Difference between revisions of "Self Repair"
GregStaats (Talk | contribs) (New page: As explained on Five on Friday - November 9, 2007:<br> <br> <b>Self Repair</b>: * When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 wo...) |
(→Explanation: added comma for sentence context) |
||
(9 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | + | ==Explanation== | |
− | + | ||
− | + | ||
* When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.) | * When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.) | ||
* It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again. | * It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again. | ||
+ | * If an item with the Self Repair property is imbued, Self Repair will be stripped from the item. Likewise, Self Repair is not an imbuable property. | ||
==See Also== | ==See Also== | ||
− | * [[Five on Friday]] | + | * [[Five on Friday - November 9, 2007]] |
− | + | {{Item Properties}} | |
− | + |
Latest revision as of 01:03, 5 September 2017
Explanation
- When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
- It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.
- If an item with the Self Repair property is imbued, Self Repair will be stripped from the item. Likewise, Self Repair is not an imbuable property.