Difference between revisions of "Hit Chance Increase"
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While the maximum HCI intensity on an individual item is 20% (e.g., [[Leggings of Bane]]), the range on most non-artifact items is from 1% to 15%. The maximum character HCI is capped at 45%. However, HCI worn above the cap ''is'' included when calculating the impact of an opponent’s [[Hit Lower Attack]] modified weapon. Therefore, there are benefits to wearing HCI items that total more than a 45% increase in certain [[Player vs. Player|player versus player]] combat situations. | While the maximum HCI intensity on an individual item is 20% (e.g., [[Leggings of Bane]]), the range on most non-artifact items is from 1% to 15%. The maximum character HCI is capped at 45%. However, HCI worn above the cap ''is'' included when calculating the impact of an opponent’s [[Hit Lower Attack]] modified weapon. Therefore, there are benefits to wearing HCI items that total more than a 45% increase in certain [[Player vs. Player|player versus player]] combat situations. | ||
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+ | ==Imbuing== | ||
+ | The following resources are required to [[Imbuing|imbue]] the highest intensity of Hit Chance Increase (15%): | ||
+ | *5 [[Relic Fragment]] | ||
+ | *10 [[Gem|Amber]] | ||
+ | *10 [[Essence of Precision]] | ||
== Hit Chance Increase on Shields== | == Hit Chance Increase on Shields== | ||
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In a discussion of HCI on shields in the [[Five on Friday]] (FoF) of [[Five_on_Friday_-_November_3%2C_2006|November 3, 2006]] (Number 35), developer [[MrTact]] said, "Unless someone gives me a good reason why that property was removed from shields, I see no reason not to put it back." However, the FoF continued by noting that the [[Game Developers|developers]] believe that the way HCI and Hit Lower Attack are implemented needs to be rebalanced. Therefore, the FoF concludes, HCI will not be added back to shields until such balance issues are addressed. | In a discussion of HCI on shields in the [[Five on Friday]] (FoF) of [[Five_on_Friday_-_November_3%2C_2006|November 3, 2006]] (Number 35), developer [[MrTact]] said, "Unless someone gives me a good reason why that property was removed from shields, I see no reason not to put it back." However, the FoF continued by noting that the [[Game Developers|developers]] believe that the way HCI and Hit Lower Attack are implemented needs to be rebalanced. Therefore, the FoF concludes, HCI will not be added back to shields until such balance issues are addressed. | ||
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==Items== | ==Items== | ||
The following items are unusual in that they don't normally carry Hit Chance Increase or have higher than normal. | The following items are unusual in that they don't normally carry Hit Chance Increase or have higher than normal. |
Revision as of 05:23, 6 September 2010
Hit Chance Increase (HCI) is an item property that increases the probability to hit a target. HCI is usually found on weapons and jewelry, but certain artifacts also impart HCI.
While the maximum HCI intensity on an individual item is 20% (e.g., Leggings of Bane), the range on most non-artifact items is from 1% to 15%. The maximum character HCI is capped at 45%. However, HCI worn above the cap is included when calculating the impact of an opponent’s Hit Lower Attack modified weapon. Therefore, there are benefits to wearing HCI items that total more than a 45% increase in certain player versus player combat situations.
Imbuing
The following resources are required to imbue the highest intensity of Hit Chance Increase (15%):
- 5 Relic Fragment
- 10 Amber
- 10 Essence of Precision
Hit Chance Increase on Shields
HCI used to occur on non-artifact shields, but that is no longer the case. For this reason, the price for such shields is relatively high.
In a discussion of HCI on shields in the Five on Friday (FoF) of November 3, 2006 (Number 35), developer MrTact said, "Unless someone gives me a good reason why that property was removed from shields, I see no reason not to put it back." However, the FoF continued by noting that the developers believe that the way HCI and Hit Lower Attack are implemented needs to be rebalanced. Therefore, the FoF concludes, HCI will not be added back to shields until such balance issues are addressed.
Items
The following items are unusual in that they don't normally carry Hit Chance Increase or have higher than normal.
- Conjurer's Trinket: 10%
- Hunter's Headdress: 15%
- Leggings of Bane: 20%
- Spirit of the Totem: 15%
- Gladiator's Collar: 10%