtue Dungeons. Your chance of achieving one is improved depending on the amount of creatures you defeated after receiving your last such Virtue Artifact. They are placed directly into your backpack with the following system message:
"For your valor in defeating the fallen creature, you have been rewarded with a special artifact."
Should you visit one of the Shrines of the Virtues and chant the appropriate mantra, you will receive a system message having to do with that virtue as well as a bonus to one or more of the 3 regeneration statistics that will last for 1 hour.
The bonus can only be activated once per day. Each of the shrines will give a unique bonus combination to regeneration statistics based on the virtue for that particular shrine. A character need not wear the ankh once the bonus has been earned.
Each principle is related to a regeneration statistic as follows:
- Truth - Mana Regeneration
- Love - Hit Point Regeneration
- Courage - Stamina Regeneration
Each virtue will give the pertinent bonus to a regeneration statistic as follows:
Shrine | Mantra | Bonus |
---|---|---|
Honesty | Ahm | +2 Mana Regeneration |
Compassion | Mu | +2 Hit Point Regeneration |
Valor | Ra | +2 Stamina Regeneration |
Justice | Beh | +1 Mana Regeneration, +1 Hit Point Regeneration (50% chance to get one bumped up to +2) |
Sacrifice | Cah | +1 Hit Point Regeneration, +1 Stamina Regeneration (50% chance to get one bumped up to +2) |
Honor | Summ | +1 Mana Regeneration, +1 Stamina Regeneration (50% chance to get one bumped up to +2) |
Spirituality | Om | +1 All Regenerations (25% chance (3 independent rolls) to get each bumped up to +2) |
Humility | Lum | +3 Random Regeneration |
To work, the Mantra must be spoken at the Shrines in Trammel or Felucca. The Ilshenar Shrines do not appear to work.
See Also