Difference between revisions of "Mysticism"

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'''Mysticism''' is a body of magic first used by the [[Gargoyle Race]]. It is scheduled to be available with the release of [[Ultima Online: Stygian Abyss]] and learnable by all races, not just gargoyles. Similar to [[Magery]] and [[Necromancy]], Mysticism will have it's own unique set of magic spells.
+
'''Mysticism''' is a body of magic first used by the [[Gargoyle Race]]. It was added with the [[Stygian Abyss]] expansion and may be learned by all races, not just gargoyles. Similar to [[Spellweaving]] and [[Necromancy]], Mysticism has its own unique set of magic spells cast from a [[Spellbook]].
  
[[Evaluating Intelligence]] and [[Imbuing]] augment the power of certain Mysticism spells.
+
[[Battle Focus]] and [[Imbuing]] augment the power of certain Mysticism spells. [[Evaluate Intelligence]] once augmented as well, but was swapped for [[Focus]] with [[Publish 64]] in February 2010.
  
 
==Lore==
 
==Lore==
Line 8: Line 8:
  
 
''Similar to Magery, Mysticism consists of 16 spells and eight ranks that signify their power and the magic ability required to cast them. These eight concentric ranks correspond to vortices within the ether, all spinning one within another as they expand through the universe. The more powerful a spell you wish to cast, the deeper into the inner circles of ether you must penetrate. The deeper you go, the more mana (magical energy) each spell requires you to expend. Spells of the Eighth Rank require great measures of both skill and mana, while spells of the First Rank are much easier and require less energy.''
 
''Similar to Magery, Mysticism consists of 16 spells and eight ranks that signify their power and the magic ability required to cast them. These eight concentric ranks correspond to vortices within the ether, all spinning one within another as they expand through the universe. The more powerful a spell you wish to cast, the deeper into the inner circles of ether you must penetrate. The deeper you go, the more mana (magical energy) each spell requires you to expend. Spells of the Eighth Rank require great measures of both skill and mana, while spells of the First Rank are much easier and require less energy.''
 +
 +
Mysticism as Magery requires the Spell Channeling property to handle weapons or shields for all of its spells with the exception of the spell Enchant (which adds by spell casting Spell Channeling to the weapon).
  
 
''Those skilled in Mysticism are known as Mystics.''
 
''Those skilled in Mysticism are known as Mystics.''
 
==Training==
 
==Training==
''Coming Soon''
+
It is best to train wearing a 100% [[Lower Reagent Cost]] suit. Other desirable properties include high [[Lower Mana Cost]], [[Mana Regeneration]], 2 [[Faster Casting]] and 6 [[Faster Cast Recovery]].
 +
*'''0 - 40''' - Train at Mystic vendor in [[Ter Mur]]
 +
* '''40 - 63''' - Cast [[Stone Form]]
 +
* '''63 - 80''' - Cast [[Cleansing Winds]] on yourself
 +
* '''80 - 95''' - Cast [[Hail Storm]] on yourself
 +
* '''95 - 120''' - Cast [[Nether Cyclone]]
  
 
==Spells==
 
==Spells==
 
{| border="1" cellspacing="0" cellpadding="2"
 
{| border="1" cellspacing="0" cellpadding="2"
| rowspan="2" | [[Image:Animated_weapon.jpg]]
+
|- style="background-color:#9f3215; color:#FFFFFF;"
| width="100" rowspan="2" | '''[[Animated Weapon]]'''<br>''In Jux Por Ylem''
+
! Icon
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
! width="140" | Name
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
! width="80" | Mana Cost
| rowspan="2" | When this spell is invoked, a weapon is conjured and animated. This weapon attacks nearby foes.
+
! width="110" | Minimum Skill
 +
! Description
 
|-
 
|-
| style="text-align: center;" | 11
+
| [[Image:Healing_stone.jpg]]
| style="text-align: center;" | 33
+
| '''[[Healing Stone]]'''<br>''Kal In Mani''
 +
| style="text-align: center;" | 4 Mana
 +
| style="text-align: center;" | 0 Skill
 +
| Conjures a healing stone, usable only by the Mystic.
 
