Difference between revisions of "Gardening"

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:''See also: [[Plants & Seeds]]''
  
 
'''Gardening''' is a non-[[Skill]] based activity that any [[character]] can try. It allows you to grow many different types of decorative [[Plants]], some of which even produce valuable [[Plants & Seeds#Resource Growing Plants|resources]].
 
'''Gardening''' is a non-[[Skill]] based activity that any [[character]] can try. It allows you to grow many different types of decorative [[Plants]], some of which even produce valuable [[Plants & Seeds#Resource Growing Plants|resources]].
  
 
Though [[Potions]] that can only be brewed via [[Alchemy]] are required, these can often be purchased from [[vendor]]s owned by other [[player]]s.
 
Though [[Potions]] that can only be brewed via [[Alchemy]] are required, these can often be purchased from [[vendor]]s owned by other [[player]]s.
 
  
 
==Beginning==
 
==Beginning==

Revision as of 01:47, 3 June 2011

See also: Plants & Seeds

Gardening is a non-Skill based activity that any character can try. It allows you to grow many different types of decorative Plants, some of which even produce valuable resources.

Though Potions that can only be brewed via Alchemy are required, these can often be purchased from vendors owned by other players.

Beginning

Garden Plant1.png

The first step towards the mastery of botany involves finding some Seeds and a Plant Bowl. The bowl can be purchased from NPC Provisioner Vendors and needs to be filled with dirt; there are three ways you can go about doing this.

You can locate a farmer's field (such as those that produce Cotton or Wheat) and use the bowl on the ground there. This is regular, non-fertile dirt.

Another way is to collect twenty units of Fertile Dirt to fill the bowl with. While it can take some time to collect, the use of this enhanced soil will speed the rate at which your plants are able to grow.

Finally, the easiest way is to purchase Fertile Dirt from NPC Mystics in Ter Mur.

With the bowl filled, it must next be watered. Two applications from a Pitcher of Water will be enough to take the dirt from "hard" to "soft". Be careful not to pour any more, or the dirt will become "squishy"!

The next step is to plant a Seed in the bowl. When this is done, it's fully prepared: You can now lock it down in your House, or place it in your bank box (plants will not grow in other places).

Growth Checks

Every 24 hours - at the time you last maintained them - a plant will take a "growth check".

The check will fail unless it's been in a valid growing location (eg. locked down in a house) for at least 24 hours from the last server start (which happens once per day at a time dependent on your shard). A check failed in this way means nothing happens - the plant will not change for better or worse.

Typically plants will advance one stage each growth check, though they will stay at the same level if they are unhealthy. Seeds planted in Fertile Dirt have a chance of advancing two stages in a single night. The current growth stage is written in the top left corner of the plant's display window, revealed by double clicking on it.

Plants begin at stage one. When they reach stage seven, their true form becomes revealed. They can then pollinate and then be pollinated by other plants.

They will not advance beyond stage nine, though at this stage some will start to produce Seeds and other plant resources.


Plant Maintenance

Garden Gump.png

Double clicking on a growing plant will reveal a display relating to the plants age and health. Ideally, your foliage will remain "vibrant" throughout its life time, but if you fail to maintain your plants they will drop in health with each growth check until they ultimately wither and die.

Each growth check can cause various ailments to affect your plant. These need to be dealt with prior to the next check in order to prevent them from actually harming it.

The five icons on the right hand side of the plant display reveal what needs to be done in order to keep your plants healthy. You may apply potions from vials or Potion Kegs you are carrying in your pack by clicking their respective icons within the plant GUMP.


  • Garden Infestation.png Infestation
Occurs randomly. If there is a yellow cross next to this, apply one Greater Poison potion; if red, apply two.
  • Garden Fungus.png Fungus
Occurs randomly. If there is a yellow cross next to this, apply one Greater Cure potion; if red, apply two.
  • Garden Poison.png Poison
Occurs due to excessive poison potion applications. If there is a yellow cross next to this, apply one Greater Heal (not Cure!) potion; if red, apply two.
  • Garden Disease.png Disease
Occurs due to excessive cure potion applications. If there is a yellow cross next to this, apply one Greater Heal potion; if red, apply two.


Also apply up to two Greater Heal potions if a plant's health display reads as anything less then "healthy". Greater Strength potions may optionally be applied to reduce the rate at which a plant is affected by problems.

Finally, take care to keep the soil "soft" by applying Pitchers of Water as need be. Depending on how many plants you wish to maintain at once, you might find the Water Trough house add-on to be invaluable.


Plant Breeding

Garden Resource Gump.png

When a plant reaches the seventh stage, it becomes capable of pollinating. Click the plant Reproduction icon (Garden Reproduction.png) in order to display the resource GUMP.

Clicking the Pollination (Garden Pollination.png) icon will then give you a targeting cursor with which to apply pollen to another plant. Assuming that plant is also at the seventh stage it will become fertilised, and capable of producing new seeds after the ninth stage of growth.

Plants may be used to pollinate themselves. Seeds grown by such plants will be titled according to the name of the parent. If a plant has not been pollinated by the time it reaches the ninth stage, it will automatically pollinate itself.

Plants grown from Mutant or Bonsai seeds can not pollinate or be pollinated.

For details on which plants can be created via breeding, refer to this chart.


Growing Plant Seeds/Resources

Certain plants are capable of producing more Seeds, as well as other resources. They will produce one seed and resource for every growth check after reaching the ninth stage, to a maximum of eight each. Note that only a few plants produce resources, and some do not even produce seeds.

Seeds/resources are extracted by clicking the appropriate icons in the plant resource GUMP, accessed via the plant Reproduction icon (Garden Reproduction.png).

  • Garden Seeds.png Seeds
Click to extract a seed from the plant. The amount of seeds available/remaining to be grown is displayed next to this icon.
  • Garden Resources.png Resources
Click to extract a resource from the plant. The amount of resources available/remaining to be grown is displayed next to this icon.

Once a plant has produced its maximum number of seeds and resources, there is no point in maintaining it further.

There are three types of resources one can acquire from certain breeds of plants. The types of resources are Green Thorns, Red Leaves and Orange Petals.

You can also acquire Seed of Renewal from any seed producing plant. When you harvest seeds from any plant, there is a slim chance (less than 5%) that you will obtain a Seed of Renewal.


Decorative Plants

Once a plant reaches its ninth stage of growth, you may set it to "decorative" mode by clicking the icon (Garden Decorative.png) in the plant resource GUMP.

Once a plant is decorative, you may no longer bring up the display window, extract seeds/resources, or otherwise interact with it: On the other hand, it will no longer require maintenance. It becomes a simple item for display in your house, or perhaps for sale to other players.


Clipping Plants

After a plant has been set to decorative, you may use Clippers to cut it up and turn it into a Plant Clipping, which an alchemist can then combine with an Empty Bottle to make the Plant Pigment required to make Natural Dye.