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| /** | | /** |
− | * Import utility functions. | + | * Determines if a particular element possesses a class. |
| */ | | */ |
− | importScript('MediaWiki:Common.js/Utility.js');
| + | var hasClass = (function () { |
| + | var reCache = {}; |
| + | return function (element, className) { |
| + | return (reCache[className] ? reCache[className] : (reCache[className] = new RegExp('(?:\\s|^)' + className + '(?:\\s|$)'))).test(element.className); |
| + | }; |
| + | })(); |
| | | |
| /** | | /** |
− | * Import more specific scripts, if necessary. | + | * Determines if a given value is a number. |
| */ | | */ |
− | if (wgAction == 'edit' || wgAction == 'submit')
| + | function isNumeric(value) { |
− | { | + | return new RegExp(/(^\d+$)|(^\d+\.\d+$)/).test(value); |
− | importScript('MediaWiki:Common.js/Editbar.js'); | + | |
| } | | } |
| | | |
| /** | | /** |
− | * Code for collapsible tables. | + | * Removes all children from an element. |
| */ | | */ |
− | var collapseCaption = 'hide';
| + | function removeChildren(element) { |
− | var expandCaption = 'show';
| + | while (element.hasChildNodes()) { |
− | | + | element.removeChild(element.firstChild); |
− | function collapseTable(tableIndex) { | + | |
− | var button = document.getElementById('collapseButton' + tableIndex); | + | |
− | var table = document.getElementById('collapsibleTable' + tableIndex);
| + | |
− | | + | |
− | if (!table || !button) {
| + | |
− | return false; | + | |
− | }
| + | |
− | | + | |
− | var rows = table.rows;
| + | |
− | | + | |
− | if (button.firstChild.data == collapseCaption) {
| + | |
− | for (var i = 1; i < rows.length; i++) {
| + | |
− | rows[i].style.display = 'none';
| + | |
− | }
| + | |
− | button.firstChild.data = expandCaption;
| + | |
− | } else {
| + | |
− | for (var i = 1; i < rows.length; i++) {
| + | |
− | rows[i].style.display = rows[0].style.display;
| + | |
− | }
| + | |
− | button.firstChild.data = collapseCaption;
| + | |
| } | | } |
| } | | } |
− |
| |
− | function createCollapseButtons() {
| |
− | var tableIndex = 0;
| |
− | var navigationBoxes = new Object();
| |
− | var tables = getElementsByClassName(document, 'table', 'collapsible');
| |
− |
| |
− | for (var i = 0; i < tables.length; i++) {
| |
− | var headerRow = tables[i].getElementsByTagName('tr')[0];
| |
− | if (!headerRow) {
| |
− | continue;
| |
− | }
| |
− |
| |
− | var header = headerRow.getElementsByTagName('th')[0];
| |
− | if (!header) {
| |
− | continue;
| |
− | }
| |
− |
| |
− | navigationBoxes[tableIndex] = tables[i];
| |
− | tables[i].setAttribute('id', 'collapsibleTable' + tableIndex);
| |
− |
| |
− | var spacer = document.createElement('div');
| |
− | var button = document.createElement('span');
| |
− | var buttonLink = document.createElement('a');
| |
− | var buttonText = document.createTextNode(collapseCaption);
| |
− |
| |
− | spacer.style.cssFloat = 'left';
| |
− | spacer.style.styleFloat = 'left';
| |
− | spacer.style.textAlign = 'left';
| |
