Difference between revisions of "Protection"
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− | |description=Characters under the Protection spell effect can no longer have their spells "disrupted" when hit. As a result, those affected by the spell experience: decreased [[Resistances|physical resistance]]; a reduction of their [[Resisting Spells]] skill value | + | |description=Characters under the Protection spell effect can no longer have their spells "disrupted" when hit. As a result, those affected by the spell experience: decreased [[Resistances|physical resistance]] value between -15 to -10; a reduction of their [[Resisting Spells]] skill value between -35 to -30; and a slower casting speed modifier of 2 points. The penalties for [[Resistances|physical resist]] and [[Resisting Spells]] is lessened by +1 for each 20 skill points of [[Inscription]] (including [[Jack_of_all_Trades#Jack_of_all_Trades|Jack of All Trades]] for humans.<br> However, these penalties can lower neither Resisting Spells nor the casting speed below 0. While the modifier for [[Resisting Spells]] can be overcome by +skill on jewelry and/or armor, the [[FC]] penalty cannot. This [[FC]] modifier is applied after the cap takes effect, so additional [[FC]] above the cap will not counteract the negative effect of this spell.<br> The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. This spell, along with [[Reactive Armor]] and [[Magic Reflection]], will stay on—even after logging out —- until you “turn it off” by casting it again. The spell effect will be purged when dying, and Protection has to be re-cast after death.<br>[[Image:Protection_buff_icon_and_tooltip.jpg|frame|center|<center>Protection Buff Icon & Tooltip</center>]] |
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Latest revision as of 05:20, 23 April 2015
Protection - Uus Sanct | |||
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Mana Cost | 6 | ||
Minimum Skill | 0.0 | ||
Delay (seconds) | 0.75 | ||
Reagents | Garlic, Ginseng, Sulfurous Ash | ||
Duration | Permanent | ||
Area of Effect | Caster | ||
Magery Circle | Second | ||
Description | Characters under the Protection spell effect can no longer have their spells "disrupted" when hit. As a result, those affected by the spell experience: decreased physical resistance value between -15 to -10; a reduction of their Resisting Spells skill value between -35 to -30; and a slower casting speed modifier of 2 points. The penalties for physical resist and Resisting Spells is lessened by +1 for each 20 skill points of Inscription (including Jack of All Trades for humans. However, these penalties can lower neither Resisting Spells nor the casting speed below 0. While the modifier for Resisting Spells can be overcome by +skill on jewelry and/or armor, the FC penalty cannot. This FC modifier is applied after the cap takes effect, so additional FC above the cap will not counteract the negative effect of this spell. The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. This spell, along with Reactive Armor and Magic Reflection, will stay on—even after logging out —- until you “turn it off” by casting it again. The spell effect will be purged when dying, and Protection has to be re-cast after death. |
Magery Spells | ||
---|---|---|
First Circle |
Clumsy • Create Food • Feeblemind • Heal • Magic Arrow • Night Sight • Reactive Armor • Weaken |
|
Second Circle |
Agility • Cunning • Cure • Harm • Magic Trap • Magic Untrap • Protection • Strength | |
Third Circle |
Bless • Fireball • Magic Lock • Poison • Telekinesis • Teleport • Unlock • Wall of Stone | |
Fourth Circle |
Arch Cure • Arch Protection • Curse • Fire Field • Greater Heal • Lightning • Mana Drain • Recall | |
Fifth Circle |
Blade Spirits • Dispel Field • Incognito • Magic Reflection • Mind Blast • Paralyze • Poison Field • Summon Creature | |
Sixth Circle |
Dispel • Energy Bolt • Explosion • Invisibility • Mark • Mass Curse • Paralyze Field • Reveal | |
Seventh Circle |
Chain Lightning • Energy Field • Flamestrike • Gate Travel • Mana Vampire • Mass Dispel • Meteor Swarm • Polymorph | |
Eighth Circle |
Earthquake • Energy Vortex • Resurrection • Summon Air Elemental • Summon Daemon • Summon Earth Elemental • Summon Fire Elemental • Summon Water Elemental |