Difference between revisions of "MediaWiki:Common.js"
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/** | /** | ||
− | * Import more specific scripts | + | * Import more specific scripts. |
*/ | */ | ||
+ | importScript('MediaWiki:Common.js/Collapsible.js'); | ||
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if (wgAction == 'edit' || wgAction == 'submit') | if (wgAction == 'edit' || wgAction == 'submit') | ||
{ | { | ||
importScript('MediaWiki:Common.js/Editbar.js'); | importScript('MediaWiki:Common.js/Editbar.js'); | ||
} | } | ||
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/** | /** |
Revision as of 12:03, 29 April 2010
/* Any JavaScript here will be loaded for all users on every page load. */ /** * Determines if a particular element possesses a class. */ var hasClass = (function () { var reCache = {}; return function (element, className) { return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp('(?:\\s|^)' + className + '(?:\\s|$)'))).test(element.className); }; })(); /** * Determines if a given value is a number. */ function isNumeric(value) { return new RegExp(/(^\d+$)|(^\d+\.\d+$)/).test(value); } /** * Removes all children from an element. */ function removeChildren(element) { while (element.hasChildNodes()) { element.removeChild(element.firstChild); } } /** * Implementation of classical inheritance for Objects. */ (function(){ var initializing = false, fnTest = /xyz/.test(function() { xyz; }) ? /\b_super\b/ : /.*/; this.Class = function() { }; Class.extend = function(prop) { var _super = this.prototype; initializing = true; var prototype = new this(); initializing = false; for (var name in prop) { prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn) { return function() { var tmp = this._super; this._super = _super[name]; var ret = fn.apply(this, arguments); this._super = tmp; return ret; }; })(name, prop[name]) : prop[name]; } function Class() { if (!initializing && this.init) this.init.apply(this, arguments); } Class.prototype = prototype; Class.constructor = Class; Class.extend = arguments.callee; return Class; }; })(); /** * Import more specific scripts. */ importScript('MediaWiki:Common.js/Collapsible.js'); if (wgAction == 'edit' || wgAction == 'submit') { importScript('MediaWiki:Common.js/Editbar.js'); } /** * Code for calculators. */ var Calculator = Class.extend({ init: function(content, id, title, columns) { var location = document.getElementById(id); var table = document.createElement('table'); table.className = 'uoguidetable open'; var calcTableBody = document.createElement('tbody'); table.appendChild(calcTableBody); var calcTableRow = document.createElement('tr'); calcTableBody.appendChild(calcTableRow); var calcTableHeader = document.createElement('th'); calcTableHeader.colSpan = columns; calcTableHeader.appendChild(document.createTextNode(title)); calcTableRow.appendChild(calcTableHeader); calcTableRow = content; calcTableBody.appendChild(calcTableRow); location.appendChild(table); } }); /** * Calculator that calculates your percentage chance for more and better loot given a specified Luck value. */ var LuckToChanceCalculator = Calculator.extend({ init: function() { var calculate = function(input, label) { if (input.value) { if (isNumeric(input.value)) { var percentChance = Math.pow(input.value, (5 / 9)); if (percentChance > 100) { percentChance = 100; } percentChance = percentChance.toFixed(3); removeChildren(label); label.appendChild(document.createTextNode(percentChance + '% Chance')); } } }; var calcTableRow = document.createElement('tr'); var calcTableCell = document.createElement('td'); var luckInput = document.createElement('input'); var calculateButton = document.createElement('input'); var percentChanceLabel = document.createElement('div'); calcTableCell.style.textAlign = 'right'; calcTableCell.appendChild(document.createTextNode('Luck:')); calcTableRow.appendChild(calcTableCell); luckInput.id = 'luckInput'; luckInput.maxLength = '4'; luckInput.type = 'text'; luckInput.style.width = '35px'; luckInput.onkeyup = function(keyEvent) { var keyID = window.event ? event.keyCode : keyEvent.keyCode; if (keyID == 13) calculate(luckInput, percentChanceLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(luckInput); calcTableRow.appendChild(calcTableCell); calculateButton.type = 'button'; calculateButton.value = 'Calculate >>'; calculateButton.onclick = function() { calculate(luckInput, percentChanceLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(calculateButton); calcTableRow.appendChild(calcTableCell); percentChanceLabel.appendChild(document.createTextNode('0.000% Chance')); percentChanceLabel.style.textAlign = 'right'; percentChanceLabel.style.width = '110px'; calcTableCell = document.createElement('td'); calcTableCell.appendChild(percentChanceLabel); calcTableRow.appendChild(calcTableCell); this._super(calcTableRow, 'LuckToChance', 'Luck to Chance', 4); } }); /** * Calculator that calculates the amount of Luck required to achieve a specified percentage chance for more and better loot. */ var ChanceToLuckCalculator = Calculator.extend({ init: function() { var calculate = function(input, label) { if (input.value) { if (input.value > 100) { input.value = '100'; } if (isNumeric(input.value)) { var luckAmount = Math.ceil(Math.pow(input.value, (9 / 5))); removeChildren(label); label.appendChild(document.createTextNode(luckAmount + ' Luck')); } } }; var calcTableRow = document.createElement('tr'); var calcTableCell = document.createElement('td'); var chanceInput = document.createElement('input'); var calculateButton = document.createElement('input'); var luckAmountLabel = document.createElement('div'); calcTableCell.style.textAlign = 'right'; calcTableCell.appendChild(document.createTextNode('Chance:')); calcTableRow.appendChild(calcTableCell); chanceInput.id = 'chanceInput'; chanceInput.maxLength = '3'; chanceInput.type = 'text'; chanceInput.style.width = '25px'; chanceInput.onkeyup = function(keyEvent) { var keyID = window.event ? event.keyCode : keyEvent.keyCode; if (keyID == 13) calculate(chanceInput, luckAmountLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(chanceInput); calcTableRow.appendChild(calcTableCell); calculateButton.type = 'button'; calculateButton.value = 'Calculate >>'; calculateButton.onclick = function() { calculate(chanceInput, luckAmountLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(calculateButton); calcTableRow.appendChild(calcTableCell); luckAmountLabel.appendChild(document.createTextNode('0 Luck')); luckAmountLabel.style.textAlign = 'right'; luckAmountLabel.style.width = '60px'; calcTableCell = document.createElement('td'); calcTableCell.appendChild(luckAmountLabel); calcTableRow.appendChild(calcTableCell); this._super(calcTableRow, 'ChanceToLuck', 'Chance to Luck', 4); } }); function searchForCalculators() { var calculators = document.getElementsByTagName('div'); for (var i in calculators) { if (calculators[i].id == 'LuckToChance') { new LuckToChanceCalculator(); } else if (calculators[i].id == 'ChanceToLuck') { new ChanceToLuckCalculator(); } } } addOnloadHook(searchForCalculators);