Difference between revisions of "Bane"

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'''Bane''' is an [[item property]] introduced with [[Publish_83#Miscellaneous_Changes|Publish 83]]. For a chance to trigger this on hit effect, the target's health has to drop below 50% first. The far, the better is the chance. While at the same time the additional damage caused grows up. Starting with about 50% of its damage potential at targets half life, growing to 100% near targets death.
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The additional damage caused is 30% of targets Max. HP capped at 350 '''physical''' damage - before damage reduction by physical resist. 
  
'''Bane''' is an [[item property]] introduced with Publish 83. While this property is capped at 15% for [[PvP]], the cap . For [[PvE]] there is no cap on spell damage, so pack it on.
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Example PvM [http://stratics.com/community/threads/bane-property-not-working-correctly.304966/#post-2309757 (by Bleak on Stratics)]:<br>
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Baracoon's maximum hitpoints : 12,000 HP<br>
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30% of 12,000 is 3600 physical damage from bane but is capped at 350 physical damage.<br>
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350 physical damage - 70% physical resist of Baracoon = 105 damage<br>
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At half health the proc in this case will start at 52 damage and will scale up to 105 damage as the mob loses life.
  
formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).
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Example PvP:<br>
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Character's maximum hitpoint: 150 HP<br>
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30% of 150 is 45 physical damage from bane<br>
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45 physical damage - 70% physical resist of the Character = 13.5 damage (subject to unknown rounding rule)<br>
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At half health the proc in this case will start at 7 damage and will scale up to 13.5 damage as the character loses life.<br>
  
==Qualifiers==
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==Runic Crafting, Reforging & Imbuing==
As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect [[Poison Strike]] and [[Wither]], but it does not affect [[Pain Spike]] or [[Holy Light]]. It works with [[Word of Death]], as the spell is not dependent on a secondary ability check, ''e.g.'' like Pain Spike, which involves [[Spirit Speak]], or Holy Light, which involves [[Karma]].
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As of today (2017-09), '''Bane''' is a property only available on [[Artifacts_(Ararat)|Ararat Artifacts]] and weapons from the invasions of the [[Shattered Obelisk]] event cycle.
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It is not possible to runic craft or reforge items with the '''Bane''' property nor to imbue it onto items.
  
==Calculating Spell Damage==
 
#A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1
 
#The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
 
#The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% increase in the base damage for [[Magery Spells]].
 
#[[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] can also increase spell damage.
 
#And finally, factor in any SDI imparted from items.
 
 
==Bane Items==
 
 
 
===Weapons===
 
*[[]]
 
*[[]]
 
*[[]]
 
 
 
==Runic Craftig, Reforging & Imbuing==
 
As of today (2013-10-15), '''Bane''' is a property available on [[Artifacts_(Ararat)|Ararat Artifacts]] only.
 
It is not possible to craft items with the '''Bane''' property nor to imbue it onto items.
 
 
 
 
==See Also==
 
 
{{Item Properties}}
 
{{Item Properties}}

Latest revision as of 23:32, 28 August 2018

Bane is an item property introduced with Publish 83. For a chance to trigger this on hit effect, the target's health has to drop below 50% first. The far, the better is the chance. While at the same time the additional damage caused grows up. Starting with about 50% of its damage potential at targets half life, growing to 100% near targets death. The additional damage caused is 30% of targets Max. HP capped at 350 physical damage - before damage reduction by physical resist.

Example PvM (by Bleak on Stratics):
Baracoon's maximum hitpoints : 12,000 HP
30% of 12,000 is 3600 physical damage from bane but is capped at 350 physical damage.
350 physical damage - 70% physical resist of Baracoon = 105 damage
At half health the proc in this case will start at 52 damage and will scale up to 105 damage as the mob loses life.

Example PvP:
Character's maximum hitpoint: 150 HP
30% of 150 is 45 physical damage from bane
45 physical damage - 70% physical resist of the Character = 13.5 damage (subject to unknown rounding rule)
At half health the proc in this case will start at 7 damage and will scale up to 13.5 damage as the character loses life.

Runic Crafting, Reforging & Imbuing

As of today (2017-09), Bane is a property only available on Ararat Artifacts and weapons from the invasions of the Shattered Obelisk event cycle. It is not possible to runic craft or reforge items with the Bane property nor to imbue it onto items.