Difference between revisions of "Block"

(New page: The Block Special Move was added during the Samurai Empireexpansion. It raises the caster's defense for a short amount of time. This special move can be activated by setting a key ...)
 
m (time is lasts added)
 
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
The Block [[Special Move]] was added during the [[Samurai Empire]]expansion. It raises the caster's defense for a short amount of time. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
+
[[Image:Special_move_block.gif|frame]]
* '''Mana Cost:''' 30
+
The '''Block''' [[Special Move]] was added during the [[Samurai Empire]] expansion. On executing a successful block, players will receive a bonus to their [[DCI|defense chance]] which scales with their [[Ninjitsu]] or [[Bushido]] skill for a short duration. Players will also receive a temporary penalty to their [[HCI|hit chance]] and damage. While under the block effect, the next damage the player receives will be severely reduced. Damage reduction scales with [[Parrying]] skill above 70. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
 +
* '''Mana Cost:''' 20
 +
* Requires either 50 or greater [[Ninjitsu]] or [[Bushido]] to use.
 +
* Block lasts for 6 seconds after striking.
 +
* This special move is counter-intuitive as it is activated upon a successful strike.
 +
* This special move is effectively an anti-[[Hit Lower Defense]].
 
==Primary Weapons==
 
==Primary Weapons==
Weapons with a primary ability of Block require 70 or higher in the appropriate fighting skill, [[Tactics]], and 50 or higher in [[Ninjitsu]] or [[Bushido]].
+
Weapons with a primary ability of Block require 70 or higher in the appropriate fighting skill, [[Tactics]], and 50 or higher in [[Ninjitsu]].
* [[Nunchaku]] (Requires Ninjitsu)
+
* [[Nunchaku]]
* [[Sai]] (Requires Ninjitsu)
+
* [[Sai]]
 +
* [[Wild Staff]]
 +
 
 
==Seconday Weapons==
 
==Seconday Weapons==
Weapons with a secondary ability of Armor Ignore require 90 or higher in the appropriate fighting skill, [[Tactics]] and [[Ninjitsu]].
+
Weapons with a secondary ability of Block require 90 or higher in the appropriate fighting skill, [[Tactics]] and 50 or higher in [[Ninjitsu]] or [[Bushido]].
* [[Tessen]] (Requires Ninjitsu or Bushido)
+
* [[Tessen]]
  
 
==See Also==
 
==See Also==
 
* [[Special Moves]]
 
* [[Special Moves]]
 
+
* [[Hit Lower Defense]]
 
[[Category:Special Moves]]
 
[[Category:Special Moves]]

Latest revision as of 13:47, 8 February 2017

Special move block.gif

The Block Special Move was added during the Samurai Empire expansion. On executing a successful block, players will receive a bonus to their defense chance which scales with their Ninjitsu or Bushido skill for a short duration. Players will also receive a temporary penalty to their hit chance and damage. While under the block effect, the next damage the player receives will be severely reduced. Damage reduction scales with Parrying skill above 70. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.

  • Mana Cost: 20
  • Requires either 50 or greater Ninjitsu or Bushido to use.
  • Block lasts for 6 seconds after striking.
  • This special move is counter-intuitive as it is activated upon a successful strike.
  • This special move is effectively an anti-Hit Lower Defense.

Primary Weapons

Weapons with a primary ability of Block require 70 or higher in the appropriate fighting skill, Tactics, and 50 or higher in Ninjitsu.

Seconday Weapons

Weapons with a secondary ability of Block require 90 or higher in the appropriate fighting skill, Tactics and 50 or higher in Ninjitsu or Bushido.

See Also