Difference between revisions of "Corgul the Soulbinder"

(correct "swashbuckler" misspelling and soulbound pirate raiders listed twice)
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'''Corgul the Soulbinder''' is one of two boss-level monsters introduced with the [[High Seas]] expansion and is found on a floating island. He was the second monster revealed with the High Seas expansion.  
 
'''Corgul the Soulbinder''' is one of two boss-level monsters introduced with the [[High Seas]] expansion and is found on a floating island. He was the second monster revealed with the High Seas expansion.  
  
Corgul appears as a black [[Titan]], and hits heavily with both melee and spells. Corgul the Soulbinder has a tainted life force aura similar to Osiredon the Scalis Enforcer which will cause life leech item options/skill(i.e [[Vampiric Embrace]]) to work in the opposite way. Players will experience life decrease rather than healing effect that would be normally expected. Corgul continously returns to its original position after a certain amount of time. Additional Soulbound Pirates will spawn once the battle starts about 3-5 times, then Corgul will fight alone.
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Corgul appears as a black [[Titan]] in the Classic Client but has his own unique graphic in the Enhanced client. Corgul hits heavily with both melee and spells. Corgul the Soulbinder has a tainted life force aura similar to Osiredon the Scalis Enforcer which will cause life leech item options/skill(i.e [[Vampiric Embrace]]) to work in the opposite way. Players will experience life decrease rather than healing effect that would be normally expected. Mana and Stamina leech work as normal. Corgul is bound to his original position on the island and will intermittently return to that position, regardless of where he is lead.
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When first approaching the island, Corgul will be found in the cobblestone center of the isle, while 6 groups of ~16 Soulbound are stationed around the island. The initial 6 groups will always appear in the same locations: N, NW, SW, CenterSouth, S, SE. Three to Five (it's almost always 5) additional groups of ~16 Soulbound will spawn in random locations around the island after Corgul has been injured. It is possible to initiate combat with Corgul, damage him, then retreat and hide, spawning the first group of additional Soulbound. The remaining groups will spawn over short intervals. Alternatively, eliminate the first group of additional Soulbound and the second group will immediately spawn, eliminate the 2nd group and the 3rd group will immediately spawn, etc.
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Corgul appears to take less damage for each Soulbound alive, to the point where he is almost impervious to damage if 6 or more Soulbound groups are present. Once all the Soulbound are dead, Corgul is a tough, but straightforward opponent. It is therefore in your best interest kill all the Soulbound before trying to defeat Corgul.
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Corgul is vulnerable to [[Repond Slayer]] and is a Necromancer, so watch out for Blood Oath.
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Corgul will animate dead, so keep him away from the dead Soulbound. Be careful of fighting Corgul and the additional groups at the same time, as additional groups can spawn at Corgul's location. If you're careless, you'll end up fighting Corgul, additional Soulbound, and as you kill off the additional Soulbound, the undead Corgul will animate from the Soulbound you're killing. Fun times!
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Corgul has the vortex ability and will pull all ranged opponents to him, including tamers/mages with pets/summons.
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Corgul has a long range area affect attack.
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If encountering Corgul in Felucca, Soulbound and Corgul will drop 0.6 to 1.0 [[Scrolls of Transcendence]].{{Line Break}}
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If encountering Corgul in Trammel, Soulbound and Corgul will drop 0.1 to 0.5 [[Scrolls of Transcendence]].    
  
 
[[Image:Corgul_sacrifical_brazier.jpg|thumb|The sacrificial brazier]]
 
[[Image:Corgul_sacrifical_brazier.jpg|thumb|The sacrificial brazier]]
 
[[Image:Corgul_island.png|thumb|Island of the Soulbinder]]
 
[[Image:Corgul_island.png|thumb|Island of the Soulbinder]]
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==Locating==
 
==Locating==
 
Corgul resides on a mysterious moving island. To reach him, you must first go to the exit of the second level of dungeon [[Covetous]] and sacrifice a used or unused [[Treasure Map]] as well as a World Map (NPC bought or [[Cartography#Craftables|player-crafted]]). Upon sacrificing the items, a new map will be placed in your backpack with the location of the [[Island of the Soulbinder]] where Corgul roams. Your hit points will also be reduced to 1 as a blood cost. Be careful not to die to any monsters before you can heal up. All party members must have the High Seas expansion and the party must approach the island on one of the High Seas [[Galleon|boat types]] or the island will not be accessible.
 
Corgul resides on a mysterious moving island. To reach him, you must first go to the exit of the second level of dungeon [[Covetous]] and sacrifice a used or unused [[Treasure Map]] as well as a World Map (NPC bought or [[Cartography#Craftables|player-crafted]]). Upon sacrificing the items, a new map will be placed in your backpack with the location of the [[Island of the Soulbinder]] where Corgul roams. Your hit points will also be reduced to 1 as a blood cost. Be careful not to die to any monsters before you can heal up. All party members must have the High Seas expansion and the party must approach the island on one of the High Seas [[Galleon|boat types]] or the island will not be accessible.