|-
 
|-
| rowspan="2" | [[Image:Bombard.jpg]]
+
| [[Image:Nether_bolt.jpg]]
| width="100" rowspan="2" | '''[[Bombard]]'''<br>''Corp Por Ylem''
+
| '''[[Nether Bolt]]'''<br>''In Corp Ylem''
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
| style="text-align: center;" | 4 Mana
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| style="text-align: center;" | 0 Skill
| rowspan="2" | Conjures a magical boulder projectile that is hurled at your target. This spell also has a chance to knockback and stun a player victim for 2 seconds.
+
| Conjures a bolt of nether energy to assault a target with chaos damage.
 
|-
 
|-
| style="text-align: center;" | 20
+
| [[Image:Enchant.jpg]]
| style="text-align: center;" | 58
+
| '''[[Enchant]]'''<br>''In Ort Ylem''
 +
| style="text-align: center;" | 6 Mana
 +
| style="text-align: center;" | 8 Skill
 +
| Temporarily imbues a held weapon with a hit spell effect. If Mysticism and Focus or Imbuing (whichever is greater) are over 80 the weapon is temporarily granted [[Spell Channeling]].
 
|-
 
|-
| rowspan="2" | [[Image:Cleansing_winds.jpg]]
+
| [[Image:Pure_magic.jpg]]
| width="100" rowspan="2" | '''[[Cleansing Winds]]'''<br>''In Vas Mani Hur''
+
| '''[[Purge Magic]]'''<br>''An Ort Sanct''
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
| style="text-align: center;" | 6 Mana
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| style="text-align: center;" | 8 Skill
| rowspan="2" | Soothing winds cure poison, lift curses, and heal all characters in a party within a small area of effect.
+
| Removes one random beneficial ward from a target.
 
|-
 
|-
| style="text-align: center;" | 20
+
| [[Image:Eagle_strike.jpg]]
| style="text-align: center;" | 58
+
| '''[[Eagle Strike]]'''<br>''Kal Por Xen''
 +
| style="text-align: center;" | 9 Mana
 +
| style="text-align: center;" | 20 Skill
 +
| Conjures a magical eagle-like creature as a projectile that assaults a target with its talons.
 
|-
 
|-
| rowspan="2" | [[Image:Eagle_strike.jpg]]
+
| [[Image:Sleep.jpg]]
| width="100" rowspan="2" | '''[[Eagle Strike]]'''<br>''Kal Por Xen''
+
| '''[[Sleep]]'''<br>''In Zu''
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
| style="text-align: center;" | 8 Mana
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| style="text-align: center;" | 20 Skill
| rowspan="2" | Conjures a magical eagle-like creature as a projectile that assaults the target with its talons.
+
| Puts a target into a temporary sleep state until harmed or enough time passes. While asleep, the target will be unable to attack or cast spells, and moves at a slower speed.
 
|-
 
|-
| style="text-align: center;" | 9
+
| [[Image:Animated_weapon.jpg]]
| style="text-align: center;" | 20
+
| '''[[Animated Weapon]]'''<br>''In Jux Por Ylem''
 +
| style="text-align: center;" | 11 Mana
 +
| style="text-align: center;" | 33 Skill
 +
| An [[Animated Weapon]] is conjured and attacks nearby foes.
 
|-
 
|-
| rowspan="2" | [[Image:Enchant.jpg]]
+
| [[Image:Stone_form.jpg]]
| width="100" rowspan="2" | '''[[Enchant]]'''<br>''In Ort Ylem''
+
| '''[[Stone Form]]'''<br>''In Rel Ylem''
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
| style="text-align: center;" | 11 Mana
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| style="text-align: center;" | 33 Skill
| rowspan="2" | Temporarily imbues one weapon with a hit spell effect.
+
| Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks.
 
|-
 
|-
| style="text-align: center;" | 6
+
| [[Image:Mass_sleep.jpg]]
| style="text-align: center;" | 8
+
| '''[[Mass Sleep]]'''<br>''Vas Zu''
 +
| style="text-align: center;" | 14 Mana
 +
| style="text-align: center;" | 45 Skill
 +
| Same as Sleep except works on multiple targets in a small area of effect.
 