− | spacer.style.width = '35px';
| |
− | spacer.appendChild(document.createTextNode('\u00a0'));
| |
− | header.insertBefore(spacer, header.childNodes[0]);
| |
− |
| |
− | button.style.cssFloat = 'right';
| |
− | button.style.styleFloat = 'right';
| |
− | button.style.fontSize = '11px';
| |
− | button.style.fontWeight = 'normal';
| |
− | button.style.textAlign = 'right';
| |
− | button.style.width = '35px';
| |
− |
| |
− | buttonLink.style.color = '#FFFFFF';
| |
− | buttonLink.id = 'collapseButton' + tableIndex;
| |
− | buttonLink.href = 'javascript:collapseTable(' + tableIndex + ');';
| |
− | buttonLink.appendChild(buttonText);
| |
− |
| |
− | button.appendChild(document.createTextNode('['));
| |
− | button.appendChild(buttonLink);
| |
− | button.appendChild(document.createTextNode(']'));
| |
− | header.insertBefore(button, header.childNodes[0]);
| |
− |
| |
− | tableIndex++;
| |
− | }
| |
− |
| |
− | for (var i = 0; i < tableIndex; i++) {
| |
− | if (hasClass(navigationBoxes[i], 'collapsed') || (tableIndex >= 2 && hasClass(navigationBoxes[i], 'autocollapse'))) {
| |
− | collapseTable(i);
| |
− | }
| |
− | else if (hasClass(navigationBoxes[i], 'innercollapse')) {
| |
− | var element = navigationBoxes[i];
| |
− | while (element = element.parentNode) {
| |
− | if (hasClass(element, 'outercollapse')) {
| |
− | collapseTable(i);
| |
− | break;
| |
− | }
| |
− | }
| |
− | }
| |
− | }
| |
− | }
| |
− | addOnloadHook(createCollapseButtons);
| |
| | | |
| /** | | /** |
− | * Classical inheritance implementation. | + | * Import more specific scripts. |
| */ | | */ |
− | (function(){ | + | importScript('MediaWiki:Collapsible.js'); |
− | var initializing = false, fnTest = /xyz/.test(function() { xyz; }) ? /\b_super\b/ : /.*/;
| + | importScript('MediaWiki:Calculator.js'); |
| | | |
− | this.Class = function() { };
| + | if (wgAction == 'edit' || wgAction == 'submit') |
− |
| + | { |
− | Class.extend = function(prop) {
| + | importScript('MediaWiki:Editbar.js'); |
− | var _super = this.prototype;
| + | |
− | | + | |
− | initializing = true;
| + | |
− | var prototype = new this();
| + | |
− | initializing = false;
| + | |
− | | + | |
− | for (var name in prop) {
| + | |
− | prototype[name] = typeof prop[name] == "function" && typeof _super[name] == "function" && fnTest.test(prop[name]) ? (function(name, fn) {
| + | |
− | return function() {
| + | |
− | var tmp = this._super;
| + | |
− | this._super = _super[name];
| + | |
− | var ret = fn.apply(this, arguments);
| + | |
− | this._super = tmp;
| + | |
− | return ret;
| + | |
− | };
| + | |
− | })(name, prop[name]) : prop[name];
| + | |
− | }
| + | |
− | | + | |
− | function Class() {
| + | |
− | if (!initializing && this.init)
| + | |
− | this.init.apply(this, arguments);
| + | |
− | }
| + | |
− | | + | |
− | Class.prototype = prototype;
| + | |
− | Class.constructor = Class;
| + | |
− | Class.extend = arguments.callee;
| + | |
− | | + | |
− | return Class;
| + | |
− | };
| + | |
− | })();
| + | |
− | | + | |
− | /**
| + | |
− | * Code for calculators.
