Difference between revisions of "Enhance Potions"
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− | '''Enhance Potions''' is an [[Item Property|item property]] commonly found on [[jewelry]]. When a potion is used, its effectiveness will increase by the percentage of your cumulative Enhance Potions properties. Healing potions heal more points of damage, curing potions have a better chance to cure poison, etc. There is a | + | '''Enhance Potions''' is an [[Item Property|item property]] commonly found on [[jewelry]]. When a potion is used, its effectiveness will increase by the percentage of your cumulative Enhance Potions properties. Healing potions heal more points of damage, curing potions have a better chance to cure poison, etc. There is a cumulative equipment cap of 50%. If your character has the [[Alchemy]] skill, an additional 1% bonus per 3.3 skill is granted, up to +30% at 99.0 Alchemy. |
− | [[Ring]]s and [[Bracelet]]s can have between 5% and | + | Since [[Publish 73]], having the [[Alchemy]] skill also provides a minimum total Enhance Potions value equal to the skill divided by 2. The total Enhance Potions value for a character then becomes: |
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+ | Effective EP = (Equipment EP (capped at 50) + Alchemy / 3.3) '''-or-''' Alchemy / 2 if it is higher. | ||
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+ | [[Ring]]s and [[Bracelet]]s can have between 5% and 35% Enhance Potions, in increments of 5. | ||
==Items== | ==Items== | ||
− | Here is a list of artifacts and other items which | + | Here is a list of artifacts and other items which may break the individual item cap. |
* [[Alchemist's Bauble]] - 30% [[Bracelet]] | * [[Alchemist's Bauble]] - 30% [[Bracelet]] | ||
− | * [[Ecru Citrine Ring]] - 50% [[Ring]] | + | * [[Ecru Citrine Ring]]s - 50% [[Ring]] |
* [[Treatise on Alchemy]] - 15% [[Talisman]] | * [[Treatise on Alchemy]] - 15% [[Talisman]] | ||
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* [[Royal Guard Survival Knife]] - 25% [[Skinning Knife]] | * [[Royal Guard Survival Knife]] - 25% [[Skinning Knife]] | ||
Latest revision as of 16:54, 18 August 2018
Contents
Enhance Potions is an item property commonly found on jewelry. When a potion is used, its effectiveness will increase by the percentage of your cumulative Enhance Potions properties. Healing potions heal more points of damage, curing potions have a better chance to cure poison, etc. There is a cumulative equipment cap of 50%. If your character has the Alchemy skill, an additional 1% bonus per 3.3 skill is granted, up to +30% at 99.0 Alchemy.
Since Publish 73, having the Alchemy skill also provides a minimum total Enhance Potions value equal to the skill divided by 2. The total Enhance Potions value for a character then becomes:
Effective EP = (Equipment EP (capped at 50) + Alchemy / 3.3) -or- Alchemy / 2 if it is higher.
Rings and Bracelets can have between 5% and 35% Enhance Potions, in increments of 5.
Items
Here is a list of artifacts and other items which may break the individual item cap.
- Alchemist's Bauble - 30% Bracelet
- Ecru Citrine Rings - 50% Ring
- Treatise on Alchemy - 15% Talisman
- Royal Guard Survival Knife - 25% Skinning Knife
Imbuing
The following resources are required to imbue the highest intensity of Enhance Potions (25%):
- 5 Enchanted Essence
- 10 Citrine
- 10 Crushed Glass