Difference between revisions of "Client Patch 1.25.10"

(Patch notes for Ultima Online Client Patch 1.25.10 (September 25th, 1997))
 
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__NOTOC__
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{{Client Patch
This patch was for the 2D client.
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|client=2d
 
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|date=September 25, 1997
==Date==
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|patchnotes=The Latest Patch:
September 25th, 1997
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* Server Stabilty:
 
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** Optimizations and tweaks were done to reduce lag.
==Patch Notes==
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** We've fixed any server stability problems as they manifested (including the problem with secure trading).  
The Latest Patch:
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* Pets:
 
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** Released pets now have a neutral notoriety, instead of the notoriety of their former owner.
*Server Stabilty:
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** Horses that run out of loyalty now buck you off and run away.  
**Optimizations and tweaks were done to reduce lag.
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* Skills:
**We've fixed any server stability problems as they manifested (including the problem with secure trading).  
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** Cooking now burns food on failure.
*Pets:
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** Failure at bowyering and fletching now consumes wood.
**Released pets now have a neutral notoriety, instead of the notoriety of their former owner.
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** Failure at tailoring hides now consumes hides.
**Horses that run out of loyalty now buck you off and run away.  
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** The skill advancement problems caused by the last patch are resolved and are no longer occurring. We are working on a solution for those who were affected by the problem.
*Skills:
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** The skill advancement curve has been adjusted to make it harder to advance the higher you go.  
**Cooking now burns food on failure.
+
* Items:
**Failure at bowyering and fletching now consumes wood.
+
** The rate of item decay was slowed down.
**Failure at tailoring hides now consumes hides.
+
** All types of gorgets are now available for sale.
**The skill advancement problems caused by the last patch are resolved and are no longer occurring. We are working on a solution for those who were affected by the problem.
+
** When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account.
**The skill advancement curve has been adjusted to make it harder to advance the higher you go.  
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** You can now remove items that are too heavy for you.
*Items:
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** You no longer lose items that are too heavy for you when you log back into the game.
**The rate of item decay was slowed down.
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** Dice should work (for the board games).
**All types of gorgets are now available for sale.
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** The variety of treasure in creature inventories has been increased, including higher circle spell availability.
**When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account.
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** The frequency of magic items on creatures will be reduced.  
**You can now remove items that are too heavy for you.
+
* Ships and Houses:
**You no longer lose items that are too heavy for you when you log back into the game.
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** Ship holds are now only openable when on the ship.
**Dice should work (for the board games).
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** You can no longer teleport onto ships.
**The variety of treasure in creature inventories has been increased, including higher circle spell availability.
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** The sign on player buildings is no longer pickable.  
**The frequency of magic items on creatures will be reduced.  
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* Counselors:
*Ships and Houses:
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** Are able to understand ghosts.  
**Ship holds are now only openable when on the ship.
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* Miscellaneous:
**You can no longer teleport onto ships.
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** The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
**The sign on player buildings is no longer pickable.  
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** Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
*Counselors:
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** Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread.
**Are able to understand ghosts.  
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** The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts.
*Miscellaneous:
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** The secure trading window will only function at short ranges.
**The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
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** We have added support for Soundblaster AWE sound fonts. These are located on your CD.
**Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
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}}
**Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread.
+
**The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts.
+
**The secure trading window will only function at short ranges.
+
**We have added support for Soundblaster AWE sound fonts. These are located on your CD.
+
 
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==See Also==
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* [[List of 2D Client Patches]]
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[[Category:Client Patches]]
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Revision as of 07:41, 24 May 2011

ERROR: Must supply client code.

Statistics

  • Date: September 25, 1997
  • Size: Unknown
  • Notes: None

Patch Notes

The Latest Patch:

  • Server Stabilty:
    • Optimizations and tweaks were done to reduce lag.
    • We've fixed any server stability problems as they manifested (including the problem with secure trading).
  • Pets:
    • Released pets now have a neutral notoriety, instead of the notoriety of their former owner.
    • Horses that run out of loyalty now buck you off and run away.
  • Skills:
    • Cooking now burns food on failure.
    • Failure at bowyering and fletching now consumes wood.
    • Failure at tailoring hides now consumes hides.
    • The skill advancement problems caused by the last patch are resolved and are no longer occurring. We are working on a solution for those who were affected by the problem.
    • The skill advancement curve has been adjusted to make it harder to advance the higher you go.
  • Items:
    • The rate of item decay was slowed down.
    • All types of gorgets are now available for sale.
    • When purchasing items worth more than 2000 gold, the money will be automatically withdrawn from your bank account.
    • You can now remove items that are too heavy for you.
    • You no longer lose items that are too heavy for you when you log back into the game.
    • Dice should work (for the board games).
    • The variety of treasure in creature inventories has been increased, including higher circle spell availability.
    • The frequency of magic items on creatures will be reduced.
  • Ships and Houses:
    • Ship holds are now only openable when on the ship.
    • You can no longer teleport onto ships.
    • The sign on player buildings is no longer pickable.
  • Counselors:
    • Are able to understand ghosts.
  • Miscellaneous:
    • The weight problem with depositing large amounts of gold and then getting stuck will be fixed.
    • Shops paying extremely high prices for items if you had a lot of them to sell is fixed.
    • Orcs (regular ones, not orc captains) will loot corpses of creatures they kill or see killed. This is behavior that we will eventually make more widespread.
    • The frequency of guards in the woods should be drastically reduced. Guards at road guardposts will stay by their guardposts.
    • The secure trading window will only function at short ranges.
    • We have added support for Soundblaster AWE sound fonts. These are located on your CD.

See Also

ERROR: Must supply client code.