Difference between revisions of "Dual Wield"

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__NOTOC__[[Image:Special move dual wield.gif|frame]]
 
__NOTOC__[[Image:Special move dual wield.gif|frame]]
The Dual Wield [[Special Move]] was added during the [[Samurai Empire]] expansion. This special move allows the caster to swing faster from a short duration.  This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
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The Dual Wield [[Special Move]] was added during the [[Samurai Empire]] expansion. This special move allows the caster to execute an extra attack at reduced damage for a short duration.  This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
 
* '''Mana Cost:''' 25
 
* '''Mana Cost:''' 25
* It is assumed that this special ability increases swing speed to the fastest swing speed formula for a short duration.
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*A successful Dual Wield attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual wield specials during the initial effect to provide a very slight buff to the duration and an increased chance to execute extra attacks.
* Only one weapon has the special move Dual Wield.
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*Duration of the dual wield effect scales with [[Ninjitsu]] skill above 70. Extra attacks are committed at 60% damage of a regular attack and '''CAN''' cause additional weapon effects.
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*Executing additional Dual Wield strikes while already under the dual wield effect will extend the duration by 2 seconds and increase the chance by 15%.
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*The effect can be stacked up to 2 additional times.
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==Primary Weapons==
 
==Primary Weapons==
 
Weapons with a primary ability of Disarm require 70 or higher in the appropriate fighting skill, [[Tactics]] and 50 or greater [[Ninjitsu]].
 
Weapons with a primary ability of Disarm require 70 or higher in the appropriate fighting skill, [[Tactics]] and 50 or greater [[Ninjitsu]].

Revision as of 13:19, 19 January 2012

Special move dual wield.gif

The Dual Wield Special Move was added during the Samurai Empire expansion. This special move allows the caster to execute an extra attack at reduced damage for a short duration. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.

  • Mana Cost: 25
  • A successful Dual Wield attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual wield specials during the initial effect to provide a very slight buff to the duration and an increased chance to execute extra attacks.
  • Duration of the dual wield effect scales with Ninjitsu skill above 70. Extra attacks are committed at 60% damage of a regular attack and CAN cause additional weapon effects.
  • Executing additional Dual Wield strikes while already under the dual wield effect will extend the duration by 2 seconds and increase the chance by 15%.
  • The effect can be stacked up to 2 additional times.

Primary Weapons

Weapons with a primary ability of Disarm require 70 or higher in the appropriate fighting skill, Tactics and 50 or greater Ninjitsu.

See Also