Difference between revisions of "Mace Fighting"
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==Training== | ==Training== | ||
− | From 0 - 30 skill you should buy from an [[NPC]] Warrior Guildmaster. | + | From 0 - 30 skill you should buy from an [[NPC]] Warrior Guildmaster. For more details on training Mace Fighting or other melee skills visit the [[Melee Training Guide]] page. |
==Weapons== | ==Weapons== |
Revision as of 18:12, 1 February 2010
It requires strength of will and body to fight with the sheer power necessary for skill with blunt, mace weapons.
Mace Fighting is a skill that allows a practioner to use the Mace class of weapons. As with other offensive skills, a mace fighter is able to use the primary special move with a Macing skill and Tactics skill level of 70 and the secondary special move when both skills are at 90 or above. A macer's professional title is Armsman.
In PvP combat, mace weapons are valued because they always damage an opponent's armor when a hit is scored. Such weapons also do a small amount of additional damage to a target's Stamina when hit.
Training
From 0 - 30 skill you should buy from an NPC Warrior Guildmaster. For more details on training Mace Fighting or other melee skills visit the Melee Training Guide page.
Weapons
Simply put, mace class weapons are designed to crush (or at least bruise) your opponents. Sometimes spikes are added in order to cause additional flesh wounds.
They deal an extra hit to the stamina level of targets, while also lowering the durability of their armor at an accelerated rate.
Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat.
Poisoning cannot be used with mace fighting.
One Handed
Type | Base Damage |
Primary Move |
Secondary Move |
Weapon Speed |
Crafting Skill | |
---|---|---|---|---|---|---|
Clubs | 11 - 13 | Shadowstrike | Dismount | 2.5s | Carpentry | |
Diamond Maces | 14 - 17 | Concussion Blow | Crushing Blow | 3s | Blacksmithy | |
Hammer Picks | 15 - 17 | Armor Ignore | Mortal Strike | 3.75s | Blacksmithy | |
Maces | 12 - 14 | Concussion Blow | Disarm | 2.75s | Blacksmithy | |
Mauls | 14 - 16 | Crushing Blow | Concussion Blow | 3.5s | Blacksmithy | |
Scepters | 14 - 17 | Crushing Blow | Mortal Strike | 3.5s | Blacksmithy | |
Sledge Hammers | 13 - 15 | Crushing Blow | Shadowstrike | 3.25s | Tinkering | |
Smith's Hammers | 13 - 15 | Crushing Blow | Shadowstrike | 3.25s | Tinkering | |
Wands | 9 - 11 | Dismount | Disarm | 2.75s | Uncraftable | |
War Axes | 14 - 15 | Armor Ignore | Bleed Attack | 3.25s | Blacksmithy | |
War Maces | 16 - 17 | Crushing Blow | Bleed Attack | 4s | Blacksmithy | |
Wild Staves | 11 - 13 | Block | Force of Nature | 2.5s | Carpentry |
Two Handed
Type | Base Damage |
Primary Move |
Secondary Move |
Weapon Speed |
Crafting Skill | |
---|---|---|---|---|---|---|
Black Staves | 13 - 16 | Whirlwind Attack | Paralyzing Blow | 2.75s | Uncraftable | |
Gnarled Staves | 15 - 17 | Concussion Blow | Paralyzing Blow | 3.25s | Carpentry | |
Nunchaku | 11 - 13 | Block | Feint | 2.5s | Tinkering | |
Quarter Staves | 15 - 17 | Double Strike | Concussion Blow | 3.25s | Carpentry | |
Shepherd's Crooks | 13 - 15 | Crushing Blow | Disarm | 2.75s | Carpentry | |
Tessen | 10 - 12 | Feint | Block | 2s | Blacksmithy | |
Tetsubo | 12 - 14 | Frenzied Whirlwind | Crushing Blow | 2.5s | Carpentry | |
War Hammers | 17 - 18 | Whirlwind Attack | Crushing Blow | 3.75s | Blacksmithy |