|-
 
|-
| rowspan="2" | [[Image:Hail_storm.jpg]]
+
| [[Image:Spell_trigger.jpg]]
| width="100" rowspan="2" | '''[[Hail Storm]]'''<br>''Kal Des Ylem''
+
| '''[[Spell Trigger]]'''<br>''In Vas Ort Ex''
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
| style="text-align: center;" | 14 Mana
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| style="text-align: center;" | 45 Skill
| rowspan="2" | A torrent of rain brings down a storm of hailstones upon the caster's enemies in the surrounding area.
+
| Stores one Mysticism spell in a spell stone. The stone can be activated to instantly cast the stored spell.
 
|-
 
|-
| style="text-align: center;" | 40
+
| [[Image:Bombard.jpg]]
| style="text-align: center;" | 70
+
| '''[[Bombard]]'''<br>''Corp Por Ylem''
 +
| style="text-align: center;" | 20 Mana
 +
| style="text-align: center;" | 58 Skill
 +
| Conjures a magical boulder projectile to hurled at a target. This spell also has a chance to knock-back and stun a player victim for 2 seconds.
 
|-
 
|-
| rowspan="2" | [[Image:Healing_stone.jpg]]
+
| [[Image:Cleansing_winds.jpg]]
| width="100" rowspan="2" | '''[[Healing Stone]]'''<br>''Kal In Mani''
+
| '''[[Cleansing Winds]]'''<br>''In Vas Mani Hur''
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
| style="text-align: center;" | 20 Mana
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| style="text-align: center;" | 58 Skill
| rowspan="2" | Conjures a healing stone, usable only by the Mystic.
+
| Soothing winds cure poison, lift curses, and heal a target.
 
|-
 
|-
| style="text-align: center;" | 4
+
| [[Image:Hail_storm.jpg]]
| style="text-align: center;" | 0
+
| '''[[Hail Storm]]'''<br>''Kal Des Ylem''
 +
| style="text-align: center;" | 50 Mana
 +
| style="text-align: center;" | 70 Skill
 +
| A torrent of rain brings down a storm of hailstones damaging the caster's enemies in the surrounding area.
 
|-
 
|-
| rowspan="2" | [[Image:Mass_sleep.jpg]]
+
| [[Image:Spell_plague.jpg]]
| width="100" rowspan="2" | '''[[Mass Sleep]]'''<br>''Vas Zu''
+
| '''[[Spell Plague]]'''<br>''Vas Rel Jux Ort''
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
| style="text-align: center;" | 40 Mana
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| style="text-align: center;" | 70 Skill
| rowspan="2" | Same as Sleep except works on multiple creatures in a small area of effect.
+
| Inflicts one or more victims with a terrible curse. Each time a victim hits with a harmful attack there is a chance that they will take an explosion backlash of fire damage.
 
|-
 
|-
| style="text-align: center;" | 14
+
| [[Image:Nether_cyclone.jpg]]
| style="text-align: center;" | 45
+
| '''[[Nether Cyclone]]'''<br>''Grav Hur''
 +
| style="text-align: center;" | 50 Mana
 +
| style="text-align: center;" | 83 Skill
 +
| Summons a gale of lethal winds that strikes all Targets within a radius around the Target's Location, dealing chaos damage. In addition to inflicting damage, each Target of the Nether Cyclone temporarily loses a percentage of mana and stamina. The effectiveness of the Nether Cyclone is determined by a comparison between the Caster's Focus or Imbuing (whichever is greater) and Mysticism skills and the Resisting Spells skill of the Target. 
 
|-
 
|-
| rowspan="2" | [[Image:Nether_bolt.jpg]]
+
| [[Image:Rising_colossus.jpg]]
| width="100" rowspan="2" | '''[[Nether Bolt]]'''<br>''In Corp Ylem''
+
| '''[[Rising Colossus]]'''<br>''Kal Vas Xen Corp Ylem''
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
| style="text-align: center;" | 50 Mana
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| style="text-align: center;" | 83 Skill
| rowspan="2" | Conjures a bolt of nether energy to assault the Mystic's target.
+
| Summons a colossal stone titan that selects a Target to attack based off its intelligence and proximity. The Rising Colossus disappears after a set amount of time. The Rising Colossus' stats, skills, and duration are determined by the Caster's Focus or Imbuing (whichever is greater) , and Mysticism skills. Requires 5 pet control slots.
 +
|}
 +
 
