Difference between revisions of "Concussion Blow"

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[[Image:Special_move_concussion_blow.gif|frame]]
 
[[Image:Special_move_concussion_blow.gif|frame]]
The '''Concussion Blow''' applies between 10-15 [[Direct Damage|direct damage]] scaling based on weapon speed.  
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The '''Concussion Blow''' applies between 10-15 [[Direct Damage|direct damage]] scaling based on weapon speed.
This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.
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Does Direct Damage to the Target based on the difference between their current Hit Points and Mana. The greater the difference, the more Damage they receive.
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<i>Wrong tooltipp</i>
 
* '''Mana Cost:''' 20
 
* '''Mana Cost:''' 20
 
* Ranged weapons mana drain max 50% and return max 40%.  
 
* Ranged weapons mana drain max 50% and return max 40%.  

Latest revision as of 20:50, 26 January 2018

Special move concussion blow.gif

The Concussion Blow applies between 10-15 direct damage scaling based on weapon speed.

Does Direct Damage to the Target based on the difference between their current Hit Points and Mana. The greater the difference, the more Damage they receive.


Wrong tooltipp

  • Mana Cost: 20
  • Ranged weapons mana drain max 50% and return max 40%.
  • Melee weapons mana drain max 80% and return max 70%.
  • Two handed melee weapons mana drain max 80% and returned max 40%.

Primary Weapons

Weapons with a primary ability of Concussion Blow require 70 or higher in the appropriate fighting skill and Tactics.

Seconday Weapons

Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and Tactics.

See Also