Difference between revisions of "Charybdis"
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|gold=~ 2,000 | |gold=~ 2,000 | ||
|magicitems=+/-5 | |magicitems=+/-5 | ||
− | |specialloot=[[Epiphany Armor Set]] pieces, [[Fish Pie]]s, | + | |specialloot=[[Epiphany Armor Set]] pieces, [[Fish Pie]]s, [[Fish#Rare Fish|rare fish]] steaks |
|cutuploot=5 [[Cut of Raw Ribs]] | |cutuploot=5 [[Cut of Raw Ribs]] | ||
|str=533 - 586 | |str=533 - 586 |
Revision as of 12:03, 22 July 2012
Charybdis is a sea monster that can be summoned by using a special spyglass called the Oracle of the Sea and a special fish bait. The summoning is limited to once every seven hours per shard.
Statistics
Charybdis Statistics | |||
---|---|---|---|
Spawn Locations | See: Oracle of the Sea | ||
Fame | Slayer Vulnerability | None | |
Karma | Alignment | Evil | |
First Seen | Publish 71 | Pack Instinct | None |
Loot | |||
Gold | ~ 2,000 | Magic Items | +/-5 |
Special | Epiphany Armor Set pieces, Fish Pies, rare fish steaks | Cut Up | 5 Cut of Raw Ribs |
Attributes | |||
Strength | 533 - 586 | Hit Points | ??? |
Dexterity | 113 - 131 | Stamina | 113 - 131 |
Intelligence | 110 - 155 | Mana | 110 - 155 |
Barding Difficulty | Immune to Bard skills | Taming Difficulty | N/A |
Base Damage | 24 - 33 | Preferred Foods | None |
Skills | |||
Wrestling | 120.1 - 121.2 | Poisoning | --- |
Tactics | 120.1 - 123.1 | Magery | 134.6 - 140.5 |
Resisting Spells | 165.2 - 178.7 | Evaluating Intelligence | 141.8 - 143.6 |
Anatomy | 0.0 | Meditation | 0.0 |
Detecting Hidden | Hiding | ||
Parrying | Healing | ||
Necromancy | Spirit Speak | ||
Mysticism | Focus | ||
Spellweaving | Discordance | ||
Bushido | Ninjitsu | ||
Chivalry | Special Abilities | Spawns Giant Tentacles, pushes and damages ships | |
Resists and Damage |
Types | Physical | Fire | Cold | Poison | Energy |
---|---|---|---|---|---|
Resistances | 70 - 80% | 70 - 80% | 45 - 55% | 80 - 90% | 60 - 70% |
Damage | 50% | --- | --- | --- | 50% |
- Note: Statistics taken from 2 Charybdiss
Tactics
A bit more difficult than Osiredon the Scalis Enforcer: Constantly summons Giant Tentacles and casts spells. From time to time pushes ship damaging it at the same time. Most of the time keeps its distance from your ship. Hence, you need a character that can attack with spells or a ranged weapon.