 +
 
 +
===Casting Success Chance===
 +
{| border="1" cellspacing="0" cellpadding="5"
 +
|- style="background-color:#9f3215; color:#FFFFFF;"
 +
! Circle
 +
! Spells
 +
! 25%*
 +
! 50%
 +
! 75%
 +
! 100%
 
|-
 
|-
| style="text-align: center;" | 4
+
! 1
| style="text-align: center;" | 0
+
| [[Healing Stone]] & [[Nether Bolt]]
 +
| 0
 +
| 12.5
 +
| 25
 +
| 37.5
 
|-
 
|-
| rowspan="2" | [[Image:Nether_cyclone.jpg]]
+
! 2
| width="100" rowspan="2" | '''[[Nether Cyclone]]'''<br>''Grav Hur''
+
| [[Enchant]] & [[Purge Magic]]
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
| 8
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| 20.5
| rowspan="2" | Sends a gale of lethal wind in the direction of foes.
+
| 33
 +
| 45.5
 
|-
 
|-
| style="text-align: center;" | 50
+
! 3
| style="text-align: center;" | 83
+
| [[Eagle Strike]] & [[Sleep]]
 +
| 20
 +
| 32.5
 +
| 45
 +
| 57.5
 
|-
 
|-
| rowspan="2" | [[Image:Pure_magic.jpg]]
+
! 4
| width="100" rowspan="2" | '''[[Pure Magic]]'''<br>''An Ort Sanct''
+
| [[Animated Weapon]] & [[Stone Form]]
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
| 33
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| 45.5
| rowspan="2" | Removes one beneficial ward from the target.
+
| 58
 +
| 70.5
 
|-
 
|-
| style="text-align: center;" | 6
+
! 5
| style="text-align: center;" | 8
+
| [[Mass Sleep]] & [[Spell Trigger]]
 +
| 45
 +
| 57.5
 +
| 70
 +
|82.5
 
|-
 
|-
| rowspan="2" | [[Image:Rising_colossus.jpg]]
+
! 6
| width="100" rowspan="2" | '''[[Rising Colossus]]'''<br>''Kal Vas Xen Corp Ylem''
+
| [[Bombard]] & [[Cleansing Winds]]
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
| 58
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| 70.5
| rowspan="2" | Summons a colossal stone titan that will attack nearby foes.
+
| 83
 +
| 95.5
 
|-
 
|-
| style="text-align: center;" | 50
+
! 7
| style="text-align: center;" | 83
+
| [[Hail Storm]] & [[Spell Plague]]
|-
+
| 70
| rowspan="2" | [[Image:Sleep.jpg]]
+
| 82.5
| width="100" rowspan="2" | '''[[Sleep]]'''<br>''In Zu''
+
| 95
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
| 107.5**
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| rowspan="2" | Puts one creature into a temporary sleep state. In this state, the creature will be unable to attack or cast spells, and will move at a much slower speed. It will awaken if harmed or after a little bit of time passes.
+
|-
+
| style="text-align: center;" | 9
+
| style="text-align: center;" | 20
+
|-
+
| rowspan="2" | [[Image:Spell_plague.jpg]]
+
| width="100" rowspan="2" | '''[[Spell Plague]]'''<br>''Vas Rel Jux Ort''
+
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| rowspan="2" | Inflicts one or more victims in its area of effect with a terrible curse. Each time the victim hits with a harmful attack (spell, melee, ranged, etc.), there is a chance that the victim will take an explosion backlash of fire damage.
+
|-
+
| style="text-align: center;" | 40
+
| style="text-align: center;" | 70
+
|-
+
| rowspan="2" | [[Image:Spell_trigger.jpg]]
+
| width="100" rowspan="2" | '''[[Spell Trigger]]'''<br>''In Vas Ort Ex''
+
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| rowspan="2" | This spell allows the Mystic to store one Mysticism spell in a spell trigger object that can be later triggered when the Mystic uses the item. The Mystic invokes the Spell Trigger and selects the appropriate magic to trigger. The Mystic must possess the triggered spell in his spellbook.
+
|-
+
| style="text-align: center;" | 14
+
| style="text-align: center;" | 45
+
|-
+
| rowspan="2" | [[Image:Stone_form.jpg]]
+
| width="100" rowspan="2" | '''[[Stone Form]]'''<br>''In Rel Ylem''
+
! width="70" style="text-align: center; font-size:90%;" | Mana Cost
+
! width="95" style="text-align: center; font-size:90%;" | Minimum Skill
+
| rowspan="2" | Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks.
+
|-
+
| style="text-align: center;" | 11
+
| style="text-align: center;" | 33
+
 
