Difference between revisions of "Lumberjacking"
(updated drop table, crystal shards now drop at 80 lumberjacking skill, tested on atlantic as human character.) |
|||
(16 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
[[image:Flag_lumberjacking.gif|frame]] | [[image:Flag_lumberjacking.gif|frame]] | ||
{{tocright}} | {{tocright}} | ||
− | Stand before a tree and gaze upward. Do you see leaves? Jagged limbs? Branches? The skilled lumberjack may gaze at the same tree and see buildings and towers and finely carved wooden goods. | + | ''Stand before a tree and gaze upward. Do you see leaves? Jagged limbs? Branches? The skilled lumberjack may gaze at the same tree and see buildings and towers and finely carved wooden goods.'' |
+ | |||
+ | As your skill improves, your chance of successfully harvesting [[wood]] from a given tree increases. [[Melisande's Corroded Hatchet]] is the only item in the game that will raise your Lumberjacking skill when equipped. This skill also counts towards your ability to perform [[Special Moves]]. | ||
+ | |||
+ | [[Human]] characters will get one extra log per chop, or two if working in [[Felucca]]. [[Elves]], on the other hand, have an increased chance of harvesting special [[Lumber]] types. | ||
+ | |||
==Abilities== | ==Abilities== | ||
− | + | Lumberjacks receive a [[Damage Increase]] when they wield certain weapons. The formula is Lumberjack skill ÷ 5 (plus 10% if Lumberjacking is equal to or greater than 100). At GM [[Lumberjacking]], there is a 10% chance for a Lumberjacking damage bonus of 100% from base weapon damage. | |
− | * Get [[Lumber | + | |
+ | * The following [[Axes|axe weapons]] and the artifacts based on those items impart the damage bonus: | ||
+ | :{| width="50%" | ||
+ | | | ||
+ | * [[Axe|Axe (Standard)]] | ||
+ | * [[Battle Axe]] | ||
+ | * [[Double Axe]] | ||
+ | * [[Executioner's Axe]] | ||
+ | | | ||
+ | * [[Large Battle Axe]] | ||
+ | * [[Two Handed Axe]] | ||
+ | * [[Ornate Axe]] | ||
+ | * [[Hatchet]] | ||
+ | |} | ||
+ | * Get [[Lumber]] and other resources from trees. | ||
+ | |||
==Training== | ==Training== | ||
There are two methods to gain lumberjacking. | There are two methods to gain lumberjacking. | ||
Line 10: | Line 30: | ||
Chop trees. | Chop trees. | ||
===Method 2=== | ===Method 2=== | ||
− | Attack creatures with an axe. This will require either the [[Swordsmanship]] skill or a weapon with the [[Use Best Weapon Skill]] property. The most efficient way to gain is to get a 100% Poison Damage axe and hit a [[Golem]] | + | Attack creatures with an axe. This will require either the [[Swordsmanship]] skill or a weapon with the [[Use Best Weapon Skill]] property. The most efficient way to gain is to get a 100% Poison Damage axe and hit a [[Golem]] (For more tips on using the Golem method visit the [[Melee Training Guide]] page). You can also use [[Spellweaving]]'s [[Dryad Allure]] on an [[Arctic Ogre Lord]] to give it the same treatment. |
+ | |||
+ | ==Types Of Wood== | ||
+ | There are various different types of [[wood]] which grant different bonuses to items crafted by [[Carpentry|Carpenters]] as well as [[Bowcraft & Fletching|Bowyers]]. Each requires a different skill level to harvest. | ||
+ | |||
+ | When wood is harvested, it initially comes in log form (weighing two [[stone]]s instead of the single stone a board weighs). An [[Axes|Axe type item]] can be used to perform the conversion, though this is optional - raw logs work just as well for crafting as boards do, they simply weigh more. | ||
+ | |||
+ | For the purpose of creating boards either the Lumberjacking or [[Carpentry]] skill can be used (though only Lumberjacks can harvest the rare woods in the first place). | ||
+ | |||
+ | The skill levels required to collect/convert each type of board are: | ||
+ | |||
+ | <table> | ||
+ | <tr><td>[[Image:Boards.png]] [[Board#Plain|Plain]]: 0</td><td>[[Image:Boards_(Oak).png]] [[Board#Oak|Oak]]: 65</td><td>[[Image:Boards_(Ash).png]] [[Board#Ash|Ash]]: 80</td><td>[[Image:Boards_(Yew).png]] [[Board#Yew|Yew]]: 95</td></tr> | ||
