Difference between revisions of "Damage Increase"
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− | '''Damage Increase''', or DI, increases the damage you will do on a successful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target). | + | '''Damage Increase''', or DI, increases the damage you will do on a successful melee, counter-attack melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target). |
− | It can be found naturally on weapons and | + | It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery and 5% - 75% on artifact jewellery. It is capped at 100%, both PvM and PvP. |
− | Total Damage | + | Total Damage Bonus is capped at 300% ( all the above + abilities, spells, buffs ) |
− | [[Grapes of Wrath]] adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% | + | [[Grapes of Wrath]] adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% cap. |
DI on exceptional crafted weapons can be removed with [[Whetstone of Enervation]] to become a free slot for [[Imbuing|imbue]]. This has to be done before [[Imbuing]]. | DI on exceptional crafted weapons can be removed with [[Whetstone of Enervation]] to become a free slot for [[Imbuing|imbue]]. This has to be done before [[Imbuing]]. | ||
− | Bard Mastery [[Inspire]] buff gives both a Damage Increase of up to | + | Bard Mastery [[Inspire]] buff gives both a Damage Increase of up to 58% and a Damage Modifier of up to 15% for each [[party]] member. |
== Damage Increase from Skills / Stats == | == Damage Increase from Skills / Stats == | ||
:''Main article: [[Damage Calculations]]'' | :''Main article: [[Damage Calculations]]'' | ||
− | Note that these do not count towards the 300% Damage | + | Note that these do not count towards the 300% Damage Bonus cap (posted in [[Five on Friday - June 1, 2007]]): |
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'''[[Anatomy]] Damage Bonus''' (Percentage) | '''[[Anatomy]] Damage Bonus''' (Percentage) | ||
− | *(Skill Level/2) + 5 | + | *''For Anatomy Skill Levels < 100.0'' |
+ | **Anatomy Skill Bonus = Skill Level / 2 | ||
+ | *''For Anatomy Skill Levels >= 100.0'' | ||
+ | **Anatomy Skill Bonus = (Skill Level / 2) + 5 | ||
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'''[[Strength]] Damage Bonus''' (Percentage) | '''[[Strength]] Damage Bonus''' (Percentage) |
Latest revision as of 03:43, 24 April 2019
Damage Increase, or DI, increases the damage you will do on a successful melee, counter-attack melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).
It can be found naturally on weapons and jewellery. It ranges in intensity from 1% - 50% on crafted/imbued weapons, -40% - 100% on reforged/artifact weapons, 1% - 25% on imbued jewellery and 5% - 75% on artifact jewellery. It is capped at 100%, both PvM and PvP.
Total Damage Bonus is capped at 300% ( all the above + abilities, spells, buffs )
Grapes of Wrath adds 35% Damage Increase as a temporary bonus, that cannot exceed the 100% cap.
DI on exceptional crafted weapons can be removed with Whetstone of Enervation to become a free slot for imbue. This has to be done before Imbuing.
Bard Mastery Inspire buff gives both a Damage Increase of up to 58% and a Damage Modifier of up to 15% for each party member.
Damage Increase from Skills / Stats
- Main article: Damage Calculations
Note that these do not count towards the 300% Damage Bonus cap (posted in Five on Friday - June 1, 2007):
Tactics Damage Bonus (Percentage)
|
Lumberjacking Damage Bonus (Percentage)
|
Anatomy Damage Bonus (Percentage)
|
Strength Damage Bonus (Percentage)
|
Imbuing
The following resources are required to imbue the highest intensity of Damage Increase (50%):
- 5 Enchanted Essence
- 10 Citrine
- 10 Crystal Shards