Difference between revisions of "Companion"

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__NOTOC__[[Image:Companion.gif|frame|Image permission pending]]
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__NOTOC__[[Image:SCBlast.jpg|200px|thumb|right|Senior Companion Blastfire, Lake Superior]]
'''Companions''' were [[player]] [[volunteers]] in [[Ultima Online]].  Unlike [[counselor]]s, companions were solely aimed at [[young]] players and robed in red. The official patch description for the "Companion System" was as follows:
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'''Companions''' were [[player]] [[volunteers]] in [[Ultima Online]].  Unlike [[counselor]]s, companions were solely aimed at young players. The official patch description for the "Companion System" was as follows:
 
:<i>Player volunteers called "Companions" are available for new players. When a player from a new account logs on for the first time, a Companion will be paged to welcome them.</i> <ref>
 
:<i>Player volunteers called "Companions" are available for new players. When a player from a new account logs on for the first time, a Companion will be paged to welcome them.</i> <ref>
 
UO Live Access Patch. August 26, 1999. http://update.uo.com/design_25.html.</ref>
 
UO Live Access Patch. August 26, 1999. http://update.uo.com/design_25.html.</ref>
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==Non-Robed Companions==
 
==Non-Robed Companions==
According to an interview, some non-robed companions were recruited into the program, also. The program shutdown did not include the non-robed companions. While they were not official representatives anymore, they still maintained their special commands. <ref>Ibid.</ref>
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Companions, unlike other sections of the [[volunteer]] program, were not issued robed avatars; they were given access to Companion commands on one of their regular player characters, allowing them to teleport to a random young player in order to offer advice and mentorship, as well as to teleport to and from the island of [[Haven]] at will. While they blended in with regular players quite well, their true nature could be seen by (young) players as Companion's names appeared in purple with the word [Companion] next to their name.
  
Most of the non-robed companions (which were a minority) were in fact volunteers in positions within the counselor or seer programs. Veteran volunteers tended not to wear the red robe due to having already experienced the excitement of being granted special robes in their other positions and also because they preferred to not look like  "wanna-be" GMs as the red robe was traditionally that which was assigned to the GMs alone. The non-robed companion was typically a player's predominant "playable" character (if they were blue player), which they played when they were not fulfilling their counselling duties on other shards. The player still wished to help in a somewhat official way but without so many restrictions being placed upon their character.
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==Robed Companions==
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While the vast majority of Companions were regular player characters, there was a hierarchy of management to the program. Dedicated members of the program were sometimes selected for promotion to various stages of management:
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*'''Senior Companions''' wore a yellow [[Game Master]] robe, and served as the primary point of contact between standard Companions and the rest of the program. Assigned to a single shard, they oversaw the training for each new member of the program on their server and assisted Companions with any issues they faced during their duties.
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*'''Regional Senior Companions''' also wore a yellow robe, but were assigned to a geographical grouping of servers (the Central shards, Eastern, etc.) and served as a point of contact between Senior Companions and Arch Companions.
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*'''Arch Companions''' wore white/silver robes and served as the heads of the program. They had direct contact with the EA / Origin Volunteer Program Coordinator.
  
 
==Demise of the Companion System==
 
==Demise of the Companion System==
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Player volunteers were informed of the volunteer program's closing the day before it was implemented. While some were informed via email by their responsible Origin/EA-staff, most found out about it by reading the news as posted on uo.com. In short, volunteers were shocked and dismayed.
 
Player volunteers were informed of the volunteer program's closing the day before it was implemented. While some were informed via email by their responsible Origin/EA-staff, most found out about it by reading the news as posted on uo.com. In short, volunteers were shocked and dismayed.
  
Former participants lamented the impact on in-game service. Desribed as a "whole system crash," one companion stated that, "OSI hasn't really found a way to bring it back to where it was before... There are simply too many calls for the handful GMs." <ref>Talazor at 2.</ref>
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Former participants lamented the impact on in-game service. Described as a "whole system crash," one companion stated that, "OSI hasn't really found a way to bring it back to where it was before... There are simply too many calls for the handful GMs." <ref>Talazor at 2.</ref>
  
 
==Notes==
 
==Notes==
* The Companion System volunteer program no longer exists.
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* While the Companion volunteer program was terminated in September of 2000, All Companion enabled characters still had access to their specialized support commands for several years thereafter. It wasn't until sometime after the launch of the [[Stygian Abyss]] expansion at the end of 2009 that finally disabled all Companion characters.
  
