Difference between revisions of "Combat Training"

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'''Tier 1 – Empowerment'''
 
'''Tier 1 – Empowerment'''
 
* When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.
 
* When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.
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'''Tier 1 – The One'''
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*Allows pets to share damage while they are close to their master. Requires multiple pets to active
 
'''Tier 2 – Berserk'''
 
'''Tier 2 – Berserk'''
 
* As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.
 
* As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.
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* When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.
 
* When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.
 
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==See Also==
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* [[Skill Mastery]]

Latest revision as of 02:20, 3 May 2017

Path Icon Name Minimum Skill Mana Cost Description
Animal Taming
Icon combat training.gif Combat Training
90 Skill 40 Mana The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level (unhides the caster).

Tier 1 – Empowerment

  • When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.

Tier 1 – The One

  • Allows pets to share damage while they are close to their master. Requires multiple pets to active

Tier 2 – Berserk

  • As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.

Tier 3 – Consume Damage

  • When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.


See Also