Difference between revisions of "Spell Focusing Sash"
(Chart added for analysis) |
(Update spell focusing sash to match the tested values to 30% increase rather than the former stated 20%.) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
{{Infobox item | {{Infobox item | ||
| name=Spell Focusing Sash | | name=Spell Focusing Sash | ||
Line 23: | Line 14: | ||
A '''Spell Focusing Sash''' is a possible loot item from [[Meer]] and [[Ophidian]]s found near battle fronts (towns under attack) by [[Bane Chosen]] forces during [[In the Shadow of Virtue - Rise of the Bane Chosen|Part III: Rise of the Bane Chosen]] of the [[In the Shadow of Virtue]] event arc. | A '''Spell Focusing Sash''' is a possible loot item from [[Meer]] and [[Ophidian]]s found near battle fronts (towns under attack) by [[Bane Chosen]] forces during [[In the Shadow of Virtue - Rise of the Bane Chosen|Part III: Rise of the Bane Chosen]] of the [[In the Shadow of Virtue]] event arc. | ||
− | It functions to adjust spell damage based for consecutive spells cast on the target. Initially it will give a decrease in the damage output, then it will increase the damage for the last 3/4 of spells cast. So by using a low mana/low damage spell for the first few casts, then high mana/damage spells for the remainder in the series, significant damage can be done to the target when activating the sash. Here is the damage adjustment based on casting a few spell examples: | + | It functions to adjust spell damage based for consecutive spells cast on the target. Initially it will give a decrease in the damage output, then it will increase the damage for the last 3/4 of spells cast. So by using a low mana/low damage spell for the first few casts, then high mana/damage spells for the remainder in the series, significant damage can be done to the target when activating the sash. As of June 2021, the EC client caps the display of 250 SDI, but the damage numbers match a manual sum of SDI on the character. Using the tooltips on the EC client shows the increase in SDI continues to 30% (factor of 1.3) opposed to the official description from 5 on Friday explanation years ago which said the upper bounds was 20% (1.2 factor). Here is the damage adjustment based on casting a few spell examples: |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! '''Spell Cast''' !! Base Damage !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 | ! '''Spell Cast''' !! Base Damage !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15 !! 16 !! 17 !! 18 !! 19 !! 20 !! 21 | ||
|- | |- | ||
− | | '''Damage''' || || -30 || -24 || -18 || -12 || -6 || 0 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || | + | | '''Damage''' || || -30 || -24 || -18 || -12 || -6 || 0 || 2 || 4 || 6 || 8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 26 || 28 || 30 |
|- | |- | ||
− | | '''Net''' || || -30 || -54 || -72 || -84 || -90 || -90 || -88 || -84 || -78 || -70 || -60 || -48 || -34 || -18 || 0 || +20 || + | + | | '''Net''' || || -30 || -54 || -72 || -84 || -90 || -90 || -88 || -84 || -78 || -70 || -60 || -48 || -34 || -18 || 0 || +20 || +42 || +66 || +92 || +120 || +150 |
|- | |- | ||
− | | '''Magic Arrow damage''' || 14-18 || | + | | '''Magic Arrow damage''' || 14-18 || 9-12 || 10-13 || 11-14 || 12-15 || 13-16 || 14-18 || 14-18 || 14-18 || 14-19 || 15-19 || 15-19 || 15-20 || 15-20 || 16-20 || 16-21 || 16-21 || 17-21 || 17-22 || 17-22 || 17-23 || 18-23 |
|- | |- | ||
− | | '''Energy Bolt/Explosion damage''' || 51-56 || 35-39 || 38-42 || 41-45 || 44-49 || 47-52 || 51-56 || 52-57 || 53-58 || 54-59 || 55-60 || 56-61 || 57-62 || 58-63 || 59-64 || 60-66 || 61-67 || | + | | '''Energy Bolt/Explosion damage''' || 51-56 || 35-39 || 38-42 || 41-45 || 44-49 || 47-52 || 51-56 || 52-57 || 53-58 || 54-59 || 55-60 || 56-61 || 57-62 || 58-63 || 59-64 || 60-66 || 61-67 || 62-68 || 63-69 || 64-70 || 65-71 || 66-72 |
|- | |- | ||
− | | '''Flamestrike damage''' || | + | | '''Flamestrike damage''' || 65-70 || 45-49 || 49-53 || 53-57 || 57-61 || 61-65|| 65-70 || 66-71 || 67-72 || 68-74 || 70-75 || 71-77 || 72-78 || 74-79 || 75-81 || 76-82 || 78-84 || 79-85 || 80-86 || 81-88 || 83-89 || 84-91 |
|} | |} | ||