| + | |
− | */
| + | |
− | var Calculator = Class.extend({
| + | |
− | init: function(content, id, title, columns) {
| + | |
− | var location = document.getElementById(id);
| + | |
− | | + | |
− | var table = document.createElement('table');
| + | |
− | table.className = 'uoguidetable open';
| + | |
− | | + | |
− | var calcTableBody = document.createElement('tbody');
| + | |
− | table.appendChild(calcTableBody);
| + | |
− | | + | |
− | var calcTableRow = document.createElement('tr');
| + | |
− | calcTableBody.appendChild(calcTableRow);
| + | |
− | | + | |
− | var calcTableHeader = document.createElement('th');
| + | |
− | calcTableHeader.colSpan = columns;
| + | |
− | calcTableHeader.appendChild(document.createTextNode(title));
| + | |
− | calcTableRow.appendChild(calcTableHeader);
| + | |
− | | + | |
− | calcTableRow = content;
| + | |
− | calcTableBody.appendChild(calcTableRow);
| + | |
− | | + | |
− | location.appendChild(table);
| + | |
− | },
| + | |
− | listenForEnterKey: function(keyEvent, action) {
| + | |
− | var keyID = window.event ? event.keyCode : keyEvent.keyCode;
| + | |
− | if (keyID == 13)
| + | |
− | action();
| + | |
− | } | + | |
− | });
| + | |
− | | + | |
− | /**
| + | |
− | * Calculator that calculates your percentage chance for more and better loot given a specified Luck value.
| + | |
− | */
| + | |
− | var LuckToChanceCalculator = Calculator.extend({
| + | |
− | init: function() {
| + | |
− | var calculate = function(input, label) {
| + | |
− | if (input.value) {
| + | |
− | if (isNumeric(input.value)) {
| + | |
− | var percentChance = Math.pow(input.value, (5 / 9));
| + | |
− | if (percentChance > 100) {
| + | |
− | percentChance = 100;
| + | |
− | }
| + | |
− | percentChance = percentChance.toFixed(3);
| + | |
− | removeChildren(label);
| + | |
− | label.appendChild(document.createTextNode(percentChance + '% Chance'));
| + | |
− | }
| + | |
− | }
| + | |
− | };
| + | |
− | var calcTableRow = document.createElement('tr');
| + | |
− | var calcTableCell = document.createElement('td');
| + | |
− | var luckInput = document.createElement('input');
| + | |
− | var calculateButton = document.createElement('input');
| + | |
− | var percentChanceLabel = document.createElement('div');
| + | |
− | | + | |
− | calcTableCell.style.textAlign = 'right';
| + | |
− | calcTableCell.appendChild(document.createTextNode('Luck:'));
| + | |
− | calcTableRow.appendChild(calcTableCell);
| + | |
− | | + | |
− | luckInput.id = 'luckInput';
| + | |
− | luckInput.maxLength = '4';
| + | |
− | luckInput.type = 'text';
| + | |
− | luckInput.style.width = '35px';
| + | |
− | luckInput.onkeyup = function(keyEvent) {
| + | |
− | var keyID = window.event ? event.keyCode : keyEvent.keyCode;
| + | |
− | if (keyID == 13)
| + | |
− | calculate(luckInput, percentChanceLabel);
| + | |
− | };
| + | |
− | calcTableCell = document.createElement('td');
| + | |
− | calcTableCell.appendChild(luckInput);
| + | |
− | calcTableRow.appendChild(calcTableCell);
| + | |
− | | + | |
− | calculateButton.type = 'button';
| + | |
− | calculateButton.value = 'Calculate >>';
| + | |
− | calculateButton.onclick = function() {
| + | |
− | calculate(luckInput, percentChanceLabel);
| + | |
− | };
| + | |
− | calcTableCell = document.createElement('td');
| + | |
− | calcTableCell.appendChild(calculateButton);
| + | |
− | calcTableRow.appendChild(calcTableCell);
| + | |
− | | + | |
− | percentChanceLabel.appendChild(document.createTextNode('0.000% Chance'));
| + | |
− | percentChanceLabel.style.textAlign = 'right';
| + | |
− | percentChanceLabel.style.width = '110px';
| + | |
− | calcTableCell = document.createElement('td');
| + | |
− | calcTableCell.appendChild(percentChanceLabel);
| + | |
− | calcTableRow.appendChild(calcTableCell);
| + | |
− | | + | |
− | this._super(calcTableRow, 'LuckToChance', 'Luck to Chance', 4);
| + | |
− | }
| + | |
− | });
| + | |
− | | + | |
− | /**
| + | |
− | * Calculator that calculates the amount of Luck required to achieve a specified percentage chance for more and better loot.