 
==See Also==
 
==See Also==

Latest revision as of 15:57, 27 September 2023

Senior Companion Blastfire, Lake Superior

Companions were player volunteers in Ultima Online. Unlike counselors, companions were solely aimed at young players. The official patch description for the "Companion System" was as follows:

Player volunteers called "Companions" are available for new players. When a player from a new account logs on for the first time, a Companion will be paged to welcome them. [1]

Companions filled a role that is currently occupied by automated new player help systems and quests. Where most customer support encounters last for minutes at best, companions would interact with a single player for far longer. In one interview, a former companion speaks of assisting a young player for more than an hour, while explaining, "everything he needed to know about his profession." [2]

Training

Prospective companions were required to participate in special training classes. Such classess were conducted both in-game as well as via Internet Relay Chat, or IRC. Special commands accompanied the position and needed to be explained and tested.

Non-Robed Companions

Companions, unlike other sections of the volunteer program, were not issued robed avatars; they were given access to Companion commands on one of their regular player characters, allowing them to teleport to a random young player in order to offer advice and mentorship, as well as to teleport to and from the island of Haven at will. While they blended in with regular players quite well, their true nature could be seen by (young) players as Companion's names appeared in purple with the word [Companion] next to their name.

Robed Companions

While the vast majority of Companions were regular player characters, there was a hierarchy of management to the program. Dedicated members of the program were sometimes selected for promotion to various stages of management:

  • Senior Companions wore a yellow Game Master robe, and served as the primary point of contact between standard Companions and the rest of the program. Assigned to a single shard, they oversaw the training for each new member of the program on their server and assisted Companions with any issues they faced during their duties.
  • Regional Senior Companions also wore a yellow robe, but were assigned to a geographical grouping of servers (the Central shards, Eastern, etc.) and served as a point of contact between Senior Companions and Arch Companions.
  • Arch Companions wore white/silver robes and served as the heads of the program. They had direct contact with the EA / Origin Volunteer Program Coordinator.

Demise of the Companion System

The volunteer programs were closed as a result of a lawsuit initiated by former volunteers who sought compensation. On September 19, 2000, a group of Counselors filed a class action lawsuit in federal district court in Colorado. In their claim, they demanded "damages equal to three times Plaintiffs' unpaid minimum wage, and/or Plaintiffs' unpaid overtime compensation, as the case may be, attorneys' fees and costs, and injunctive relief," claiming that Origin and Electronic Arts were in violation of the minimum wage and overtime provisions of the federal Fair Labor Standards Act and the State of Colorado's Wage Act. [3]

Volunteer Reaction

Player volunteers were informed of the volunteer program's closing the day before it was implemented. While some were informed via email by their responsible Origin/EA-staff, most found out about it by reading the news as posted on uo.com. In short, volunteers were shocked and dismayed.

Former participants lamented the impact on in-game service. Described as a "whole system crash," one companion stated that, "OSI hasn't really found a way to bring it back to where it was before... There are simply too many calls for the handful GMs." [4]

Notes

  • While the Companion volunteer program was terminated in September of 2000, All Companion enabled characters still had access to their specialized support commands for several years thereafter. It wasn't until sometime after the launch of the Stygian Abyss expansion at the end of 2009 that finally disabled all Companion characters.

See Also

References

  1. UO Live Access Patch. August 26, 1999. http://update.uo.com/design_25.html.
  2. Talazor. "Exclusive Interview with Sundancer: Arch Companion for Europa and Drachenfels." Online Game Trader. Undated. Accessed 4/6/2008. http://www.onlinegametrader.net/index.php?action=disp_news&news_id=173.
  3. Imagine Games Network Staff. "Revolt in Britannia: UO Counselors Sue Origin and EA" IGN News Web Site. September 20, 2000. http://pc.ign.com/articles/085/085264p1.html.
  4. Talazor at 2.