|-
 
|-
 +
! 8
 +
| [[Nether Cyclone]] & [[Rising Colossus]]
 +
| 83
 +
| 95.5
 +
| 108**
 +
| 120.5***
 
|}
 
|}
 +
* * At minimum skill level, there is a 25% chance to successfully cast a spell.
 +
* ** [[Power Scroll]] required to achieved skill greater than 100
 +
* *** 100% success is not possible for 8th Rank Mysticism Spells, 99% at 120
 +
 +
==Reference==
 +
* UO Playguide - http://www.uoherald.com/node/137
 +
* Five on Friday - http://www.uoherald.com/fof/?fofId=130
  
 
==See Also==
 
==See Also==
* [[Chivalry]]
 
 
* [[Magery]]
 
* [[Magery]]
 
* [[Necromancy]]
 
* [[Necromancy]]
 +
* [[Spellweaving]]
 +
* [[Chivalry]]
 +
* [[Bushido]]
 
* [[Ninjitsu]]
 
* [[Ninjitsu]]
* [[Spellweaving]]
+
* [[Mysticism]]
 
+
  
[[Category:Skills]] [[Category:Stygian Abyss]]
+
[[Category:Spells]]
 +
[[Category:Mysticism]]
 +
[[Category:Skills]]
 +
[[Category:Stygian Abyss]]

Latest revision as of 16:49, 10 February 2018

Mysticism is a body of magic first used by the Gargoyle Race. It was added with the Stygian Abyss expansion and may be learned by all races, not just gargoyles. Similar to Spellweaving and Necromancy, Mysticism has its own unique set of magic spells cast from a Spellbook.

Battle Focus and Imbuing augment the power of certain Mysticism spells. Evaluate Intelligence once augmented as well, but was swapped for Focus with Publish 64 in February 2010.

Lore

Humans and Gargoyles worked together from a common source of magic, and the Gargoyles went on to refine their arcane arts to deal with the cataclysms destroying their world. Gargoyles have mastered the art of magic called Mysticism.

Similar to Magery, Mysticism consists of 16 spells and eight ranks that signify their power and the magic ability required to cast them. These eight concentric ranks correspond to vortices within the ether, all spinning one within another as they expand through the universe. The more powerful a spell you wish to cast, the deeper into the inner circles of ether you must penetrate. The deeper you go, the more mana (magical energy) each spell requires you to expend. Spells of the Eighth Rank require great measures of both skill and mana, while spells of the First Rank are much easier and require less energy.

Mysticism as Magery requires the Spell Channeling property to handle weapons or shields for all of its spells with the exception of the spell Enchant (which adds by spell casting Spell Channeling to the weapon).

Those skilled in Mysticism are known as Mystics.

Training

It is best to train wearing a 100% Lower Reagent Cost suit. Other desirable properties include high Lower Mana Cost, Mana Regeneration, 2 Faster Casting and 6 Faster Cast Recovery.

