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(131 intermediate revisions by the same user not shown) |
Line 15: |
Line 15: |
| */ | | */ |
| function isNumeric(value) { | | function isNumeric(value) { |
− | var isNumeric = false; | + | return new RegExp(/(^\d+$)|(^\d+\.\d+$)/).test(value); |
− | var numReg = new RegExp(/(^\d+$)|(^\d+\.\d+$)/);
| + | |
− | if (numReg.test(value)) {
| + | |
− | isNumeric = true;
| + | |
− | }
| + | |
− | return isNumeric;
| + | |
| } | | } |
| | | |
Line 33: |
Line 28: |
| | | |
| /** | | /** |
− | * Code for collapsible tables. | + | * Import more specific scripts. |
| */ | | */ |
− | var collapseCaption = 'hide';
| + | importScript('MediaWiki:Collapsible.js'); |
− | var expandCaption = 'show';
| + | importScript('MediaWiki:Calculator.js'); |
| | | |
− | function collapseTable(tableIndex) {
| + | if (wgAction == 'edit' || wgAction == 'submit') |
− | var button = document.getElementById('collapseButton' + tableIndex);
| + | { |
− | var table = document.getElementById('collapsibleTable' + tableIndex);
| + | importScript('MediaWiki:Editbar.js'); |
− | | + | |
− | if (!table || !button) {
| + | |
− | return false;
| + | |
− | }
| + | |
− | | + | |
− | var rows = table.rows;
| + | |
− | | + | |
− | if (button.firstChild.data == collapseCaption) {
| + | |
− | for (var i = 1; i < rows.length; i++) {
| + | |
− | rows[i].style.display = 'none';
| + | |
− | }
| + | |
− | button.firstChild.data = expandCaption;
| + | |
− | } else { | + | |
− | for (var i = 1; i < rows.length; i++) {
| + | |
− | rows[i].style.display = rows[0].style.display;
| + | |
− | }
| + | |
− | button.firstChild.data = collapseCaption;
| + | |
− | }
| + | |
| } | | } |
− |
| |
− | function createCollapseButtons() {
| |
− | var tableIndex = 0;
| |
− | var navigationBoxes = new Object();
| |
− | var tables = getElementsByClassName(document, 'table', 'collapsible');
| |
− |
| |
− | for (var i = 0; i < tables.length; i++) {
| |
− | var headerRow = tables[i].getElementsByTagName('tr')[0];
| |
− | if (!headerRow) {
| |
− | continue;
| |
− | }
| |
− |
| |
− | var header = headerRow.getElementsByTagName('th')[0];
| |
− | if (!header) {
| |
− | continue;
| |
− | }
| |
− |
| |
− | navigationBoxes[tableIndex] = tables[i];
| |
− | tables[i].setAttribute('id', 'collapsibleTable' + tableIndex);
| |
− |
| |
− | var spacer = document.createElement('div');
| |
− | var button = document.createElement('span');
| |
− | var buttonLink = document.createElement('a');
| |
− | var buttonText = document.createTextNode(collapseCaption);
| |
− |
| |
− | spacer.style.cssFloat = 'left';
| |
− | spacer.style.styleFloat = 'left';
| |
− | spacer.style.textAlign = 'left';
| |
− | spacer.style.width = '35px';
| |
− | spacer.appendChild(document.createTextNode('\u00a0'));
| |
− | header.insertBefore(spacer, header.childNodes[0]);
| |
− |
| |
− | button.style.cssFloat = 'right';
| |
− | button.style.styleFloat = 'right';
| |
− | button.style.fontSize = '11px';
| |
− | button.style.fontWeight = 'normal';
| |
− | button.style.textAlign = 'right';
| |
− | button.style.width = '35px';
| |
− |
| |
− | buttonLink.style.color = '#FFFFFF';
| |
− | buttonLink.id = 'collapseButton' + tableIndex;
| |
− | buttonLink.href = 'javascript:collapseTable(' + tableIndex + ');';
| |
− | buttonLink.appendChild(buttonText);
| |
− |
| |
− | button.appendChild(document.createTextNode('['));
| |
− | button.appendChild(buttonLink);
| |
− | button.appendChild(document.createTextNode(']'));
| |
− | header.insertBefore(button, header.childNodes[0]);
| |
− |
| |
− | tableIndex++;
| |
− | }
| |
− |
| |
− | for (var i = 0; i < tableIndex; i++) {
| |
− | if (hasClass(navigationBoxes[i], 'collapsed') || (tableIndex >= 2 && hasClass(navigationBoxes[i], 'autocollapse'))) {
| |
− | collapseTable(i);
| |
− | }
| |
− | else if (hasClass(navigationBoxes[i], 'innercollapse')) {
| |
− | var element = navigationBoxes[i];
| |
− | while (element = element.parentNode) {
| |
− | if (hasClass(element, 'outercollapse')) {
| |
− | collapseTable(i);
| |
− | break;
| |
− | }
| |
− | }
| |
− | }
| |
− | }
| |
− | }
| |
− |
| |
− | addOnloadHook(createCollapseButtons);
| |
− |
| |
− | /**
| |
− | * Calculator that calculates your percentage chance for more and better loot given a Luck value.
