Difference between revisions of "Hit Point Regeneration"

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'''Hit Point Regeneration''' (or HPR in short) decribes the amount of [[Hit Points|hit points]] a character regains (continously) within 10 seconds.
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'''Hit Point Regeneration''' (or HPR in short) describes the amount of [[Hit Points|hit points]] a character regains (continously) within 10 seconds.
 
The maximum useable Hit Point Regeneration rate is capped at 18.
 
The maximum useable Hit Point Regeneration rate is capped at 18.
  
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* [[Necromancy]]: [[Horrific Beast]] (+20 HPR) and [[Lich Form]] (-5 HPR)
 
* [[Necromancy]]: [[Horrific Beast]] (+20 HPR) and [[Lich Form]] (-5 HPR)
* [[Spellweaving|Spellweaving Spell]]: [[Gift of Renewal]]. Specialty: The caster or target gains between 9 to 14 hit points every 2 seconds.  
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* [[Spellweaving|Spellweaving Spell]]: [[Gift of Renewal]]. The caster or target gains between 9 to 14 hit points (specialty:) every 2 seconds.  
  
 
==[[Item Properties|Item property]]==
 
==[[Item Properties|Item property]]==

Revision as of 05:26, 22 July 2013

Hit Point Regeneration (or HPR in short) describes the amount of hit points a character regains (continously) within 10 seconds. The maximum useable Hit Point Regeneration rate is capped at 18.

Its found as spell effect and also as an item property.

Spell effect

Item property

Imbuing

The following resources are required for the highest imbuable intensity: + 2 HPR

Enhancing

Bloodwood is required for the highest enhancable intensity (on wooden armor, shields and weapons only): + 2 HPR

See Also