Difference between revisions of "MediaWiki:Calculator.js/Luck.js"
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* Calculator that calculates your percentage chance for more and better loot given a specified Luck value. | * Calculator that calculates your percentage chance for more and better loot given a specified Luck value. | ||
*/ | */ | ||
− | + | function LuckToChanceCalculator() { | |
− | calculate | + | var calculate = function(input, label) { |
if (input.value) { | if (input.value) { | ||
if (isNumeric(input.value)) { | if (isNumeric(input.value)) { | ||
Line 15: | Line 15: | ||
} | } | ||
} | } | ||
− | } | + | }; |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | var calcTableRow = document.createElement('tr'); | |
− | + | var calcTableCell = document.createElement('td'); | |
− | + | var luckInput = document.createElement('input'); | |
+ | var calculateButton = document.createElement('input'); | ||
+ | var percentChanceLabel = document.createElement('div'); | ||
− | + | calcTableCell.style.textAlign = 'right'; | |
− | + | calcTableCell.appendChild(document.createTextNode('Luck:')); | |
− | + | calcTableRow.appendChild(calcTableCell); | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | luckInput.id = 'luckInput'; | |
− | + | luckInput.maxLength = '4'; | |
− | + | luckInput.type = 'text'; | |
− | + | luckInput.style.width = '35px'; | |
− | + | luckInput.onkeyup = function(keyEvent) { | |
− | + | var keyID = window.event ? event.keyCode : keyEvent.keyCode; | |
− | + | if (keyID == 13) | |
− | + | calculate(luckInput, percentChanceLabel); | |
+ | }; | ||
+ | calcTableCell = document.createElement('td'); | ||
+ | calcTableCell.appendChild(luckInput); | ||
+ | calcTableRow.appendChild(calcTableCell); | ||
− | + | calculateButton.type = 'button'; | |
− | + | calculateButton.value = 'Calculate >>'; | |
− | percentChanceLabel | + | calculateButton.onclick = function() { |
− | + | calculate(luckInput, percentChanceLabel); | |
− | + | }; | |
− | + | calcTableCell = document.createElement('td'); | |
+ | calcTableCell.appendChild(calculateButton); | ||
+ | calcTableRow.appendChild(calcTableCell); | ||
− | + | percentChanceLabel.appendChild(document.createTextNode('0.000% Chance')); | |
− | + | percentChanceLabel.style.textAlign = 'right'; | |
− | } | + | percentChanceLabel.style.width = '110px'; |
+ | calcTableCell = document.createElement('td'); | ||
+ | calcTableCell.appendChild(percentChanceLabel); | ||
+ | calcTableRow.appendChild(calcTableCell); | ||
+ | |||
+ | return calcTableRow; | ||
+ | } | ||
/** | /** | ||
* Calculator that calculates the amount of Luck required to achieve a specified percentage chance for more and better loot. | * Calculator that calculates the amount of Luck required to achieve a specified percentage chance for more and better loot. | ||
*/ | */ | ||
− | + | function ChanceToLuckCalculator() { | |
− | calculate | + | var calculate = function(input, label) { |
if (input.value) { | if (input.value) { | ||
if (input.value > 100) { | if (input.value > 100) { | ||
Line 75: | Line 74: | ||
} | } | ||
} | } | ||
− | } | + | }; |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | var calcTableRow = document.createElement('tr'); | |
− | + | var calcTableCell = document.createElement('td'); | |
− | + | var chanceInput = document.createElement('input'); | |
+ | var calculateButton = document.createElement('input'); | ||
+ | var luckAmountLabel = document.createElement('div'); | ||
− | + | calcTableCell.style.textAlign = 'right'; | |
− | + | calcTableCell.appendChild(document.createTextNode('Chance:')); | |
− | + | calcTableRow.appendChild(calcTableCell); | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | chanceInput.id = 'chanceInput'; | |
− | + | chanceInput.maxLength = '3'; | |
− | + | chanceInput.type = 'text'; | |
+ | chanceInput.style.width = '25px'; | ||
+ | chanceInput.onkeyup = function(keyEvent) { | ||
+ | var keyID = window.event ? event.keyCode : keyEvent.keyCode; | ||
+ | if (keyID == 13) | ||
calculate(chanceInput, luckAmountLabel); | calculate(chanceInput, luckAmountLabel); | ||
− | + | }; | |
− | + | calcTableCell = document.createElement('td'); | |
− | calcTableCell.appendChild(calculateButton); | + | calcTableCell.appendChild(chanceInput); |
− | + | calcTableRow.appendChild(calcTableCell); | |
+ | |||
+ | calculateButton.type = 'button'; | ||
+ | calculateButton.value = 'Calculate >>'; | ||
+ | calculateButton.onclick = function() { | ||
+ | calculate(chanceInput, luckAmountLabel); | ||
+ | }; | ||
+ | calcTableCell = document.createElement('td'); | ||
+ | calcTableCell.appendChild(calculateButton); | ||
+ | calcTableRow.appendChild(calcTableCell); | ||
− | + | luckAmountLabel.appendChild(document.createTextNode('0 Luck')); | |
− | + | luckAmountLabel.style.textAlign = 'right'; | |
− | + | luckAmountLabel.style.width = '60px'; | |
− | + | calcTableCell = document.createElement('td'); | |