| + | |
− | */
| + | |
− | var ChanceToLuckCalculator = Calculator.extend({
| + | |
− | init: function() {
| + | |
− | var calculate = function(input, label) {
| + | |
− | if (input.value) {
| + | |
− | if (input.value > 100) {
| + | |
− | input.value = '100';
| + | |
− | }
| + | |
− | if (isNumeric(input.value)) {
| + | |
− | var luckAmount = Math.ceil(Math.pow(input.value, (9 / 5)));
| + | |
− | removeChildren(label);
| + | |
− | label.appendChild(document.createTextNode(luckAmount + ' Luck'));
| + | |
− | }
| + | |
− | };
| + | |
− | var calcTableRow = document.createElement('tr');
| + | |
− | var calcTableCell = document.createElement('td');
| + | |
− | var chanceInput = document.createElement('input');
| + | |
− | var calculateButton = document.createElement('input');
| + | |
− | var luckAmountLabel = document.createElement('div');
| + | |
− | | + | |
− | calcTableCell.style.textAlign = 'right';
| + | |
− | calcTableCell.appendChild(document.createTextNode('Chance:'));
| + | |
− | calcTableRow.appendChild(calcTableCell);
| + | |
− | | + | |
− | chanceInput.id = 'chanceInput';
| + | |
− | chanceInput.maxLength = '3';
| + | |
− | chanceInput.type = 'text';
| + | |
− | chanceInput.style.width = '25px';
| + | |
− | chanceInput.onkeyup = function(keyEvent) {
| + | |
− | var keyID = window.event ? event.keyCode : keyEvent.keyCode;
| + | |
− | if (keyID == 13)
| + | |
− | calculate(chanceInput, luckAmountLabel);
| + | |
− | };
| + | |
− | calcTableCell = document.createElement('td');
| + | |
− | calcTableCell.appendChild(chanceInput);
| + | |
− | calcTableRow.appendChild(calcTableCell);
| + | |
− | | + | |
− | calculateButton.type = 'button';
| + | |
− | calculateButton.value = 'Calculate >>';
| + | |
− | calculateButton.onclick = function() {
| + | |
− | calculate(chanceInput, luckAmountLabel);
| + | |
− | };
| + | |
− | calcTableCell = document.createElement('td');
| + | |
− | calcTableCell.appendChild(calculateButton);
| + | |
− | calcTableRow.appendChild(calcTableCell);
| + | |
− | | + | |
− | luckAmountLabel.appendChild(document.createTextNode('0 Luck'));
| + | |
− | luckAmountLabel.style.textAlign = 'right';
| + | |
− | luckAmountLabel.style.width = '60px';
| + | |
− | calcTableCell = document.createElement('td');
| + | |
− | calcTableCell.appendChild(luckAmountLabel);
| + | |
− | calcTableRow.appendChild(calcTableCell);
| + | |
− | | + | |
− | this._super(calcTableRow, 'ChanceToLuck', 'Chance to Luck', 4);
| + | |
− | }
| + | |
− | });
| + | |
− | | + | |
− | function searchForCalculators() {
| + | |
− | var calculators = document.getElementsByTagName('div');
| + | |
− | | + | |
− | for (var i in calculators) {
| + | |
− | if (calculators[i].id == 'LuckToChance') {
| + | |
− | var luckToChance = new LuckToChanceCalculator();
| + | |
− | } else if (calculators[i].id == 'ChanceToLuck') {
| + | |
− | new ChanceToLuckCalculator();
| + | |
− | }
| + | |
− | }
| + | |
| } | | } |
− | addOnloadHook(searchForCalculators);
| |