Difference between revisions of "Hit Point Regeneration"
m |
m |
||
Line 13: | Line 13: | ||
* Maximum found on shields: 4 | * Maximum found on shields: 4 | ||
* Maximum found on (ranged) weapons: 9 | * Maximum found on (ranged) weapons: 9 | ||
− | * Maximum found on bracelets: 10 ([[Bracelet Of Health]], [[Bracelet Of Protection]]) | + | * Maximum found on bracelets: 10 ([[Bracelet of Health|Bracelet Of Health]], [[Bracelet of Protection|Bracelet Of Protection]]) |
* Maximum found on rings: 5 ([[Crystalline Ring]]) | * Maximum found on rings: 5 ([[Crystalline Ring]]) | ||
Revision as of 05:29, 22 July 2013
Hit Point Regeneration (or HPR in short) describes the amount of hit points a character regains (continously) within 10 seconds. The maximum useable Hit Point Regeneration rate is capped at 18.
Its found as spell effect and also as an item property.
Spell effect
- Necromancy: Horrific Beast (+20 HPR) and Lich Form (-5 HPR)
- Spellweaving Spell: Gift of Renewal. The caster or target gains between 9 to 14 hit points (specialty:) every 2 seconds.
Item property
- Maximum found on armor parts: 3
- Maximum found on shields: 4
- Maximum found on (ranged) weapons: 9
- Maximum found on bracelets: 10 (Bracelet Of Health, Bracelet Of Protection)
- Maximum found on rings: 5 (Crystalline Ring)
Imbuing
The following resources are required for the highest imbuable intensity: + 2 HPR
Enhancing
Bloodwood is required for the highest enhancable intensity (on wooden armor, shields and weapons only): + 2 HPR