Difference between revisions of "Spell Channeling"

(New page: The Spell Channeling property allows Magery spells to be cast without unequipping the weapon, shield, or other item. This property will always be accompanied by Faster Casting -1,...)
 
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The Spell Channeling property allows [[Magery]] spells to be cast without unequipping the weapon, shield, or other item.
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[[Spell Channeling]] is an [[Item Properties|item property]] that allows [[Magery]] spells to be cast without unequipping the [[Right Hand Slot|Right]] and [[Left Hand Slot|Left Hand]] [[Equipment Slots|equipment slots]]. It is always accompanied by a [[Faster Casting|FC]] penalty of -1 (which does not count as an additional property), though this may be cancelled out if the item has a FC bonus as well. (If you don't see a penalty/bonus, then your casting rate remains the same.)
  
This property will always be accompanied by [[Faster Casting]] -1, unless the item spawned with [[Faster Casting]] +1, in which case there will be no Faster Casting property shown.
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For example, an item displaying spell channeling with a FC of -1 has a single property. A spell channeling item seemingly without the penalty has at least two properties. Keep this in mind when crafting magic items.
  
This property normally appears only on weapons and shields, but it also appears on the [[Twilight Lantern]], the [[Candle Blessed by Love]], and the [[Purified Candle]].
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Spellbooks do not require spell channeling in order to stay equipped while casting. [[Wand]]s always have this property.
  
[[Category:Item Properties]]
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==Artifacts==
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Items which break the normal rules:
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* [[Arcane Shield]]
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* [[Boomstick]]
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* [[Chaos Shield - Museum of Vesper Replica]]
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==Event and Quest Items==
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*[[Planeshield]]
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*[[Planesword]]
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*[[Purified Candle]]
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*[[The Candle of Love]]
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*[[Twilight Lantern]]
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==Imbuing==
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The following resources are required to [[Imbuing|imbue]] Spell Channeling:
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*5 [[Magical Residue]]
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*10 [[Gem|Diamond]]
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*10 [[Silver Snake Skin]]s
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==See Also==
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{{Item Properties}}

Latest revision as of 21:53, 30 March 2012

Spell Channeling is an item property that allows Magery spells to be cast without unequipping the Right and Left Hand equipment slots. It is always accompanied by a FC penalty of -1 (which does not count as an additional property), though this may be cancelled out if the item has a FC bonus as well. (If you don't see a penalty/bonus, then your casting rate remains the same.)

For example, an item displaying spell channeling with a FC of -1 has a single property. A spell channeling item seemingly without the penalty has at least two properties. Keep this in mind when crafting magic items.

Spellbooks do not require spell channeling in order to stay equipped while casting. Wands always have this property.

Artifacts

Items which break the normal rules:

Event and Quest Items

Imbuing

The following resources are required to imbue Spell Channeling:

See Also