+ | <tr><td>[[Image:Boards_(Bloodwood).png]] [[Board#Bloodwood|Bloodwood]]: 100</td><td>[[Image:Boards_(Heartwood).png]] [[Board#Heartwood|Heartwood]]: 100</td><td>[[Image:Boards_(Frostwood).png]] [[Board#Frostwood|Frostwood]]: 100</td></tr> | ||
+ | </table> | ||
+ | |||
==Special Resources== | ==Special Resources== | ||
− | At | + | At 80 Lumberjacking skill you have the chance to randomly retrieve one of the following resources. |
− | {| class="wikitable" | + | {| class="wikitable" width="80%" |
|- | |- | ||
− | + | | [[Image:Crystal_Shards.png]] [[Crystal Shards]] ([[SA]] entitled account required must Lumberjack in [[Ter Mur]]) | |
− | + | |} | |
− | | [[Image: | + | |
− | + | At 100 Lumberjacking skill you have the chance to randomly retrieve one of the following resources. | |
− | + | {| class="wikitable" width="80%" | |
− | | | + | |
− | | | + | |
|- | |- | ||
− | | [[Image: | + | | [[Image:Bark_Fragment.png]] [[Bark Fragment]] |
+ | | [[Image:Luminescent_Fungi.png]] [[Luminescent Fungi]] | ||
+ | | [[Image:Parasitic_Plant.png]] [[Parasitic Plant]] | ||
|- | |- | ||
− | | [[Image: | + | | [[Image:Switch.png]] [[Wood Switch|Switch]] |
+ | | [[Image:Brilliant_Amber.png]] [[Brilliant Amber]] | ||
+ | | | ||
|} | |} | ||
+ | |||
==See Also== | ==See Also== | ||
* [[Swordsmanship]] | * [[Swordsmanship]] | ||
− | * http://guide.uo.com/skill_44.html | + | * [http://guide.uo.com/skill_44.html Lumberjacking page on UO.com] |
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 20:07, 27 April 2018
Stand before a tree and gaze upward. Do you see leaves? Jagged limbs? Branches? The skilled lumberjack may gaze at the same tree and see buildings and towers and finely carved wooden goods.
As your skill improves, your chance of successfully harvesting wood from a given tree increases. Melisande's Corroded Hatchet is the only item in the game that will raise your Lumberjacking skill when equipped. This skill also counts towards your ability to perform Special Moves.
Human characters will get one extra log per chop, or two if working in Felucca. Elves, on the other hand, have an increased chance of harvesting special Lumber types.
Abilities
Lumberjacks receive a Damage Increase when they wield certain weapons. The formula is Lumberjack skill ÷ 5 (plus 10% if Lumberjacking is equal to or greater than 100). At GM Lumberjacking, there is a 10% chance for a Lumberjacking damage bonus of 100% from base weapon damage.
- The following axe weapons and the artifacts based on those items impart the damage bonus:
- Get Lumber and other resources from trees.
Training
There are two methods to gain lumberjacking.
Method 1
Chop trees.
Method 2
Attack creatures with an axe. This will require either the Swordsmanship skill or a weapon with the Use Best Weapon Skill property. The most efficient way to gain is to get a 100% Poison Damage axe and hit a Golem (For more tips on using the Golem method visit the Melee Training Guide page). You can also use Spellweaving's Dryad Allure on an Arctic Ogre Lord to give it the same treatment.
Types Of Wood
There are various different types of wood which grant different bonuses to items crafted by Carpenters as well as Bowyers. Each requires a different skill level to harvest.
When wood is harvested, it initially comes in log form (weighing two stones instead of the single stone a board weighs). An Axe type item can be used to perform the conversion, though this is optional - raw logs work just as well for crafting as boards do, they simply weigh more.
For the purpose of creating boards either the Lumberjacking or Carpentry skill can be used (though only Lumberjacks can harvest the rare woods in the first place).
The skill levels required to collect/convert each type of board are:
Plain: 0 | Oak: 65 | Ash: 80 | Yew: 95 |
Bloodwood: 100 | Heartwood: 100 | Frostwood: 100 |
Special Resources
At 80 Lumberjacking skill you have the chance to randomly retrieve one of the following resources.
Crystal Shards (SA entitled account required must Lumberjack in Ter Mur) |
At 100 Lumberjacking skill you have the chance to randomly retrieve one of the following resources.
Bark Fragment | Luminescent Fungi | Parasitic Plant |
Switch | Brilliant Amber |