The example numbers in the chart are based on GM Magery, Evaluate Intelligence and Inscription. All results are truncated. | The example numbers in the chart are based on GM Magery, Evaluate Intelligence and Inscription. All results are truncated. | ||
− | While there is a loss given up in the first 5 spells cast, the idea is to make those low level spells. Taking the minimum damage numbers into account, here is a brief summary of how the damage would accumulate. In the case of Magic Arrow, the caster would give up 14 damage for the first 5 casts. For the remaining spells cast higher offensive spells where the caster would gain | + | While there is a loss given up in the first 5 spells cast, the idea is to make those low level spells. Taking the minimum damage numbers into account, here is a brief summary of how the damage would accumulate. In the case of Magic Arrow, the caster would give up 14 damage for the first 5 casts. For the remaining spells cast higher offensive spells where the caster would gain 129 damage for the level 6 spells and 149 for level 7 spells. That combination equates to about 2 free spells worth of damage output to the target over the course of 21 casts. This analysis suggests that it is the comparable to 10% SDI. |
==See Also== | ==See Also== |
Latest revision as of 21:53, 21 June 2022
Spell Focusing Sash |
Weight: 1 Stone |
Spell Focusing |
Brittle |
Mana Increase 1 |
Defense Chance Increase 5% |
Strength Requirement 10 |
Durability: 255 / 255 |
A Spell Focusing Sash is a possible loot item from Meer and Ophidians found near battle fronts (towns under attack) by Bane Chosen forces during Part III: Rise of the Bane Chosen of the In the Shadow of Virtue event arc.
It functions to adjust spell damage based for consecutive spells cast on the target. Initially it will give a decrease in the damage output, then it will increase the damage for the last 3/4 of spells cast. So by using a low mana/low damage spell for the first few casts, then high mana/damage spells for the remainder in the series, significant damage can be done to the target when activating the sash. As of June 2021, the EC client caps the display of 250 SDI, but the damage numbers match a manual sum of SDI on the character. Using the tooltips on the EC client shows the increase in SDI continues to 30% (factor of 1.3) opposed to the official description from 5 on Friday explanation years ago which said the upper bounds was 20% (1.2 factor). Here is the damage adjustment based on casting a few spell examples:
Spell Cast | Base Damage | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Damage | -30 | -24 | -18 | -12 | -6 | 0 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | |
Net | -30 | -54 | -72 | -84 | -90 | -90 | -88 | -84 | -78 | -70 | -60 | -48 | -34 | -18 | 0 | +20 | +42 | +66 | +92 | +120 | +150 | |
Magic Arrow damage | 14-18 | 9-12 | 10-13 | 11-14 | 12-15 | 13-16 | 14-18 | 14-18 | 14-18 | 14-19 | 15-19 | 15-19 | 15-20 | 15-20 | 16-20 | 16-21 | 16-21 | 17-21 | 17-22 | 17-22 | 17-23 | 18-23 |
Energy Bolt/Explosion damage | 51-56 | 35-39 | 38-42 | 41-45 | 44-49 | 47-52 | 51-56 | 52-57 | 53-58 | 54-59 | 55-60 | 56-61 | 57-62 | 58-63 | 59-64 | 60-66 | 61-67 | 62-68 | 63-69 | 64-70 | 65-71 | 66-72 |
Flamestrike damage | 65-70 | 45-49 | 49-53 | 53-57 | 57-61 | 61-65 | 65-70 | 66-71 | 67-72 | 68-74 | 70-75 | 71-77 | 72-78 | 74-79 | 75-81 | 76-82 | 78-84 | 79-85 | 80-86 | 81-88 | 83-89 | 84-91 |
The example numbers in the chart are based on GM Magery, Evaluate Intelligence and Inscription. All results are truncated.
While there is a loss given up in the first 5 spells cast, the idea is to make those low level spells. Taking the minimum damage numbers into account, here is a brief summary of how the damage would accumulate. In the case of Magic Arrow, the caster would give up 14 damage for the first 5 casts. For the remaining spells cast higher offensive spells where the caster would gain 129 damage for the level 6 spells and 149 for level 7 spells. That combination equates to about 2 free spells worth of damage output to the target over the course of 21 casts. This analysis suggests that it is the comparable to 10% SDI.