Difference between revisions of "Enhance Potions"
(New page: '''Enhance Potions''' is an Item Property commonly found on jewelry. When a potion is used, its effectiveness will increase by the percentage of your cumulative Enhance Potions pro...) |
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− | '''Enhance Potions''' is an [[Item Property]] commonly found on [[jewelry]]. When a potion is used, its effectiveness will increase by the percentage of your cumulative Enhance Potions properties. Healing potions heal more points of damage, curing potions have a better chance to cure poison, etc. There is a | + | {{tocright}} |
+ | '''Enhance Potions''' is an [[Item Property|item property]] commonly found on [[jewelry]]. When a potion is used, its effectiveness will increase by the percentage of your cumulative Enhance Potions properties. Healing potions heal more points of damage, curing potions have a better chance to cure poison, etc. There is a cumulative equipment cap of 50%. If your character has the [[Alchemy]] skill, an additional 1% bonus per 3.3 skill is granted, up to +30% at 99.0 Alchemy. | ||
− | [[Ring]]s and [[Bracelet]]s can have between 5% and | + | Since [[Publish 73]], having the [[Alchemy]] skill also provides a minimum total Enhance Potions value equal to the skill divided by 2. The total Enhance Potions value for a character then becomes: |
+ | |||
+ | Effective EP = (Equipment EP (capped at 50) + Alchemy / 3.3) '''-or-''' Alchemy / 2 if it is higher. | ||
+ | |||
+ | [[Ring]]s and [[Bracelet]]s can have between 5% and 35% Enhance Potions, in increments of 5. | ||
==Items== | ==Items== | ||
− | Here is a list of artifacts and other items which | + | Here is a list of artifacts and other items which may break the individual item cap. |
− | * [[Alchemist's Bauble]] - 30% [Bracelet] | + | * [[Alchemist's Bauble]] - 30% [[Bracelet]] |
− | * [[Ecru Citrine Ring]] - 50% [Ring] | + | * [[Ecru Citrine Ring]]s - 50% [[Ring]] |
− | * [[Treatise on Alchemy]] - 15% [Talisman] | + | * [[Treatise on Alchemy]] - 15% [[Talisman]] |
+ | * [[Royal Guard Survival Knife]] - 25% [[Skinning Knife]] | ||
− | == | + | ==Imbuing== |
− | + | The following resources are required to [[Imbuing|imbue]] the highest intensity of Enhance Potions (25%): | |
− | + | *5 [[Enchanted Essence]] | |
− | + | *10 [[Gem|Citrine]] | |
− | * [[ | + | *10 [[Crushed Glass]] |
− | + | ==See Also== | |
+ | {{Item Properties}} |
Latest revision as of 16:54, 18 August 2018
Contents
Enhance Potions is an item property commonly found on jewelry. When a potion is used, its effectiveness will increase by the percentage of your cumulative Enhance Potions properties. Healing potions heal more points of damage, curing potions have a better chance to cure poison, etc. There is a cumulative equipment cap of 50%. If your character has the Alchemy skill, an additional 1% bonus per 3.3 skill is granted, up to +30% at 99.0 Alchemy.
Since Publish 73, having the Alchemy skill also provides a minimum total Enhance Potions value equal to the skill divided by 2. The total Enhance Potions value for a character then becomes:
Effective EP = (Equipment EP (capped at 50) + Alchemy / 3.3) -or- Alchemy / 2 if it is higher.
Rings and Bracelets can have between 5% and 35% Enhance Potions, in increments of 5.
Items
Here is a list of artifacts and other items which may break the individual item cap.
- Alchemist's Bauble - 30% Bracelet
- Ecru Citrine Rings - 50% Ring
- Treatise on Alchemy - 15% Talisman
- Royal Guard Survival Knife - 25% Skinning Knife
Imbuing
The following resources are required to imbue the highest intensity of Enhance Potions (25%):
- 5 Enchanted Essence
- 10 Citrine
- 10 Crushed Glass