Difference between revisions of "Bladeweave"
Bomb Bloke (Talk | contribs) |
(Publish 81 special move changes) |
||
Line 13: | Line 13: | ||
This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. | This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated. | ||
− | * '''Mana Cost:''' | + | * '''Mana Cost:''' 15 |
==Primary Weapons== | ==Primary Weapons== | ||
Weapons with a primary ability of Bladeweave require 70 or higher in the appropriate fighting skill and [[Tactics]]. | Weapons with a primary ability of Bladeweave require 70 or higher in the appropriate fighting skill and [[Tactics]]. |
Latest revision as of 10:35, 16 October 2013
The Bladeweave Special Move was added during the Mondain's Legacy expansion. Typified as an Elvin special attack, the use of Bladeweave triggers a random special move from the following list:
- Armor Ignore;
- Bleed Attack;
- Block;
- Crushing Blow;
- Concussion Blow;
- Double Strike;
- Feint;
- Mortal Strike; and
- Paralyzing Blow.
Bladeweave will not impart a special move that requires any special check (i.e., skill check for Shadowstrike, armed/unarmed, mounted/dismounted) or that is unrelated to bladed weapons (e.g., Double Shot is an Archery move).
This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
- Mana Cost: 15
Primary Weapons
Weapons with a primary ability of Bladeweave require 70 or higher in the appropriate fighting skill and Tactics.
- None
Seconday Weapons
Weapons with a secondary ability of Bladeweave require 90 or higher in the appropriate fighting skill and Tactics.