Difference between revisions of "Bane"
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− | + | '''Bane''' is an [[item property]] introduced with Publish[[http://www.uoguide.com/Publish_83#Miscellaneous_Changes|Publish 83]]. For a chance to trigger this on hit effect, the target's health has to drop below 50%. The far, the better is the chance. While at the same time the additional damage caused grows. Starting with about 50% of its damage potential at targets half life, growing to 100% near targets death. | |
− | + | The additional damage caused is 30% of targets Max. HP capped at 350 '''physical''' damage - before damage reduction by physical resist. | |
− | '''Bane''' is an [[item property]] introduced with [[http://www.uoguide.com/Publish_83#Miscellaneous_Changes|Publish 83]]. For a chance to trigger this on hit effect, the target's health | + | |
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EX: | EX: | ||
− | Baracoon's hp : 12,000 | + | Baracoon's hp : 12,000<br> |
− | 30% of 12,000 is 3600 physical damage from bane but is capped at 350 physical damage. | + | 30% of 12,000 is 3600 physical damage from bane but is capped at 350 physical damage.<br> |
− | 350 physical damage - 70% physical resist of Baracoon = 105 damage | + | 350 physical damage - 70% physical resist of Baracoon = 105 damage<br> |
+ | <br> | ||
+ | At half health the proc in this case will start at 52 damage and will scale up to 105 damage as the mob loses life.[http://stratics.com/community/threads/bane-property-not-working-correctly.304966/#post-2309757] | ||
− | + | ==Runic Crafting, Reforging & Imbuing== | |
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− | ==Runic | + | |
As of today (2013-10-15), '''Bane''' is a property available on [[Artifacts_(Ararat)|Ararat Artifacts]] only. | As of today (2013-10-15), '''Bane''' is a property available on [[Artifacts_(Ararat)|Ararat Artifacts]] only. | ||
It is not possible to craft items with the '''Bane''' property nor to imbue it onto items. | It is not possible to craft items with the '''Bane''' property nor to imbue it onto items. | ||
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{{Item Properties}} | {{Item Properties}} |
Revision as of 13:14, 15 October 2013
Bane is an item property introduced with Publish[83]. For a chance to trigger this on hit effect, the target's health has to drop below 50%. The far, the better is the chance. While at the same time the additional damage caused grows. Starting with about 50% of its damage potential at targets half life, growing to 100% near targets death. The additional damage caused is 30% of targets Max. HP capped at 350 physical damage - before damage reduction by physical resist.
EX:
Baracoon's hp : 12,000
30% of 12,000 is 3600 physical damage from bane but is capped at 350 physical damage.
350 physical damage - 70% physical resist of Baracoon = 105 damage
At half health the proc in this case will start at 52 damage and will scale up to 105 damage as the mob loses life.[1]
Runic Crafting, Reforging & Imbuing
As of today (2013-10-15), Bane is a property available on Ararat Artifacts only. It is not possible to craft items with the Bane property nor to imbue it onto items.