− | + | calcTableCell.appendChild(luckAmountLabel); | |
− | + | calcTableRow.appendChild(calcTableCell); | |
− | + | return calcTableRow; | |
− | + | } | |
− | + | ||
function searchForCalculators() { | function searchForCalculators() { | ||
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for (var i in calculators) { | for (var i in calculators) { | ||
if (calculators[i].id == 'LuckToChance') { | if (calculators[i].id == 'LuckToChance') { | ||
− | + | Calculator(LuckToChanceCalculator(), 'LuckToChance', 'Luck to Chance', 4); | |
− | + | ||
} else if (calculators[i].id == 'ChanceToLuck') { | } else if (calculators[i].id == 'ChanceToLuck') { | ||
− | + | Calculator(ChanceToLuckCalculator(), 'ChanceToLuck', 'Chance to Luck', 4); | |
− | + | ||
} | } | ||
} | } | ||
} | } | ||
addOnloadHook(searchForCalculators); | addOnloadHook(searchForCalculators); |
Latest revision as of 13:57, 11 January 2011
/** * Calculator that calculates your percentage chance for more and better loot given a specified Luck value. */ function LuckToChanceCalculator() { var calculate = function(input, label) { if (input.value) { if (isNumeric(input.value)) { var percentChance = Math.pow(input.value, (5 / 9)); if (percentChance > 100) { percentChance = 100; } percentChance = percentChance.toFixed(3); removeChildren(label); label.appendChild(document.createTextNode(percentChance + '% Chance')); } } }; var calcTableRow = document.createElement('tr'); var calcTableCell = document.createElement('td'); var luckInput = document.createElement('input'); var calculateButton = document.createElement('input'); var percentChanceLabel = document.createElement('div'); calcTableCell.style.textAlign = 'right'; calcTableCell.appendChild(document.createTextNode('Luck:')); calcTableRow.appendChild(calcTableCell); luckInput.id = 'luckInput'; luckInput.maxLength = '4'; luckInput.type = 'text'; luckInput.style.width = '35px'; luckInput.onkeyup = function(keyEvent) { var keyID = window.event ? event.keyCode : keyEvent.keyCode; if (keyID == 13) calculate(luckInput, percentChanceLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(luckInput); calcTableRow.appendChild(calcTableCell); calculateButton.type = 'button'; calculateButton.value = 'Calculate >>'; calculateButton.onclick = function() { calculate(luckInput, percentChanceLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(calculateButton); calcTableRow.appendChild(calcTableCell); percentChanceLabel.appendChild(document.createTextNode('0.000% Chance')); percentChanceLabel.style.textAlign = 'right'; percentChanceLabel.style.width = '110px'; calcTableCell = document.createElement('td'); calcTableCell.appendChild(percentChanceLabel); calcTableRow.appendChild(calcTableCell); return calcTableRow; } /** * Calculator that calculates the amount of Luck required to achieve a specified percentage chance for more and better loot. */ function ChanceToLuckCalculator() { var calculate = function(input, label) { if (input.value) { if (input.value > 100) { input.value = '100'; } if (isNumeric(input.value)) { var luckAmount = Math.ceil(Math.pow(input.value, (9 / 5))); removeChildren(label); label.appendChild(document.createTextNode(luckAmount + ' Luck')); } } }; var calcTableRow = document.createElement('tr'); var calcTableCell = document.createElement('td'); var chanceInput = document.createElement('input'); var calculateButton = document.createElement('input'); var luckAmountLabel = document.createElement('div'); calcTableCell.style.textAlign = 'right'; calcTableCell.appendChild(document.createTextNode('Chance:')); calcTableRow.appendChild(calcTableCell); chanceInput.id = 'chanceInput'; chanceInput.maxLength = '3'; chanceInput.type = 'text'; chanceInput.style.width = '25px'; chanceInput.onkeyup = function(keyEvent) { var keyID = window.event ? event.keyCode : keyEvent.keyCode; if (keyID == 13) calculate(chanceInput, luckAmountLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(chanceInput); calcTableRow.appendChild(calcTableCell); calculateButton.type = 'button'; calculateButton.value = 'Calculate >>'; calculateButton.onclick = function() { calculate(chanceInput, luckAmountLabel); }; calcTableCell = document.createElement('td'); calcTableCell.appendChild(calculateButton); calcTableRow.appendChild(calcTableCell); luckAmountLabel.appendChild(document.createTextNode('0 Luck')); luckAmountLabel.style.textAlign = 'right'; luckAmountLabel.style.width = '60px'; calcTableCell = document.createElement('td'); calcTableCell.appendChild(luckAmountLabel); calcTableRow.appendChild(calcTableCell); return calcTableRow; } function searchForCalculators() { var calculators = document.getElementsByTagName('div'); for (var i in calculators) { if (calculators[i].id == 'LuckToChance') { Calculator(LuckToChanceCalculator(), 'LuckToChance', 'Luck to Chance', 4); } else if (calculators[i].id == 'ChanceToLuck') { Calculator(ChanceToLuckCalculator(), 'ChanceToLuck', 'Chance to Luck', 4); } } } addOnloadHook(searchForCalculators);