Difference between revisions of "Spell Channeling"
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__TOC__For example, an item displaying spell channeling with a FC of -1 has a single property. A spell channeling item seemingly without the penalty has at least two properties. Keep this in mind when crafting magic items. | __TOC__For example, an item displaying spell channeling with a FC of -1 has a single property. A spell channeling item seemingly without the penalty has at least two properties. Keep this in mind when crafting magic items. | ||
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Spellbooks do not require spell channeling in order to stay equipped while casting. [[Wand]]s always have this property. | Spellbooks do not require spell channeling in order to stay equipped while casting. [[Wand]]s always have this property. | ||
− | == | + | ==Artifacts== |
− | *[[Arcane Shield]] | + | Items which break the normal rules: |
− | *[[ | + | * [[Arcane Shield]] |
+ | * [[Boomstick]] | ||
+ | * [[Chaos Shield - Museum of Vesper Replica]] | ||
− | == | + | ==Event and Quest Items== |
*[[Planeshield]] | *[[Planeshield]] | ||
*[[Planesword]] | *[[Planesword]] |
Revision as of 10:24, 26 July 2011
Spell Channeling is an item property that allows Magery spells to be cast without unequipping the Right and Left Hand equipment slots. It is always accompanied by a FC penalty of -1 (which does not count as an additional property), though this may be cancelled out if the item has a FC bonus as well (if you don't see a penalty/bonus, then your casting rate remains the same).
For example, an item displaying spell channeling with a FC of -1 has a single property. A spell channeling item seemingly without the penalty has at least two properties. Keep this in mind when crafting magic items.Spellbooks do not require spell channeling in order to stay equipped while casting. Wands always have this property.
Artifacts
Items which break the normal rules:
Event and Quest Items
Imbuing
The following resources are required to imbue Spell Channeling:
- 5 Magical Residue
- 10 Diamond
- 10 Silver Snake Skins