Spells

Icon Name Mana Cost Minimum Skill Description
Healing stone.jpg Healing Stone
Kal In Mani
4 Mana 0 Skill Conjures a healing stone, usable only by the Mystic.
Nether bolt.jpg Nether Bolt
In Corp Ylem
4 Mana 0 Skill Conjures a bolt of nether energy to assault a target with chaos damage.
Enchant.jpg Enchant
In Ort Ylem
6 Mana 8 Skill Temporarily imbues a held weapon with a hit spell effect. If Mysticism and Focus or Imbuing (whichever is greater) are over 80 the weapon is temporarily granted Spell Channeling.
Pure magic.jpg Purge Magic
An Ort Sanct
6 Mana 8 Skill Removes one random beneficial ward from a target.
Eagle strike.jpg Eagle Strike
Kal Por Xen
9 Mana 20 Skill Conjures a magical eagle-like creature as a projectile that assaults a target with its talons.
Sleep.jpg Sleep
In Zu
8 Mana 20 Skill Puts a target into a temporary sleep state until harmed or enough time passes. While asleep, the target will be unable to attack or cast spells, and moves at a slower speed.
Animated weapon.jpg Animated Weapon
In Jux Por Ylem
11 Mana 33 Skill An Animated Weapon is conjured and attacks nearby foes.
Stone form.jpg Stone Form
In Rel Ylem
11 Mana 33 Skill Infuses the caster with the essence of solid stone, making him slow to move and fight and cast spells, but gives him resistances to damage and a slight bonus to physical damage attacks.
Mass sleep.jpg Mass Sleep
Vas Zu
14 Mana 45 Skill Same as Sleep except works on multiple targets in a small area of effect.
Spell trigger.jpg Spell Trigger
In Vas Ort Ex
14 Mana 45 Skill Stores one Mysticism spell in a spell stone. The stone can be activated to instantly cast the stored spell.
Bombard.jpg Bombard
Corp Por Ylem
20 Mana 58 Skill Conjures a magical boulder projectile to hurled at a target. This spell also has a chance to knock-back and stun a player victim for 2 seconds.
Cleansing winds.jpg Cleansing Winds
In Vas Mani Hur
20 Mana 58 Skill Soothing winds cure poison, lift curses, and heal a target.
Hail storm.jpg Hail Storm
Kal Des Ylem
50 Mana 70 Skill A torrent of rain brings down a storm of hailstones damaging the caster's enemies in the surrounding area.
Spell plague.jpg Spell Plague
Vas Rel Jux Ort
40 Mana 70 Skill Inflicts one or more victims with a terrible curse. Each time a victim hits with a harmful attack there is a chance that they will take an explosion backlash of fire damage.
Nether cyclone.jpg Nether Cyclone
Grav Hur
50 Mana 83 Skill Summons a gale of lethal winds that strikes all Targets within a radius around the Target's Location, dealing chaos damage. In addition to inflicting damage, each Target of the Nether Cyclone temporarily loses a percentage of mana and stamina. The effectiveness of the Nether Cyclone is determined by a comparison between the Caster's Focus or Imbuing (whichever is greater) and Mysticism skills and the Resisting Spells skill of the Target.
Rising colossus.jpg Rising Colossus
Kal Vas Xen Corp Ylem
50 Mana 83 Skill Summons a colossal stone titan that selects a Target to attack based off its intelligence and proximity. The Rising Colossus disappears after a set amount of time. The Rising Colossus' stats, skills, and duration are determined by the Caster's Focus or Imbuing (whichever is greater) , and Mysticism skills. Requires 5 pet control slots.


Casting Success Chance

Circle Spells 25%* 50% 75% 100%
1 Healing Stone & Nether Bolt 0 12.5 25 37.5
2 Enchant & Purge Magic 8 20.5 33 45.5
3 Eagle Strike & Sleep 20 32.5 45 57.5
4 Animated Weapon & Stone Form 33 45.5 58 70.5
5 Mass Sleep & Spell Trigger 45 57.5 70 82.5
6 Bombard & Cleansing Winds 58 70.5 83 95.5
7 Hail Storm & Spell Plague 70 82.5 95 107.5**
8 Nether Cyclone & Rising Colossus 83 95.5 108** 120.5***
  • * At minimum skill level, there is a 25% chance to successfully cast a spell.
  • ** Power Scroll required to achieved skill greater than 100
  • *** 100% success is not possible for 8th Rank Mysticism Spells, 99% at 120

Reference

See Also