Difference between revisions of "Hit Point Regeneration"

(Spell effect: added ninjitsu animal forms)
(Added peacemaking bard mastery information.)
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* [[Ninjitsu]]:[[Animal Form]]: Dog or Cat. (varies based on Ninjitsu skill from about 15 to much greater than HPR cap)
 
* [[Ninjitsu]]:[[Animal Form]]: Dog or Cat. (varies based on Ninjitsu skill from about 15 to much greater than HPR cap)
 
* [[Spellweaving|Spellweaving Spell]]: [[Gift of Renewal]]. The caster or target gains between 9 to 14 hit points (specialty:) every 2 seconds.
 
* [[Spellweaving|Spellweaving Spell]]: [[Gift of Renewal]]. The caster or target gains between 9 to 14 hit points (specialty:) every 2 seconds.
 +
* [[Bard Masteries|Bard Mastery Peacemaking]]: [[Resilience]]. The party gains between 2 to 22 HPR.
  
 
==[[Item Properties|Item property]]==
 
==[[Item Properties|Item property]]==

Revision as of 13:52, 23 September 2018

Hit Point Regeneration (or HPR in short) describes the amount of hit points a character regains (continously) within 10 seconds. The maximum useable Hit Point Regeneration rate is capped at 18.

Its found as spell effect and also as an item property.

Spell effect

Item property

Imbuing

The following resources are required for the highest imbuable intensity: + 2 HPR

Enhancing

Bloodwood is required for the highest enhancable intensity (on wooden armor, shields and weapons only): + 2 HPR

See Also