| |
− | */
| |
− | function luckToChanceCalculator() {
| |
− | var location = document.getElementById('luckToChance');
| |
− |
| |
− | if (location) {
| |
− | var calculator = document.createElement('table');
| |
− | calculator.className = 'uoguidetable open';
| |
− | location.appendChild(calculator);
| |
− |
| |
− | var calcTableBody = document.createElement('tbody');
| |
− | calculator.appendChild(calcTableBody);
| |
− |
| |
− | var calcTableRow = document.createElement('tr');
| |
− | calcTableBody.appendChild(calcTableRow);
| |
− |
| |
− | var calcTableHeader = document.createElement('th');
| |
− | calcTableHeader.colSpan = '4';
| |
− | calcTableHeader.appendChild(document.createTextNode('Luck to Chance'));
| |
− | calcTableRow.appendChild(calcTableHeader);
| |
− |
| |
− | var calcTableCell = document.createElement('td');
| |
− | calcTableCell.style.textAlign = 'right';
| |
− | calcTableCell.appendChild(document.createTextNode('Luck:'));
| |
− | calcTableRow = document.createElement('tr');
| |
− | calcTableRow.appendChild(calcTableCell);
| |
− | calcTableBody.appendChild(calcTableRow);
| |
− |
| |
− | var luckInput = document.createElement('input');
| |
− | luckInput.id = 'luckInput';
| |
− | luckInput.maxLength = '4';
| |
− | luckInput.type = 'text';
| |
− | luckInput.style.width = '35px';
| |
− | calcTableCell = document.createElement('td');
| |
− | calcTableCell.appendChild(luckInput);
| |
− | calcTableRow.appendChild(calcTableCell);
| |
− |
| |
− | var percentChanceLabel = document.createElement('div');
| |
− | percentChanceLabel.appendChild(document.createTextNode('0.000% Chance'));
| |
− | percentChanceLabel.style.textAlign = 'right';
| |
− | percentChanceLabel.style.width = '110px';
| |
− |
| |
− | var calculateButton = document.createElement('input');
| |
− | calculateButton.type = 'button';
| |
− | calculateButton.value = 'Calculate >>';
| |
− | calculateButton.onclick = function() {
| |
− | if (luckInput.value) {
| |
− | if (isNumeric(luckInput.value)) {
| |
− | var percentChance = Math.pow(luckInput.value, (5 / 9));
| |
− | if (percentChance > 100) {
| |
− | percentChance = 100;
| |
− | }
| |
− | percentChance = percentChance.toFixed(3);
| |
− | removeChildren(percentChanceLabel);
| |
− | percentChanceLabel.appendChild(document.createTextNode(percentChance + '% Chance'));
| |
− | }
| |
− | }
| |
− | };
| |
− | calcTableCell = document.createElement('td');
| |
− | calcTableCell.appendChild(calculateButton);
| |
− | calcTableRow.appendChild(calcTableCell);
| |
− |
| |
− | calcTableCell = document.createElement('td');
| |
− | calcTableCell.appendChild(percentChanceLabel);
| |
− | calcTableRow.appendChild(calcTableCell);
| |
− | }
| |
− | }
| |
− |
| |
− | addOnloadHook(luckToChanceCalculator);
| |