Difference between revisions of "Dual Wield"
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__NOTOC__[[Image:Special move dual wield.gif|frame]] | __NOTOC__[[Image:Special move dual wield.gif|frame]] | ||
− | The Dual Wield [[Special Move]] was added during the [[Samurai Empire]] | + | The Dual Wield [[Special Move]] was added during the [[Samurai Empire]]. |
− | * '''Mana Cost:''' | + | This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. |
− | *A successful Dual Wield attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual wield specials during the initial effect to provide a very slight buff to the duration and an increased chance to execute extra attacks. | + | * '''Mana Cost:''' 20 |
+ | *A successful '''Dual Wield''' attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual wield specials during the initial effect to provide a very slight buff to the duration and an increased chance to execute extra attacks. | ||
*Duration of the dual wield effect scales with [[Ninjitsu]] skill above 70. Extra attacks are committed at 60% damage of a regular attack and '''CAN''' cause additional weapon effects. | *Duration of the dual wield effect scales with [[Ninjitsu]] skill above 70. Extra attacks are committed at 60% damage of a regular attack and '''CAN''' cause additional weapon effects. | ||
− | *Executing additional Dual Wield strikes while already under the dual wield effect will extend the duration by 2 seconds and increase the chance by | + | *Executing additional Dual Wield strikes while already under the dual wield effect will extend the duration by 2 seconds and increase the chance by 25%. |
*The effect can be stacked up to 2 additional times. | *The effect can be stacked up to 2 additional times. | ||
==Primary Weapons== | ==Primary Weapons== | ||
Weapons with a primary ability of Dual Wield require 70 or higher in the appropriate fighting skill, [[Tactics]] and 50 or greater [[Ninjitsu]]. | Weapons with a primary ability of Dual Wield require 70 or higher in the appropriate fighting skill, [[Tactics]] and 50 or greater [[Ninjitsu]]. | ||
− | * [[Tekagi]] | + | * [[Gargish Tekagi]] |
+ | * [[Tekagi]] | ||
+ | * [[Sai]] | ||
+ | |||
+ | ==Secondary Weapons== | ||
+ | Weapons with a primary ability of Dual Wield require 90 or higher in the appropriate fighting skill, [[Tactics]] and 50 or greater [[Ninjitsu]]. | ||
+ | |||
+ | * [[Gargish Tessen]] | ||
+ | * [[Tessen]] | ||
==See Also== | ==See Also== |
Latest revision as of 10:19, 16 October 2013
The Dual Wield Special Move was added during the Samurai Empire. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
- Mana Cost: 20
- A successful Dual Wield attack will give the player a chance to execute an extra attack at reduced damage for a short duration. Players can execute additional dual wield specials during the initial effect to provide a very slight buff to the duration and an increased chance to execute extra attacks.
- Duration of the dual wield effect scales with Ninjitsu skill above 70. Extra attacks are committed at 60% damage of a regular attack and CAN cause additional weapon effects.
- Executing additional Dual Wield strikes while already under the dual wield effect will extend the duration by 2 seconds and increase the chance by 25%.
- The effect can be stacked up to 2 additional times.
Primary Weapons
Weapons with a primary ability of Dual Wield require 70 or higher in the appropriate fighting skill, Tactics and 50 or greater Ninjitsu.
Secondary Weapons
Weapons with a primary ability of Dual Wield require 90 or higher in the appropriate fighting skill, Tactics and 50 or greater Ninjitsu.