Revision as of 18:41, 23 March 2020

Corgul the soulbinder.png

Corgul the Soulbinder is one of two boss-level monsters introduced with the High Seas expansion and is found on a floating island. He was the second monster revealed with the High Seas expansion.

Corgul appears as a black Titan in the Classic Client but has his own unique graphic in the Enhanced client. Corgul hits heavily with both melee and spells. Corgul the Soulbinder has a tainted life force aura similar to Osiredon the Scalis Enforcer which will cause life leech item options/skill(i.e Vampiric Embrace) to work in the opposite way. Players will experience life decrease rather than healing effect that would be normally expected. Mana and Stamina leech work as normal. Corgul is bound to his original position on the island and will intermittently return to that position, regardless of where he is lead.

When first approaching the island, Corgul will be found in the cobblestone center of the isle, while 6 groups of ~16 Soulbound are stationed around the island. The initial 6 groups will always appear in the same locations: N, NW, SW, CenterSouth, S, SE. Three to Five (it's almost always 5) additional groups of ~16 Soulbound will spawn in random locations around the island after Corgul has been injured. It is possible to initiate combat with Corgul, damage him, then retreat and hide, spawning the first group of additional Soulbound. The remaining groups will spawn over short intervals. Alternatively, eliminate the first group of additional Soulbound and the second group will immediately spawn, eliminate the 2nd group and the 3rd group will immediately spawn, etc.

Corgul appears to take less damage for each Soulbound alive, to the point where he is almost impervious to damage if 6 or more Soulbound groups are present. Once all the Soulbound are dead, Corgul is a tough, but straightforward opponent. It is therefore in your best interest kill all the Soulbound before trying to defeat Corgul.


Corgul is vulnerable to Repond Slayer and is a Necromancer, so watch out for Blood Oath.

Corgul will animate dead, so keep him away from the dead Soulbound. Be careful of fighting Corgul and the additional groups at the same time, as additional groups can spawn at Corgul's location. If you're careless, you'll end up fighting Corgul, additional Soulbound, and as you kill off the additional Soulbound, the undead Corgul will animate from the Soulbound you're killing. Fun times!

Corgul has the vortex ability and will pull all ranged opponents to him, including tamers/mages with pets/summons.

Corgul has a long range area affect attack.

If encountering Corgul in Felucca, Soulbound and Corgul will drop 0.6 to 1.0 Scrolls of Transcendence.
If encountering Corgul in Trammel, Soulbound and Corgul will drop 0.1 to 0.5 Scrolls of Transcendence.

The sacrificial brazier
Island of the Soulbinder

Locating

Corgul resides on a mysterious moving island. To reach him, you must first go to the exit of the second level of dungeon Covetous and sacrifice a used or unused Treasure Map as well as a World Map (NPC bought or player-crafted). Upon sacrificing the items, a new map will be placed in your backpack with the location of the Island of the Soulbinder where Corgul roams. Your hit points will also be reduced to 1 as a blood cost. Be careful not to die to any monsters before you can heal up. All party members must have the High Seas expansion and the party must approach the island on one of the High Seas boat types or the island will not be accessible.

Take the map and get on a ship. You can either sail to the location manually or drop the map on a tillerman, say "start" and he will sail the ship for you.

After you reach the destination, move further forward to reach to a remote island. Corgul the Soulbinder is waiting here and guarded by:

Statistics

Corgul the Soulbinder Statistics
Spawn Locations Island of the Soulbinder
Fame Slayer Vulnerability Repond
Karma Alignment Evil
First Seen Ultima Online: High Seas Pack Instinct None
Loot
Gold Magic Items
Special Level 7 Treasure Map, Corgul's Handbook on Mysticism, Corgul's Handbook on the Undead, Corgul's Enchanted Sash, High Seas Artifacts, 0.1 - 0.5 Scroll of Transcendence Cut Up
Attributes
Strength 882 Hit Points > 50,000
Dexterity 126 Stamina 126
Intelligence 323 Mana  ???
Barding Difficulty 160.0 Taming Difficulty N/A
Base Damage 19 - 24 Preferred Foods Meat
Skills
Wrestling 111.5 Poisoning ---
Tactics 112.3 Magery 110.5
Resisting Spells 0.0 Evaluating Intelligence 111.9
Anatomy 0.0 Meditation 36.8
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities Teleports players to himself, dismounts, periodic area damage attack
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 85% 88% 91% 80% 81%
Damage 10% 10% 30% 40% 10%
  • Note: Statistics taken from 1 Corgul the Soulbinders

See Also